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    posted a message on Whats (item drop info mod)
    The only thing I noticed that was different from WhoDrop was that WhoDrop put its info on the comparison tooltip where Whats didn't.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from forfeit »

    Also, the borders on your UI, are those actually through pitbull? or is it an eePanel? I thought it was RothSquare in pitbull, but when I set it up, it looks like the border alpha is turned down to 50% or so. I found the options for Border Alpha under General/Colors/Frame.. but even at 100% it looks like it's still set to 50%

    Edit: hehe sorry for all the questions, just I really like alot of your UI and think it's along the lines of what I wanted, with some personal modifications of course


    No problem with questions, StonedPenguin put the boder image file up for download, you can also make a folder in the Interface folder (not in the Addons folder) that is titled "Tooltips" (without the quotes) and put the image file in there. This way whenever you select Blizzard UI Tooltip as a border in the game you will get this border instead. It works best if you set the color of the border to white 100%
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from forfeit »

    can you please list what all mods you are using.. specifically I'm interested what cycircled skin are you using (i assume that's what mod it is), What unit frames(pitbull?), and what mod to make your minimap and minimap buttons to look liek that (square minimap with square buttons).. I especially like how you have the talent build showing under Target UF.. what does it show for NPC/Mobs?


    Cycircled Caith from wowinterface.com
    Pitbull for unit frames
    minimap is oMinimap
    you'll need the minimap folder to go into your Interface folder (not Addons folder) from here: http://tdmog.uttx.net/index.php?seite=zeige_topic&forumid=6&topicid=291&pagenr=8
    The talent build listing under the target frame is a DogTag added to a text spot in PitBull, for players it shows their talenttree and talentspec, for NPC's/Mobs it shows nothing. I like it for the characters I'm leveling as it gives me insight while doing PvP as to how other classes/builds affect my play.

    The cooldown monitor on the mid-right of my screen is oCD by Haste, just need to find a way to keep OmniCC from showing the cooldown on the icons.

    The text is quite readable and I like to keep the font consistent throughout my UI, I do agree that some fonts can make it difficult to read while looking good but I think the font I'm using (Prototype) is quite readable.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    My Pally WIP, heavily inspired by Caith and others:

    http://i16.tinypic.com/6opc38p.jpg
    Posted in: General Chat
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    posted a message on Post cool PitBull layouts here!
    Quote from Tsumikiri »

    New to PitBull and tried to import the setup Velveeta posted and it ended up looking like this http://img299.imageshack.us/img299/2651/wowscrnshot010608142548bi5.jpg

    I'm not even sure if it's picking up the layout at all because when I imported the text, nothing was available in the drop down list so I just typed in PerRaid (as it says in the text) and it popped up. But really, it didn't change anything. Any help would be appreciated.


    You'll need to go into Pitbull>Raid and disable everything but the health bar, raid icon, health text, name text then set the size to the figures I posted at the beginning of my initial post. Finally you need to set the grouping to either flat-raid-group by class or flat-raid-group by raid group.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Another PerfectRaid clone --




    Frame size Height:20 Width:110 and Font:Visitor2

    {
    name = "PerRaid",
    pbRevision = 56911,
    bars = {
    blankSpace = {
    hidden = true,
    position = 7
    },
    castBar = {
    position = 8
    },
    expBar = {
    position = 4
    },
    fullBar = {
    height = 5,
    position = 9
    },
    healthBar = {
    height = 4,
    position = 2
    },
    portrait = {
    position = 1,
    side = "left"
    },
    powerBar = {
    height = 1,
    position = 3
    },
    repBar = {
    position = 5
    },
    threatBar = {
    position = 6
    }
    },
    icons = {
    combatIcon = {
    position = "frame-edgebottomleft"
    },
    leaderIcon = {
    position = "frame-edgetopleft"
    },
    masterIcon = {
    position = "frame-edgetopleft"
    },
    pvpIcon = {
    position = "frame-edgetopright"
    },
    raidTargetIcon = {
    position = "frame-edgetop"
    },
    restIcon = {
    position = "frame-edgebottomleft"
    },
    voiceIcon = {
    position = "frame-edgetopright"
    }
    },
    texts = {
    combatText = {
    position = "frame-inbottomright"
    },
    Combo = {
    position = "frame-outleft",
    style = "Standard",
    styleType = "combo"
    },
    Experience = {
    position = "expBar-center",
    style = "Standard",
    styleType = "experience"
    },
    Health = {
    custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
    position = "healthBar-right",
    size = 0.85,
    style = "Smart",
    styleType = "health"
    },
    Name = {
    custom = "[Name:ClassColor] [Level]",
    position = "frame-outright",
    styleType = "name"
    },
    Reputation = {
    position = "repBar-center",
    style = "Standard",
    styleType = "reputation"
    }
    }
    }
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    My Hunters WIP:

    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Cala »

    My current screen, taken tonight while keying new additions to the guild:

    http://i19.tinypic.com/8geib60.png

    Pulls before Fathom Lord. Totally using most of Benea's latest UI. Need to move Lyn Stats around, just haven't bothered to edit the LUA just yet. ;)


    I love your Grid layout, works great with the rest of your UI.

    You could leave Lynstats in the bottom right corner, just move it under your minimap.

    Very nice, clean and functional UI.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Tweaking my shaman UI each day, almost to where I like it....until I get to a higher level

    http://i1.tinypic.com/735gz78.jpg
    Posted in: General Chat
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    posted a message on oMinimap
    Quote from p3lim »

    The positioning has to be custom in most cases i think.
    And the frame strata is just to forget, the text has oMinimap as parent which is already at BACKGROUND.


    I'm not sure what you mean here, are you saying the frame strata of the minimap structure is set to Background and everything is parented to the minimap, thus the coords are also stuck at BACKGROUND?

    Is there a simple way to fix it?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Quiet »

    Curious, which crit record keeper is that?


    It's called Critical! and the only place I found it was Curse-gaming.com ( http://wow.curse.com/downloads/details/7891/ ) even though it is Ace2 its not on the SVN.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from eve »

    Hey Velveeta,

    What addon are you using for your combat log? I'm still using Hitsmode, but it hasn't been updated in awhile, and I've been looking for a replacement.

    Nice setup. I should just ask what addons you are using period, I'm always looking for new ideas.

    Thanks ~


    I'm using SimpleCombatLog from wowace.com/files for the combat log, pretty much the same as HitsMod but more up to date.

    As for other addons...there's alot of em but the main ones are:
    Pitbull
    Bartender3
    PT3Bar
    Quartz
    Parrot
    Cowtip
    Fane
    LynStats
    oMinimap
    Skinner
    eePanels2
    SLstats - for gold, armor and community
    Aloft
    Simplecombatlog
    TotemTimers
    Buffalo2
    Clearfont2

    and some that don't affect visuals
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    My Shaman WIP:

    Posted in: General Chat
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    posted a message on oMinimap
    Quote from p3lim »

    I made a little addition to oMinimap myself to give just that.
    Put this anywhere in the event part of the code;
    	local coord = self:CreateFontString(nil, "OVERLAY")
    	coord:SetFont(STANDARD_TEXT_FONT, 11)
    	coord:SetPoint("TOPRIGHT", self, 0, 10)
    
    	self:SetScript("OnUpdate", function()
    		local x, y = GetPlayerMapPosition("player")
    		SetMapToCurrentZone()
    		coord:SetText(format("%.2d,%.2d",x*100,y*100))
    	end)



    I'm using the above code to add coords to oMinimap but the coords seem to be a level lower than the minimap. When the map rotates I can see the coords behind the map. Note: I did adjust the position to TOPRIGHT and -10 so they are contained within the minimap frame. I triedy changing OVERLAY on the first line to HIGH to see if that would set the frame strata for the coords but no luck.
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Quote from Phanx »

    See my post in this thread:
    http://www.wowace.com/forums/index.php?topic=10121.msg161349#msg161349


    OMG, how did I miss that. Excellent job, thanks so much for sharing.
    Posted in: Unit Frames
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