• 0

    posted a message on Cartographer
    Quote from Wiltock »

    Click Rebuild in the options for vendors and trainers, that placed alot of them for me.


    Thanks! I'll try it ASAP!
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Wowhead Mining, Herbalism and Treasure Exported Database Thread.
    Quote from Boydon »

    This is a nice idea, I will look in to it.

    I think I will have to require a SVN account.
    I will look at this as soon as I can (wednesday probably cause I'm a bit tied up with my work atm).


    Nice! If it's not much work, please make it so that on first run it just replace the data we already have with the new set, but on subsequent runs it doesn't delete new nodes we've found by ourselves, unless we tell it to do so. That would be, IMHO, the most perfect balance.

    But if it's not possible, replacing them all is good enough too. :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Cartographer
    Quote from kodewulf »

    Vendors and Trainers has the ability to use different icons for each group of npcs. I'm just not very artistic (I suck at graphics), so I just used one for everything. Feel free to send me what you want to use and I'll gladly include it. :)


    Hehe, at least you can make graphics. I'm far behind, my skill at it is zero. :P

    Quote from kodewulf »

    Vendors and Trainers does come with a pre-built database. When you load the modules for the first time in creates notes for about 800+ vendors and trainers all over World of Worldcraft. I still have to find some time to create something that allows me to merge other datasets from users. When I do that, you guys can start sending me your data files and I can include that information in the initial import.


    Hmm... I hadn't noticed this pre-built data. Is there a command I must use for them to appear? I guess I'm missing something, because the capitals I've visited had no automatic notes created in them. I am slowly adding these myself.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Wowhead Mining, Herbalism and Treasure Exported Database Thread.
    Quote from OrionShock »

    ... naa, IMHO if ur not tune enough to put these file where they should be then you shouldn't use it.


    That's not the point. It's simply easier to have a single repository than having to track forum posts for files. That's also the reason why there is a repository to begin with. I remember the time when all Ace addons were attachments to forum posts here. Not a pretty picture, trust me. :D

    By the way, I'm "tune enough" to be running WoW under Linux. What about you? ;)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Wowhead Mining, Herbalism and Treasure Exported Database Thread.
    Quote from Boydon »

    Wowhead is surely updating his database constantly (if u look at the changelog you will notice that the mining spots are decreased). So, yes I think the database take into account the change; maybe there still is some old node, but considering I update the dump quite often if u check this post often u will get an up to date database. My idea was to update the dump once a week, but I can update it whenever u people want. :)


    Very cool! It would be perfect if this could be added to the files.wowace.com repository though. Wouldn't there be a way to create a "Cartographer_UpdateNodes" plugin to automagically update or replace the points we have recorded with yours? This really would simplify using your package. :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Cartographer
    Quote from Wiltock »

    Doesn't the various modules, vendor, trainer and the others do this already. At least for me I get all the icons on my map.


    Well, sure. But what I mean is that he's making different icons for each kind of npc, as well as pre-building the database, while Cartographer has neither different icons for these categories, nor a pre-built database listing them all. As far as I know, at least. :P
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Wowhead Mining, Herbalism and Treasure Exported Database Thread.
    A question: do these database files take into account that many nodes have changed places in the 2.1 patch? Or do they still include locations for older, now inexistent, nodes?
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Cartographer
    I'd just to point to a pretty impressive 3rd party addon: Town Guard. The author is building a coords database for all relevant places in cities (hence its name). Is there any chance of this functionality or database being integrated into Cartographer itself?
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on SpamSentry - Ace2 release
    Quote from Cordelia »

    Copy/paste from curse-gaming SpamSentry thread:

    "As for people requesting blocking party invites based on level: Blizzard provides no way to put party-invites on-hold. As such there is no way to perform a level check before deciding whether or not to show a party-invite."


    Maybe this is a stretch, but what about SpamSentry doing this: the moment an invite comes, check the character level. If he's below a certain threshold (say, below level 5), auto-accept, wait for some text from the inviter, leave the party (all almost without the player noticing). Then, if the text is indeed spam, add it to the denounce queue, and if not, simply issue a warn in the chat frame.

    This wouldn't solve the problem of the invite window appearing, but would help defeat the spammer very fast. Unless there is a way to make the invite window invisible and unclickable for some time, what could solve both things.

    I mean, okay, there isn't a direct way, but maybe an indirect one could be devised, even if it isn't as in my suggestion above. :)
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from OttoDeFe »

    Depletion - It's in there!


    OMG! Thank you!
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    I noticed a small bug in the flight module. If I'm on a flight, with the bar showing the time, and I press some spell button, the screen message about it not being possible to use the spell appears and the time bar disappears. I guess it's because of Quartz attempting to show the spell cast bar, after which it forgets to put the flight bar back.

    By the way: when/if you fix this, please, pretty please, also add the deplete option for the flight module! ;)
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Ellipsis »

    When a bar is unlocked, a dummy bar shows in its place to assist with moving it. Just unlock the bar you're working with and you'll be able to see the effects of your changes in real time. :)


    Oh, nice! I was searching for a "show dummies" or similar option, it really didn't occur for me that unlocking would do the trick. Thanks! :D
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    A small request: could you please add an option to the Flight module for the bar to decrease instead of increasing, as in a channeled spell? I find it a little counterintuitive that while the number is diminishing the bar is filling. :)

    And a question: is there way to enable "dummy bars" so that we can more easily see where goes what when customizing bar positions, backgrounds, fonts etc.? If there is I couldn't find it, and if there isn't, it would be a nice addition!
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    Quote from twifight »

    Maybe if enough people ask it it might be worth it ;)
    I never played a class that have such a named ability, so I have no idea what Evocation is. :P But maybe a nice solution would be for DrDamage to become extensive by plugins. This is the way Ace2 addons are going, so why not have a basic addon that does, well, the non-bloated basic, while at the same time letting optional complicated calculations in the hands of other packages (and developers)?

    This way one could have things such as "DrDamage_Mages", "DrDamage_Rogues", "DrDamage_Racials", "DrDamage_Trinkets", and so on and so forth. It would be very cool! :)
    Posted in: General AddOns
  • 0

    posted a message on SpamSentry - Ace2 release
    I'd like to ask for a small feature addition. I think the current number of available customized messages (spam, bot, and roleplaying name violation) isn't sufficient. It would be better if "spam" became 4 different messages: single and multiple whisper spam, and single and multiple mail spam.

    This is because I use a very short one line message to tell the GM what it is about, so that he doesn't lose much time reading it. These are, more or less, the lines I usually use, which vary slightly from one to the other:

    "Hello! I'd like to report the character below, who sent me a whisper gold spam:"
    "Hello! I'd like to report the characters below, who sent me whisper gold spams:"
    "Hello! I'd like to report the character below, who sent me a mail gold spam:"
    "Hello! I'd like to report the characters below, who sent me mail gold spams:"

    Well, I know that with next patch SpamSentry might become unnecessary, so maybe it's not worth implementing this feature. But if the patch doesn't solve the issue, only diminishes it, it might still be worth adding. So, please keep it in mind. :)
    Posted in: General AddOns
  • To post a comment, please or register a new account.