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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel
    This has always happend. Bartender adopts the bindings from Bar 1.


    well my problem that started yesterday was, that when i use a key bind, like say buttons 1-5, it ends up using some other spell than whats on bartender.

    I disabled bartender to see the default blizz action bars and pressing the buttons changes my stance and end up using some other spell as blizz action bars change based on stance. To be specific, my numbers 1-5 are bound to shadow priest spells. I see this in the UI. I see the shadow spells on bar 1 and the keybind on its top corner. now if i press one of these buttons, it ends up casting a healing spell for some reason. but this only happens once (the 1st time) and thereafter it takes me out of shadow form stance.

    I am not sure why this started happening all of a sudden, as it never happened before. I must have screwed some setting up.

    I could fix my bartender issue by going into keybinds and manually setting bartender action bar buttons to my specific keybinds (thus unbinding them from the default action bar)
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Having this wierd problem today. All my keybinding that i am doing to bartender action bar 1, it gets bound to blizzard's default ui action bar 1. as a result my bartender keybindings don't work however i can see the correct keybind displayed on the button.

    anyone know why this is happening?
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    any beta/alpha version of this addon available that will work on PTR 3.3?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    how do i get a branch build of bartender4 for ptr without installing svn/git?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel
    The only reason the option would hide itself is when it detects the presence of ButtonFacade. Dunno what to tell you, but you must have it installed somehow.


    Ok i found out that if i disable outfitter addon, the zoom option comes back. Enabling it back, disables bartender zoom option. Is there some known conflict between the two addons? I have outfitter 4.9b3. I reverted to outfitter 4.8 and bartender4 gets its zoom button back.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Nope I didn't install anything new today.
    Only new thing I installed was aloft, but that was like couple of days ago.

    The addons I updated today were DXE, Grid, WiM and BigWigs.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Logging into WoW today I noticed bartender4 bars looking a bit different.
    The bars had their border showing and generally I used the button zoom on bars to hide the borders. This button zoom setting is no longer in the settings, and has disappeared.


    As you will notice the border around the buttons now.
    Buttons are now smaller than before.

    any ideas why this happened?
    Posted in: General AddOns
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    posted a message on BigWigs
    man someone has wrong logic here i think, someone switched the logic, totally inverted.

    function mod:LightVortex(_, spellId, _, _, spellName)
    if db.vortex then
    self:Bar(L["vortex_or_shield_cd"], 45, 39089)
    local d = UnitDebuff("player", essenceDark)
    if d then
    self:IfMessage(spellName, "Positive", spellId)
    else
    self:IfMessage(spellName, "Personal", spellId, "Alarm")
    end
    end
    end

    function mod:DarkVortex(_, spellId, _, _, spellName)
    if db.vortex then
    self:Bar(L["vortex_or_shield_cd"], 45, 39089)
    local d = UnitDebuff("player", essenceLight)
    if d then
    self:IfMessage(spellName, "Positive", spellId)
    else
    self:IfMessage(spellName, "Personal", spellId, "Alarm")
    end
    end
    end
    Posted in: Raid AddOns
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    posted a message on BigWigs
    did someone change the twin valkryrie files to flash screen even when you dont have to switch essence? it was working fine till couple of days ago and now it flashes screen even when you dont have to switch. it should only flash screen when you have to switch. changing behaviors is confusing as hell.
    Posted in: Raid AddOns
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    posted a message on X-Perl Thread
    can we get a feature that enables hiding certain buffs/debuffs/dots from the target frame. like user entered black list...i want to remove some of the passive/implicit debuffs that get on there due to an explicitly cast debuff.
    Posted in: Unit Frames
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    posted a message on BigWigs
    certain modules that have a scantarget function is ignoring player focus targets and only looks at current players focus target.

    for example vezax.lua
    line 426 should also include checking a players focus.

    currently it doesnt so when a shadow crash happens in animus phase it does not announce since no one is targetting the boss.

    it seems right now everyone is forced to focus boss in order that scenerio to work. that shouldnt be a necessaity since the mod iterates over all members and checks their target. if also it just checks their focus then only 1 person in the raid will have to focus general and shadow crashes will appear properly while in animus phase when people arent targetting vezax.
    Posted in: Raid AddOns
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    posted a message on X-Perl Thread
    the target debuff timer is showsing debuffs of everyone with same size thus making it really hard to isolate your own debuffs. can this be fixed. at least right now personal debuffs are push to the 1st row and one can manage with that...

    changed xperl core lua from

    if (isWoW3dot1) then

    to

    if (true) then


    ideally that if check shouldnt be there at all since everyone will be on 3.1 and now 3.2.

    local isWoW3dot1 = select(2,GetBuildInfo()) >= "9614"
    probably not working since build number has gone down with patch number being bumped.
    Posted in: Unit Frames
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    posted a message on BigWigs_Ulduar
    does bigwigs mark beacon targets with an icon when they get beacon in p3 of yogg saron? if not is it possible to implement this feature...right now i am using a personal addon (that does the job not that well thouhg) to mark it but it would be nice if bigwigs can mark it...
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    i really like this addon.
    was wondering if it could get this feature -

    custom invite groups
    basically i enter names of people and save it as an invite group.
    so instead of inviting everyone based on rank/level etc, i invite just those people.
    i know macros could be used for this, but would like to have the functionality in ora itself.
    Posted in: Raid AddOns
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    posted a message on Recount
    recount has stopped splitting properly for me on boss fights under the dmg taken section. I dont see boss dmg taken seperated out from any trash mob that might be on boss fight, like for examle thorim dmg taken is absent but the snake in that room shows damage taken. i have reinstalled the latest stable version as well as the latest alpha version of the addon but no luck in either.

    The bossId lib inside recount folder also seems outdated no matter what version i download, its missing boss ids. Even manully adding a couple doesnt show me porper split on bosses like thorim.

    Also unless i uncheck "keep only boss segments" i dont even see a history on boss mobs. even on the target dummy thats classified as a "boss" all i see is the "overall" and "current fight" damage done, and no history of every attempt even though its a boss fight.

    At the moment i am using the latest i got from curse cleint - v1058 however the lua file for recount says revision 1057 and libbossids says revision 18
    Posted in: General AddOns
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