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    posted a message on modify / replace mouse over window
    Yeah I noticed that soon after I had posted and felt somewhat embarrassed to see that I did not look very carefully before I had posted, but one thing I did notice about Moth (correct me if I am wrong of course) that it is a"new" tooltip instead of modifying mythics tooltip to add your own customization.

    It's not really a big deal that it's not the default, but knowing if we have access to change the default UI can lead to other things as well, such as improving the chat interface (to make it allow coloring similar to Prat or ChatMod for WoW)

    Don't get me wrong, I plan on looking into Moth, but I'd still like to know what we can do to the default UI elements.

    Thanks for the reply :)
    Posted in: Development Help
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    posted a message on modify / replace mouse over window
    Hello everyone,

    I was wondering, if I wanted to add the string "Hello World" to the mouse over window how exactly would I go about that?

    I mean I could create an addon that docks with the window, and places the text inside the borders to look as if I modified the original. However, I am looking to add the words directly into the window by either modifying the original window, or by somehow duplicating the window and then hiding the old one so I could use the new one I created.

    I've been looking at the and found the name of the window in question (EA_MouseOverTargetWindow)

    The main reason I'd like to do this is because I want to begin exploring the possibilities of adding certain information to that window, for example if a mob is part of a quest, it would say so or perhaps displaying how many times a player has killed you in RvR. But before I get that far I need to understand how to edit default UI elements. Is this something that we have access to, or will I have to hide the old window, and make a new one?

    Posted in: Development Help
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    posted a message on AutoBar by Toadkiller (official thread)
    I was wondering if someone could explain/help me understand autobar's connection with libraries

    I have a slight issue with the way "Potion Cooldown: Health" & "Potion Cooldown: Mana" display, in regards to healing potion injectors and mana potion injectors.

    I'd like to possibly do a quick "hack" of the files so that the order of the items display in, but I can't really see what determines that order.

    For example, if I have Super Healing potions and Healing Injector potions in my inventory, Autobar will put the Super Healing Potions in the first slot of "Potion Cooldown: Health", while in the "Potion Cooldown: Mana" section, it is displayed properly with Mana Potion Injectors in the first slot.

    I would like "Potion Cooldown: Health" to display similar to "Potion Cooldown: Mana"
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Heya, just started using BT3 over Bongos2, and while both are great mods I decided to make the Ace2 switch and ended up enjoying the feel of BT3. However there is one thing I miss from Bongos2, which was the highlighting of in-use buff & debuffs.

    Basically what would happen is if you cast a buff on yourself, such an aspect, aura or arcane int, the action bar button would have a green border, similar in style to the Auto-Attack yellow border. This is especially useful if you are like me, who has a paladin and occasionally has issues when Righteous Fury runs out, or when a Seal runs out.

    The same idea goes for debuffs, if you target an enemy and cast a debuff on it the debuff on your bar will have a red border.

    Anyway, like I said BT3 works really well and I appreciate the great mod. By the way, is there an official feature request area for BT3? I wasn't able to find anything through searching, and was reluctant to make a post in this topic if it was the wrong place, but I wanted to get the idea out.

    Anyway, take care and thanks again, to you and the other Ace2 contributers.
    Posted in: General AddOns
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