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Sep 11, 2009I know it has been talked about for a long time. When Farmbuyer mockingly threatened to try out WowMatrix, it just made me think of that. I'm glad the feature is there. It's just fun to tease the big boys now and then. :)Posted in: Updaters
Sep 11, 2009I wouldn't say that the 3.0.9 client doesn't work. It just happens to UNwork too when you turn your back on it for a few moments. :)Posted in: Updaters
Edit: I'm also seriously amused by the fact that Curse is "unobtrusively polling" WoWI for updates to addons hosted there, and then making that information available through the client. Don't get me wrong, I think it's a great feature, and I'm glad the WoWI folks are letting it work that way. In fact, I think that's exactly the way WowMatrix started doing it after the major addon sites stopped allowing direct downloads to WowMatrix's updater. Way to take a page from the pros, Curse! :)
Sep 10, 2009Posted in: UpdatersQuote from FarmbuyerActually... is 3.x getting bugfixes?
I have no idea. I presumed (perhaps incorrectly) that because this thread is named "The New Curse Client" and because recent posts talk about the 4.0 preview, that I should be discussing it here.
Perhaps there needs to be another thread for "The New(er) Curse Client", since I would likely cry and convulse if 4.0 were released in anything like its current state.
I sometimes wonder if the Curse employees really have nothing better to do than to continually reinvent this client with a newer and buggier version as soon as the previous one actually reaches a decent level of stability and maturity.
For me, 3.0 has been clunky and counterintuitive to use, but I've finally reached a level of comfort with it such that I ignore that it always wants to "reinstall" whatever addon is first in the list, rather than "update" it. Or that after updating an addon, the list selection changes (sometimes moving up, sometimes moving down), but the detail pane doesn't update. Or that libraries and dependencies (that I installed using the client) often seem to delete themselves leaving no trace in the logs. I've come to expect these things and have trained myself to work around them.
Now in 4.0 I get to deal with text I can't read, buttons that have no apparent purpose, windows with no borders, links that go nowhere, inconsistent visual styles, and another useless log that never seems to log anything at all when I have an error with unexpected behavior. And on top of that, the error reporting feature doesn't work! :)
I hate having to retrain myself around the quirks of an application every few months. However, I'd gladly learn to live with it if I could finally search within descriptions! For some reason, WoW addon authors have an unnatural proclivity for giving their addons completely meaningless names unrelated to their functionality, as well as miscategorizing them.
Sep 10, 2009I'm quite amused that when I try and report a client bug, I get the helpful error message: "Your bug report could not be submitted. Please try again." Somehow, I feel compelled to do what it says, but no matter how many times I try again, I get the same message. :PPosted in: Updaters
Perhaps the client should not suggest that the user simply "try again" unless the client reasonably expects that to succeed. Perhaps it should suggest the user log in to the curse.com website and file a bug report there.
Sep 10, 2009It's also important to note that not all skills and abilities that appear on Blizzard's so-called "stance bar" cause state changes that can be used as conditionals. (For example, even though Paladins have their aura spells on the stance bar, their auras are not technically stances. The same is true of Death Knight presences.)Posted in: General AddOns
Sep 10, 2009It might be helpful if you would publish your scoring and weighting algorithms as a wiki page with a simplified version in the project's description.Posted in: General AddOns
Most users would probably not be comfortable browsing through your Lua code to see if they agree with your decisions. (For example, I do not consider equipping a grey item to be any more valuable than leaving the slot empty, as shown in your example screenshot.)
Sep 9, 2009Posted in: Unit Frames
Yes, I remember the origin of the house-pet named addons a few years ago, and even made a minimap border texture with cute little chinchillas on it for Chinchilla. Calling these unit frames "dog-themed" just seems misleading. I think the notes used to read "Unit-frame addon of awesomeness. *WOOF* It'll bite your face off!" or something to that effect. Ironically, that description is probably more accurate than "dog-themed."Quote from TorhalThat's a typical ckknight AddOn description. Heh.
Sep 9, 2009I'm curious as to why the AddOn List description (TOC ##Notes field) of PitBull still says: "Dog-themed unit frames. Woof. Arf. Yip." The only thing about PitBull that has ever been particularly dog-themed is its launcher icon texture.Posted in: Unit Frames
Sep 4, 2009If LibQuixote-2.0 provides the functionality you require, you may wish to consider if your users are likely to be using other addons that use this library. Although the efficiency of your own addon may improve by using a library with a smaller footprint (or by doing the work yourself in your addon), those gains may not be practical if the user is already running LibQuixote-2.0 anyway.Posted in: Lua Code Discussion
That said, I'm unaware of any other libraries that provide the same functionality as LibQuixote-2.0 without "the party quest sharing stuff."
Sep 2, 2009Blizzard's damage text will always be pixellated, regardless of your graphics settings and no matter which font you use. That's because the text is rendered first at a much smaller size and then scaled up, as Phanx noted. The only reason it doesn't appear pixellated in your video example is because the entire screen was scaled back down and then compressed.Posted in: General Chat
(Actually, I suspect the text is not truly within the game world, but rather ray-traced onto the viewing frustum in a similar manner to the nameplate anchors. If the text were actually within the game world, you would see similar texture filtering effects as you see with unit names, smoothing it out slightly.)
Aug 29, 2009Before I open a ticket, I wanted to ask if there is any obvious reason why with the new bar coloring options, "Color NPCs by hostility" does not appear to work with "Blank space" bars. (In addtion, the "Color by hostility" option has no effect on "Blank space" bars for units that are NPCs.)Posted in: Unit Frames
Aug 29, 2009The function may not be repeated on the precise schedule, but when the loading screen finishes, it will "catch up" by immediately firing the OnLoop function as many times as were missed during the loading screen.Posted in: Lua Code Discussion
Edit: You can see that OnLoop will always fire a reliable number of times, regardless of framerate, by artificially lowering your framerate (/console maxfps 8 is as low as it will go), and then setting a loop duration shorter than that (for example, anything less than 0.125 seconds). Set your OnLoop script to function() print(GetTime()) end and observe the results.
Aug 28, 2009It would be helpful to know which client locale you are testing this feature in.Posted in: Lua Code Discussion
You might also try using the escape sequence \124 instead of the actual pipe character in your string.
In the enUS client,
print(format("%d \1244Minute:Minutes;",1), format("%d \1244Minute:Minutes;",4))comes out looking like
1 Minute 4 Minutesfor me.
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