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    posted a message on Warning: New Trojan on wowui
    Why doesn't WoWUI at least check the archive, unpack it, and reject (or at least, delay for a human moderator to approve later) any interface addons that are possibly risks? Something like, it requires moderator approval if any of the files has an extension other than toc, lua, xml, mp3, blp, tga, ttf or txt, or if any of the files' first two bytes are "MZ"?
    What annoys me most about this is how the admins have previously declared that there is no way any mods on their site can have a virus. Everytime I post that it's rubbish: no virus scanner is flawless and it has happened before, but still this claim gets made. Inevitably it has happened again but I bet they will "make improvements" and then continue to make this claim.

    Of course you're right, if it just filtered any file beyond a few specific types then you make this kind of attack impossible - add this a decent AV and you have a good security system.

    They also claim that all addons are checked manually before being accepted but no UI site mod/admin has admited to accepting these ones so I suspect someone was being lazy and just checking them off without looking. A mod called "CurseClient" on Worldofwar should be a big clue that something isn't right!
    Posted in: Updaters
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    posted a message on Warning: New Trojan on wowui
    A few people may be aware of the fact that I moderated the UI forum on Worldofwar for some time. I got de-modded a while back for moaning at their Admins over a few issues and not agreeing with them in public, I could see their point and couldn't complain to be honest. Now I still post there because I know some of the community but the admins there are so frustrating. This whole virus thing doesn't surprise me at all, I've been telling them for months that the UI forum needs a dedicated moderator and that person should have UI site moderator permissions as well. I saw that thread about 30mins after it was posted and could have sorted it instantly but we had to wait for an admin to come online and even then it seemed to take hours to actually get sorted. How hard can it be to delete a mod or at least suspend it while you check it out?

    It's just another issue in the list of ways that Worldofwar doesn't seem to give a damn about any of its users. Their updater was removed months ago when it turned out an author had stolen some of the code from somewhere else. Their site has a whole bunch of sessions issues that are absolutely not machine or browser specific and yet they "can't repoduce them". They ban links to Wowhead "because it's run by goldsellers" when the reason is obviously because they want people to use the utterly pathetic and outdated Wowdigger. And the UI forum is a complete mess with posts in the wrong forums and no moderator despite being close to the most read forum on there, and it has stickies made by an ex-moderator (me) which haven't been updated for months.

    I really can't undestand the philosphy or attitude of the people who run that site. I post for the sake of the community which I clearly care a lot more about than they do. I'm not the only long-term user who feels that way and really we should just leave and see how dead the forums are then.

    What sucks is when sites like Wowace get dragged into this. But considering Worldofwar's lack of interest in its own reputation I can't say I really expect them to care about anyone elses. Still it's a shame and I'm sorry to be associated with it even if my name there is no longer green.
    Posted in: Updaters
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    posted a message on Reclaiming Addons
    Perfect, thanks.
    Posted in: General Chat
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    posted a message on Reclaiming Addons
    I'm sure it's in one of the various FAQs or sticky threads but I haven't been able to find it. How do I claim an addon which has been assigned to the wowacesvn account? A link to the relevant post/page explaining this if it exists would be great. Thanks.
    Posted in: General Chat
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    posted a message on Prat 3.0 Chat Mod Framework
    ugh note to self
    "[t r]
    is not a good channel name for use with bbcode.
    Useful note: you can use [nobbc][nobbc][/nobbc] tags to get around this (in fact I just did it there).

    For example:
    Test.
    With [nobbc][nobbc][/nobbc] tags around it:
    [nobbc][b]Test.[/b][/nobbc]
    What the above looks like in code:
    [nobbc][nobbc][b]Test.[/b][/nobbc][/nobbc]
    Posted in: General AddOns
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    posted a message on ax_RaidStatus
    It's not ready yet but it's getting there slowly. This is my first addon and I don't have a lot of time for it so development is a little slow. I'm glad to see that someone is interested and waiting for it though, that might give me some inspiration to get it done faster :).

    Once I consider it to be in a usable (alpha) state I will make a thread for it on these forums and ask for testing. Keep an eye out for that :) .
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    Just updated and it's fixed now, thanks again :) .
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    I'm still getting it:
    [2008/06/28 10:16:29-1-x1]: aX_RaidStatus-1.0\RaidStatusCore.lua:7: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "LibFuBarPlugin-Mod-3.0".
    AceAddon-3.0\AceAddon-3.0.lua:150: in function `EmbedLibrary'
    AceAddon-3.0\AceAddon-3.0.lua:138: in function `EmbedLibraries'
    AceAddon-3.0\AceAddon-3.0.lua:111: in function `NewAddon'
    aX_RaidStatus-1.0\RaidStatusCore.lua:7: in main chunk
    aX_RS version -77520.

    Thanks for the help :) .
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    I'm at work currently but will post the exact message later, I'm getting an error saying that LibFuBarPlugin-Mod-3.0 is missing or it can't find it or something along those lines. I tried reinstalling ax_RS and LibFuBarPlugin but that didn't help. I'm runnng without externals.
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    Quote from Apoco »

    Let me know if you need any help.

    It's on the SVN as BuffBot if you want to see but it's nowhere near usable yet (PWF self casting and tracking only currently, but I'm still learning and it's getting there). When it's ready for a beta I will make a thread here and then you can help out by testing it :) .
    Posted in: Raid AddOns
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    posted a message on ax_RaidStatus
    For people who loved the buff tracking and rebuffing in XRS (personally I found it to be much more intuitive and useful than a single "press button to check entire raid for missing buffs"), I'm currently working on a standalone version of this part with the intelligent class and group tracking that axRS offers. It won't be fast but there will be a thread when it's ready.
    Posted in: Raid AddOns
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    posted a message on Mapster: Official Thread
    I finally switched from Carto due to the lack of updates on it. The only thing Mapster is missing is the trans[arency masks to hide the edge areas of the maps. If this something that might be added in the future? Is there some way I could help by "marking" the maps for this?
    Posted in: Map/Minimap AddOns
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    posted a message on Recount
    The reason there is no damage entry in the combat log for Life Tap is that it doesn't actually do any damage. The health lost is simply the cost of the spell. It's the same as not having a "lost mana" entry for every normal spell that you cast.
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    I haven't had enough time as I'd like to work on cleaning up the rest of the modules. If anyone's interested, do please knock yourself out. If you're not comfortable committing to trunk, branch it again or post a diff here.
    I'd love to do this, I code for a living and can understand the code in chunks so logicwise there's no issue. The problem I have is grasping such a big mod as a whole because of the lack of reference material for moving beyond the basics in Lua and WoW. Normally at that point in a language I can learn what I need from the API but Wowwiki's API is sketchy/wrong is a lot of places. (And yes I know there is a Lua API but this only tells half the story). Anyway this was off-topic really, it just annoys me because I have the time and inclination to do it and there's no reason why I couldn't learn Lua to a good level if I could just find a decent resource.
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Are there any interesting branches on this currently, i.e. is someone working on healing? Would be happy to test out something half working.

    Efforts to get this as far as it is are really appreciated but I'm still stuck with Recount for the moment, it's good but nothing on Assessment.
    Posted in: General AddOns
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