CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Cartographer: Quest Objectives -- share your database here!
    All Alliance quests in zangarmarsh, terrokar and nagrand (started out with the alliance database from this thread)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    Been using WUU for a while now and there's 2 small things which would be very useful:
    1. Seach as you type on the main addon listing (it already works for the "Install from" window but would be really nice for the main one).
    2. Something which displays on the main addon listing which addons have just been updated (maybe an extra column). Because atm it's really annoying to check the changelogs of updated addons (click "eventlog" -> scroll to 1st updated addon ->click "main" tab-> scroll to 1st updated addon ->select it-> click changelog -> click "eventlog" -> scroll to 2nd updated addon .... very tedious)
    Posted in: Updaters
  • 0

    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    Maybe this is a known error, but when i try to set the site of an [unknown] addon i get this:

    Traceback (most recent call last):
    File "WUU.py", line 1833, in OnSiteChange
    File "Wurm.pyc", line 1836, in lookupSiteID
    File "urllib2.pyc", line 121, in urlopen
    File "urllib2.pyc", line 374, in open
    File "urllib2.pyc", line 392, in _open
    File "urllib2.pyc", line 353, in _call_chain
    File "urllib2.pyc", line 1101, in http_open
    File "urllib2.pyc", line 1076, in do_open
    urllib2.URLError: <urlopen error (11001, 'getaddrinfo failed')>
    Posted in: Updaters
  • 0

    posted a message on FuXPFu - (As inspired by Bant)
    Is it possible to color the rep bar according to your current rep status (e.g. yellow for neutral, green for friendly etc.)?
    Posted in: FuBar AddOns
  • 0

    posted a message on ArkInventory
    Quote from Laric »

    Is it a possibility to have ArkInventory not resort while open?

    Like when I am at a shop or the bank I right click an item. Immediatly after I right click another item.

    The problem is that in the meantime AI has resorted my inventory and I might not rightclick the correct item anymore. It would be bliss if it didnt resort while the inventory is open. Instead if the rightclicked bagitem is empty then leave it empty until I reopen or press resort or something similair.


    "menu"->"sorting"->uncheck "instant"
    Posted in: General AddOns
  • 0

    posted a message on Mining/Herbalism sharing thread
    Presumably no vein/plant at the location.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on BigWigs - Serpentshrine Cavern
    gravealert_desc = "Warnt vor dem n\195\164chstes Nassen Grab",


    should be

    gravealert_desc = "Warnt vor dem n\195\164chsten Nassen Grab",
    :P
    Posted in: Raid AddOns
  • 0

    posted a message on a slight ajustment to my sct, easy for a lua coder.
    It should be doable. I guess the combatlog message isn't "Inner Fire fades" but something similar.
    Can't go in game to check until tomorrow though.
    Posted in: Addon Ideas
  • 0

    posted a message on SCT 6.0 / SCTD 3.0
    Since SCT 5.5 hasn't been released "officially" yet let's make this a bugreport! :P

    line 144 of sct_event_config.lua should be:
    [11] = {name="Mace Stun!", type="debufftarget", search="Mace Stun",r=256/256, g=256/256, b=0/256, iscrit=1, class={"Rogue","Warrior"}},
    Posted in: General AddOns
  • 0

    posted a message on a slight ajustment to my sct, easy for a lua coder.
    Add these lines to your "sct_event_config.lua" after
    "[15] = {name="*1 Stance", argcount=1, search="You gain (.+) Stance", r=0/256, g=170/256, b=0/256, frame=SCT.FRAME2, class={"Warrior"}},":

    [16] = {name="Spell Haste!", type="buffself", search="Spell Haste", r=0/256, g=0/256, b=0/256, iscrit=1, class={"Priest"}},
    [17] = {name="Focus!", search="You gain Focus", r=0/256, g=0/256, b=0/256, iscrit=1, class={"Priest"}},
    [18] = {name="Inner Fire fades!", search="Inner Fire fades", r=0/256, g=0/256, b=0/256, iscrit=1, class={"Priest"}},


    Edit the r,g,b values to the color you want.
    If you don't want the messages extra large remove the "iscrit=1,".
    Hope it works. :)
    Posted in: Addon Ideas
  • 0

    posted a message on Is there a Player Range Checking mod?
    Quote from Jakobud »

    Ya the Check Interact Distance would be the real way to do this. I saw something else in the Gruul_Assist thread that said the C'thun assist used bandages to check distance with others... I was looking all thru the code and didn't see anything about Bandages. I saw it using CheckInteractDistance at one point though.


    The C'thun assist used CheckInteractDistance. The new Gruul assist uses bandages.
    Posted in: Raid AddOns
  • 0

    posted a message on Karma - everyone happy with it?
    Quote from Industrial »

    im making a fuss about it yes, i care about my unread posts getting bumped every time


    Ah actually my post was directed at the OP... :P
    Posted in: General Chat
  • 0

    posted a message on Karma - everyone happy with it?
    To me it seems like someone is sulking and making a fuss about something the others don't really care for and by doing so making himself look like a troll or fool.

    In general this community is rather polite to new people but, as you can see, not so much when they display what looks like immature behaviour.
    If you reread the first few posts you'll see that there were no hate posts before you started challenging people and bitching around.

    And that's all which is "able to be understood about what is happening" here.
    Posted in: General Chat
  • 0

    posted a message on DKPmon & Bidder v2.0
    Our guild uses a more advanced FCZS system which we call "taxed ZS".
    The main difference to normal ZS is that a certain percentage of dkp earnt on a farm run goes as tax to our dkp bank. The bank then can distribute dkp to participants in runs where you're wiping on a new boss with no/little dkp from loot.
    That way you don't cause inflation by awarding bonus dkp "out of nowhere" and the system stays zero sum. It also discourages ppl to just farm dkp on easy runs and not show up to wipe runs since they'll be earning more dkp on the wipe run (if you set your tax right).

    I was wondering how difficult it would be to write a module for this system or modify an existing module?
    Posted in: General AddOns
  • 0

    posted a message on I am looking for......
    No. He's looking for a mod that tracks the buffs he casts on others.
    Posted in: General Chat
  • To post a comment, please or register a new account.