• 0

    posted a message on Instant Messenger
    Don't take it personally. Most of the criticism in this thread was actually constructive and would be extremely helpful to any author who wanted to develop the kind of addon you describe.
    Posted in: Addon Ideas
  • 0

    posted a message on Slight changes to default textures
    Transparency in .tga files is handled in an alpha channel. (In Photoshop, Channels palete > palette menu > New Channel ...)

    If you are uncomfortable working with alpha channels, you may just wish to save your image with transparency as a PNG file and convert it to BLP format.
    Posted in: General Chat
  • 0

    posted a message on Prot paladin libram swapping addon
    I'm not sure how much autoattacks contribute to a prot pally's threat, but the main drawback to relic-slot item swapping is the reset of the melee swing timer. Depending on weapon speed and how often relics are swapped, a player could find himself going several extra seconds without an autoattack swing.

    I did several hours of DPS and TPS testing with a similar addon called DruidItemSwap back in patches 2.3 and 2.4 (both before and after the relic swapping change in patch 2.4.2). I found that relic swapping decreased dps in cat form by approximately 13% due to unrealized autoattacks, and decreased tps in bear form by approximately 7%. Granted, feral druids depended a great deal more on white damage back then.

    However, I'd recommend some serious testing before releasing an addon that does this. It would be exceedingly difficult to time the swaps in such a way as to minimize swing timer loss, and could easily end up as a net loss if the "wrong" libram gets stuck during a rotation because a swing timer was about to reset.

    Also, it's fairly easy to get a swap to coincide with a GCD, but depending on latency and server load (combat event processing "lag"), those tenths of a second can start to add up over the course of a long fight.

    Most importantly, the features you're suggesting are really counter to Blizzard's philosophy on decision making during combat. Even if you are able to come up with a solution that provides a TPS or DPS or avoidance boost, Blizzard will change how item swapping works to prevent it. (This is what happened back in patch 2.4.2 when relic swaps were changed to stop any currently casting spells.)
    Posted in: Addon Ideas
  • 0

    posted a message on Bartender4 - Official Topic
    Quote from ryantheleach
    Why did my tickets get removed without any sort of feedback whatsoever?

    If you take a look at your tickets, your enhancement requests appear to have been declined by the author, with a comment. Your bug report appears to have been debugged by the author and determined to be invalid, also with a comment.

    Tickets don't generally ever get removed. You probably just don't see them in the full ticket list because their status doesn't match the default filter.
    Posted in: General AddOns
  • 0

    posted a message on Spellbook Addon
    Very true! I have logged in on a patch day and gone raiding only to discover that my damage or healing or tanking is not working right at all, and then noticing that my talent points have been reset by the patch. Spending talent points during combat in a raid is very nerve wracking! :)

    Since spells that are "unlearned" during a talent point reset get taken off the action bars for that talent spec, it's necessary to grab them out of the spell book again, even if you're just restoring the exact same talent point distribution that was previously in that talent spec.
    Posted in: Addon Ideas
  • 0

    posted a message on SMall qustion about framestrata och LVL
    Yes, when looking only at immediate child frames of UIParent, things that might automatically anchor to a side or center in one aspect ratio or UI Scale can end up nearer to a corner in another aspect ratio or UI Scale, and unexpectedly switch anchors and offsets. I'm amazed that all the people who put together UI compliations can actually get them to work for more than one resolution.

    Edit: Sorry, I have totally hijacked this thread and am now hopelessly off-topic! Time for sleep!
    Posted in: Lua Code Discussion
  • 0

    posted a message on LibPendingHeals-1.0
    I have about 400-800ms latency when using my 3G cellular provider's network. I've never tried playing WoW over that connection since it also tends to disconnect and reconnect frequently. Plus I'm not sure I could adjust to that kind of delay being used to playing over a fairly rock solid cable modem connection less than 10 hops from the game servers in my battlegroup. The only time I've used it with this computer was for basic browsing and email during a power outage when my battery backup lasted longer than the cable company's batteries.

    Perhaps you have a cellular connection or a friend with one you can test with?

    Also, the "lag" I mentioned from Wintergrasp is not really related to packet latency, but rather to server partition load. It happens when a game server partition is unable to process all the pending combat events as fast as they are being requested. This has mostly been seen with world server partitions lately, but is the same issue that was plaguing instance servers in 3.0 and 3.1 before server resources were reallocated. It's probably a situation that should be tested for separately from packet latency. I shouldn't have recommended testing both at the same time. :)
    Posted in: Libraries
  • 0

    posted a message on SMall qustion about framestrata och LVL
    Quote from Xinhuan
    The sizes of both of these are usually the window and/or resolution size of WoW, scaled to a fixed in-game unit of 1024x768 (so no matter what your resolution/size of the wow window is, the in game measurement of 1 unit of width is always 1/1024 of the WoW window, and the measurement of 1 unit of height is always 1/768 of the WoW window).

    Actually, the WorldFrame's height is 768 units, and width appears to be scaled proportionally to this. (In a 4:3 resolution, it would be 1024 units wide. In a 5:4 resolution, it would be 960 units wide. In a 16:9 resolution, it should be around 1365 units wide.) The UIParent frame's default height and width are premultiplied by the current UI Scale setting (either the default UI Scale for the current resolution, or the UI Scale set by the user).

    For example, when I have selected the 1280 x 1024 resolution for the game, my WorldFrame is 960x768, at the default UI Scale setting for this resolution, my UIParent frame is ~1066.6 x ~853.3, and only at my preferred UI Scale setting of 0.75 is my UIParent 1280 x 1024 units.
    Posted in: Lua Code Discussion
  • 0

    posted a message on LibPendingHeals-1.0
    A good way to experience lag is to do a peer-to-peer download of several large files with several incoming and outgoing connections while participating in a Wintergrasp battle on Tuesday or Wednesday.

    No need to "simulate" the lag when you can observe it in its native habitat. :)

    There is even a multitude of players (who actually need healing!) to heal, who may or may not be in your raid.
    Posted in: Libraries
  • 0

    posted a message on LibPendingHeals-1.0
    From what I read earlier today, there appeared to be a new modicum of cooperation and collaboration among the potential library authors. It might be best to avoid disturbing this balance if it still exists. :) (Even if the addon authors who might be using the libraries choose to nitpick about protocol revisions.)
    Posted in: Libraries
  • 0

    posted a message on Spellbook Addon
    There are a few class spells that can still be learned as quest rewards and from items. It would theoretically be possible to learn any of those spells while in combat.

    Of special note, I'm certain that I learned a ton of DK spells as quest rewards while in combat as I was dragging mobs up the hill behind me in the starting area. Since these were the first ranks I learned of these spells, I was eager to get my spellbook open to drag them to my action bars. You might see this as kind of a worst-case scenario for your addon to handle. :)
    Posted in: Addon Ideas
  • 0

    posted a message on LibPendingHeals-1.0
    Quote from Nandini
    Can you really tell the success or failure of a spell cast just by secure hooking these functions? (For example, if I am stunned for 6 seconds and am spamming Greater Heal a dozen times over those 6 seconds.)

    I had this same concern 2 days ago, Xinhuan, and Shadowed's next post said it could be accounted for in about 100 lines of code. (He didn't quote anyone in his response, so he may not actually have been addressing my question and I may have completely misunderstood.)
    Posted in: Libraries
  • 0

    posted a message on Interface Cursor
    I actually reported the "addon" you mention to Curse back on July 9, 2009 (over a month ago). My specific comments were:
    This addon encourages users to edit the game's MPQ archives. It also provides an executable utility and instructions for users to accomplish this. This action appears to be prohibited by Blizzard's ToS and ToU.
    However, no one from Curse ever took any action based on my report.

    Edit: As Phanx mentioned, you are "allowed" to attempt to override any file under the "Interface" folder by placing an identically named file at an identical location in the filesystem. Whether or not these overrides actually work will depend on the type of file you are overriding, and where it is used in the UI. Since patch 3.1, I have noticed that not all UI textures can be overridden this way anymore, but it seems to be random which ones can and can't.
    Posted in: General Chat
  • 0

    posted a message on Interface Cursor
    Using filesystem overrides for certain specific UI files stopped working in patch 3.1. Cursor textures are among those files that can no longer be overridden in the filesystem. Unless this has changed in patch 3.2, you cannot change any of WoW's built-in cursor textures.

    Edit: Normally WoW would continue working as normal and simply ignore your new cursor texture. Perhaps they have reverted this change in patch 3.2 and you are providing WoW with a texture that's not valid for cursors.
    Posted in: General Chat
  • 0

    posted a message on LibPendingHeals-1.0
    What does DrDamage have to do with secure hooking Blizzard's casting and targeting functions?
    Posted in: Libraries
  • To post a comment, please or register a new account.