• 0

    posted a message on Parrot? Link?
    Quote from Sycn »

    Could we get a "Target Cast" trigger added please? Would be very helpful for interrupting particular spells/heals.


    Get WitchHunt, it has the option to outputting to Parrot.
    Posted in: General AddOns
  • 0

    posted a message on Parrot? Link?
    Quote from Tatia »

    Thought i would take the plunge and try this and must say its a great addon already, one question though, how do i hide the ability icons from showing up on my text, don't really want to see them there all I'm after is text.

    Keep up the great work
    Tat


    Open the configuration gui and go to the General settings, there is an option to enable/disable the icons.
    Posted in: General AddOns
  • 0

    posted a message on PitBull - official topic
    Getting the following when trying to update Pitbull with the AceUpdater:

    Update started: AUTO externals (7/18/2007 8:24:18 PM)
    Temp Directory (C:\Users\Rick\AppData\Local\Temp\WowAceUpdater), Skip Version Checks (False)
    Current addon snapshot saved to C:\Program Files\World of Warcraft\WauBackups\backup000.xml.gz
    Updating from: [url]http://files.wowace.com/[/url]
    Cache age is 0 min. (TTL=10 min)
    ClearFont2 - Skipping. (Protected)
    Assessment - Updated to rev WITH Externals 44045.7
    Aloft - Updated to rev WITH Externals 44043.7
    PitBull - Error During Update
    Creating Change Summary At C:\Users\Rick\AppData\Local\Apps\2.0\LOPJ9J3M.LQ9\RW5JPADC.HJW\wowa..tion_d76ccab02584da8d_0001.0009_eb8cc9191d57f7f9\ChangeLog.html
    Posted in: Unit Frames
  • 0

    posted a message on Parrot? Link?
    Quote from Pip »

    Quote from Velveeta »

    Small bug, when I adjust the pet health monitor (hunter pet) to 30%, it shows the "pet health low" message anytime my pet is in combat no matter what his health is at.


    I think it's checking the pet power bar instead...so when your pet gets to 30% power the message fires.


    It seems to be working correctly now, though my pet doesn't appreciate me letting him get down to under 30% health on purpose but it is working correctly.

    Awesome mod.
    Posted in: General AddOns
  • 0

    posted a message on Parrot? Link?
    Small bug, when I adjust the pet health monitor (hunter pet) to 30%, it shows the "pet health low" message anytime my pet is in combat no matter what his health is at.
    Posted in: General AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    This isn't much help but I encountered the same errors, it appears to do with the irregular sizing of the fonts in the MoviePoster font, thats as far as I could narrow it down.

    If you clear your savedvariables for Pitbull and try to import Sav's layout again, however, before you do this log into the game with your cleared savedvariables and set the Global Setting for Font size to 12 or lower. For some reason anything larger would throw out a multitude of errors. After you get the layout imported and working, although with tiny fonts that you can barely read, you can go ahead and adjust the size from there and shouldn't get the errors.

    This may or may not be the reason this is happening and I could have just gotten lucky and fixed a different problem at the same time and didn't realize it but this is what worked for me.
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from Seerah »

    @Velveeta: it's possible that the frame is always there... Anchor it to the target frame instead and offset it so that it's behind the myTargetModel frame.


    Sweet, thanks. The myTargetModel frame was always present weather it was showing or not, simply attaching the eepanel to my Pitbull target frame and the myTargetModel to the eepanel and it works like a charm, thanks again.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull: Font System
    centrius: you should check out the SharedMedia addon/lib (www.wowace.com/files), its amazing and lets you even add your media (backgrounds, borders, fonts) if what you want isn't included.
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from ninjaneer »


    Velveeta, what EXP addon is that at the top with the bright colors and what damage addon do you use?


    The XP addon is FuXPFu and the damage addon is Assessment which is pretty amazing.

    Offtopic: can someone tell me how to get eepanels to stick to myTargetModel? I put the parent frame in eepanels and when I move the myTargetModel portrait it moves with the eepanel but the eepanel doesn't disappear when I don't have a target.

    Sorry, back to the regularly scheduled discussion.
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Savantido, how did you get your portrait to the right and disconnected from the frame so far? I only see the option to attach the portrait to the side of the frame but no offsets.

    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from Nomad_Wanderer »



    /Vote

    One question.. where are the auras positioned?



    For the player frame they are hidden, I use ElkBuffBars for that. For the target frame I either filter them to only those I can cure or show all, they are positioned above the health bar.
    Posted in: Unit Frames
  • 0

    posted a message on Pitbull - Import/Export
    Ok, it seems to be working now. I posted my player and target frame layouts in the appropriate thread.
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Player Frame:

    {
      name = "Cabal",
      pbRevision = 41441,
      bars = {
        blankSpace = {
          height = 1,
          position = 4
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 5
        },
        healthBar = {
          height = 5,
          position = 1
        },
        portrait = {
          height = 12,
          position = 2,
          side = "top"
        },
        powerBar = {
          height = 4,
          position = 3
        },
        repBar = {
          position = 6
        },
        threatBar = {
          position = 7
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright",
          size = 1.1
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "portrait-topright",
          size = 1.35
        }
      },
      texts = {
        ["<Level>"] = {
          custom = "[Level:ClassColor]-[SmartClass:ClassColor]",
          position = "portrait-bottomright",
          size = 0.8
        },
        Class = {
          custom = "[SmartRace:ClassColor]",
          position = "portrait-bottomleft",
          size = 0.8,
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Health = {
          custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
          position = "healthBar-right",
          style = "Smart",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "portrait-topleft",
          size = 0.85,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
          position = "powerBar-right",
          style = "Smart",
          styleType = "power"
        }
      }
    }


    And the target frame:
    {
      name = "CabalTar",
      pbRevision = 41441,
      bars = {
        blankSpace = {
          height = 1,
          position = 4
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 5
        },
        healthBar = {
          height = 5,
          position = 1
        },
        portrait = {
          height = 12,
          position = 2,
          side = "top"
        },
        powerBar = {
          height = 4,
          position = 3
        },
        repBar = {
          position = 6
        },
        threatBar = {
          position = 7
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright",
          size = 1.05
        },
        raidTargetIcon = {
          position = "frame-edgetop",
          size = 1.1
        },
        restIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren]",
          position = "portrait-bottomright",
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
          position = "healthBar-right",
          style = "Smart",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "portrait-topleft",
          size = 0.85,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
          position = "powerBar-right",
          style = "Smart",
          styleType = "power"
        },
        Race = {
          custom = "[SmartRace]",
          position = "portrait-bottomleft",
          size = 0.8
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Pics:
    Self:


    Target:


    Another Target shot:


    Full Shot:


    Posted in: Unit Frames
  • 0

    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Leialyn »

    Could you add the Player Title (Arena title, Pvp title, Scarab Lord) - the one you can set up in your char screen - to DogTag-1.0/CowTip ?


    Arena titles wouldn't be bad but please not pvp titles. I am so sick of seeing "Stone Guard" over characters heads. Do they not know that every single bg-afk'er got that title in 12 hours.

    Anyhoo, awesome work on this mod, I have not feature request because it does what its supposed and does it damn well too. Thanks for the hard work.
    Posted in: General AddOns
  • 0

    posted a message on Pitbull - Import/Export
    Thanks for the compliment, took a while to get em exactly how I wanted em and still need to tweak the party frames a bit.

    The mod that shows the "20 Holy (Seal of Rightousness)" is a combo of SCTD and SpellAlertSCT


    I was able to Save the layout and name it. When I go to the PitBull menu>Layouts> Export Layout, its not greyed out and the arrow is yellow but no new dropdown or anything pops up. I was able to use the "Send in game" option to a guildie but my brother is on another server, thats why I wanted to use the export function. Am I just missing something or is there some other info I can provide to help troubleshoot it?
    Posted in: Unit Frames
  • To post a comment, please or register a new account.