• 0

    posted a message on Routes: Official Thread
    I seem to be unable to exclude "Stranglekelp" from routes. (The herbalism data are from GatherMate.)

    Edit: I've discovered the problem. I had previously created a Stranglekelp-only route in that zone. I then deleted the route. I created a new route (with a different name) without having reloaded the UI. This new route included all the nodes in the previously deleted route. I can replicated this behavior with any type of node.

    The workaround is to log out or reload your UI after deleting a route. This should prevent the deleted route's nodes from being included in a new route you create in the same zone.
    Posted in: General AddOns
  • 0

    posted a message on Capping and InFlight - Official Thread
    New gossip-based flight timer for the Shattered Sun Offensive bombing run daily quest:

    (add these lines to appropriate places in InFlight_Load.lua)

    local sssa = "Shattered Sun Staging Area" -- SSO bombing run
    local sssagossip = "Speaking of action, I've been ordered to undertake an air strike."
    
    -- SSO bombing run
    elseif subzone == sssa and strfind(text, sssagossip) then
    	source = subzone
    	destination = subzone
    Posted in: General AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    P.S. -- When are we going to get expanded texture types in LSM? :P There are already special types for status bar and frame border textures, since they are intended to be used only in a certain context. What's wrong with having special types for minimapBorderPair, minimapMaskSet (so I can create hexagonal/polygonal masks that approximate the ROUND shape for edge calculations), minimapBlip, minimapPing (an m2 model reference; yes I have made some of these), and minimapArrowPair (a pair of m2 models for player and edge arrows).

    If a popular minimap addon (hint, hint) supported these LSM types, perhaps authors of other minimap addons might feel compelled to support them as well.

    I don't think "there can only ever be one of these things on screen at any time" is a valid argument for not having the types. The purpose of LSM is to make a media file reference available to addons that request it. Do I need to demonstrate first that more than one addon would like to request it? Would you support this expansion in LSM, or use a separate LibSharedMinimapMedia library if one were available for you to use?
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Pjotr_SWC »

    I would have a request:

    An option to change the width of the "flat" border. I love the circle layout with one corner as a.. corner. But the Flat border is too wide for me and the other (can't remeber the name) is not wide enough. It's too hard to make a border with eePanels to that layout so please an option :)

    Thanks.

    The "width" of the border is not (and can't be) an option in Chinchilla. It's completely dependent on what's in the border texture file. If you need a border that's wider than "Thin" and narrower than "Flat" you can always draw one. :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Aredhel »

    So, has a tutorial on how to add your own Blip textures come out yet? My main issue is wanting to tweak the colors; IMO, the difference between party and raid members is too subtle most of the time.

    Tell me what colors would be less subtle and I'll try to accomodate your request. :)
    Warning: Don't ask for purple. It's still too subtle for raid members, and it is easily confused with enemies. (I tried it and it was scary.)

    Edit: And to answer your other question, raid and party members can have different shapes, different colors, or both. Raid members could even be invisible if you didn't want to see them.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Okay, who wants to help me with a custom filter for the trade channel that filters all messages with legendary item links? Please? :)
    Posted in: General AddOns
  • 0

    posted a message on Are DogTags too difficult? Help me make it better
    Quote from Ellipsis »

    Umm...ever looked at the in-game documentation (/dog)? Is there anything that you think could be improved there?

    PS@Phanx: great points/suggestions all around. My babies, will you have them?

    The wall-of-color in the documentation actually makes it more difficult for me to read and find what I need. Syntax highlighting is great for the examples, but it makes the preceding explanation more difficult to follow. Restricting highlighting to just the examples (or to just the initial definition) might be something to consider.

    Also, there are no labels for the "sandbox" controls at the bottom. It's not immediately obvious what they are or how to use them.

    Another design change that might make the documentation easier to browse would be moving the categories (Syntax, Tags, Modifiers) to the left side of the window, with a subcategory for every tag or modifier. This would serve as a kind of index, making them easier to browse, and would provide more room for examples for each tag or modifier in the definition frame.
    Posted in: Unit Frames
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I have another feature request (or actually improvement of an existing feature). Bar colors can be set to follow the debuff colors the author has chosen. However, bar background colors for debuffs always remain the set color for that group. It would be nice if bar background colors could follow (a darker version of) the debuff color as well.

    P.S. -- Since there are many feature requests in this thread and they are sometimes hard to find, might I suggest adding your project to Jira?
    Posted in: General AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Kyron »

    Nandini, here are attached, the tooltip borders i told you about, as it seems impossible to send files via private messages.

    on a sidenote, would that be possible to have a much smaller version of glass/solid sphere ?

    Rather than draw you an entirely new border, you can very closely approximate the style in the file you attached by using the built-in "Thin" border style in Chinchilla and setting its color to a darker gray. An easy way to do this is to adjust its "L" component in the HSL group to about 23%. You may have to make it a bit darker or a bit lighter to match your actual tooltips, as those get recolored as well sometimes.

    I do have several other blip and border styles I've been accumulating. Rather than tossing them a few at a time, I want to get them all to a quality I consider release-worthy, then getting some feedback on them via the forums, then adding them to the svn as an addon for people to download. To borrow from Blizzard, "it will be ready when it's ready." :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    I like the tiny ones! They are very useful when I'm in cramped or densely populated areas.

    The two original sets I submitted (Nandini and Blizzard Big) were tailored toward players with specific visual impairments and really won't be optimal for 95% of users.

    Thanks for sharing your artwork with us; I really like having the additional options available! :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Eprac »

    Could you make a Blip graphic changing only the tracking icon? The main thing I use my minimap for is finding ore and that light pink icon isnt bright enough for me. Love the rest of them though, thanks for making it available.

    If the main thing you use your minimap for is finding ore, just disable the "Tracking blips" module or set it to use the Blizzard default blips.

    Edit: I still think the "Tracking blips" module should be disabled by default.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Moonragond »

    I don't know if it's possible to set the scale on the blips.

    I'd like to mix and match textures. I think that'd be too much work.

    The blips will always be displayed at your UIScale, no matter how big or small you scale the minimap. That's just the way they work and there's no way to change it.

    Mixing and matching also won't work, unless of course you create your own texture file to do it. :)

    Also, I have some "normal" sized blips and even some tiny blip textures I will make available. Plus, I have some very cool Alliance and Horde PvP themed blips.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Moonragond »

    Would it be possible to add the blips from the mod alternateblips? I don't think it's maintained anymore. The last update was a fan update.

    http://www.wowinterface.com/downloads/info7829-AlternateBlipsFanUpdatefor2.3.html#info

    No offense, but those blips are crudely drawn and downright ugly. :P All that author has done is to cover up the silver or gold border of the (already crude) Blizzard blips with a thick black border. By doing so, he obscures important information meant to be conveyed by the blips: silver = player, gold = npc.

    However, if you REALLY like them, you can add them yourself. :) Chinchilla provides functions for other authors to register their own border and blip textures for use in Chinchilla. I hope to make an example addon available soon that demonstrates these functions and makes it easy to add your own textures. (Sort of like how SharedMedia works.)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Kyron »

    It matches the default one but i've replaced that Interface\Tooltip\UI-Tooltip-Border long ago, (well created one as it doesn't exist by default)

    All the other addons for exaple skinner, eepanels, take the infos from that file, but chinchilla has its own, and no, it doesn't match in this case :)

    As mentioned earlier, Chinchilla cannot draw a minimap border texture using frame border textures. Frame border textures are tiled; minimap border textures are stretched.

    Since you were able to create a replacement for UI-Tooltip-Border, I think you should be more than capable of creating a replacement for Border-Tooltip in Chinchilla. Failing that, just send me your replacement UI-Tooltip-Border and I will make a minimap border just for you. :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Kyron »

    would that be possible to have one of the borders available, tooltip for example taking its shape from Interface\Tooltips\UI-Tooltip-Border.

    Because those are the borders all my UI use, and none of those included in Chinchilla matches that one.

    I beg to differ. The "Tooltip" border style exactly matches the shape of Interface\Tooltip\UI-Tooltip-Border. The only difference you will notice is that the edges and corners may be a pixel or two larger, due to the fact that minimap border textures are stretched, and not tiled like regular frame borders. There is no way around this unless I wanted to make a hundred different borders for each possible combination of UIScale and your minimap's scale. You may also need to make the border color slightly darker.

    If none of these options work for you, you can always create your own border. :)
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.