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    posted a message on LilSparky's Workshop -- Official Thread
    it looks like you can take off the ATSW_ from the calls that are in atsw_abstraction.lua. They just make the wow API call anyway. Looks like it works when I did that.
    Posted in: General AddOns
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    posted a message on LilSparky's Workshop -- Official Thread
    after the font problem is fixed, I get:

    [2008/10/21 19:33:36-128-x17]: LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:237: attempt to call global 'ATSW_GetTradeSkillNumReagents' (a nil value)
    LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:641: in function `LSW_itemValuation'
    LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:961: in function <...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:855>
    <in C code>: in function `Show'
    AdvancedTradeSkillWindow\atsw.lua:731: in function `ATSWFrame_Update'
    AdvancedTradeSkillWindow\atsw.lua:2129: in function `ATSW_UpdateFilter'
    <string>:"*:OnTextChanged":1: in function <[string "*:OnTextChanged"]:1>

    ---
    Posted in: General AddOns
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    posted a message on MBB and Cartographer -- Stack overflow errors
    it's back:
    with cart...
    [2008/10/20 07:37:05-102-x5]: MBB\MBB.lua:428: stack overflow
    MBB\MBB.lua:435: in function `ohide'
    MBB\MBB.lua:435: in function `ohide'
    Posted in: AddOn HELP!
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    posted a message on Cartographer and WLK
    with MBB (minimap button bag) I get the following:

    [2008/10/20 07:37:05-102-x5]: MBB\MBB.lua:428: stack overflow
    MBB\MBB.lua:435: in function `ohide'
    MBB\MBB.lua:435: in function `ohide'
    [repeat]
    Posted in: AddOn HELP!
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    posted a message on AutoBar by Toadkiller (official thread)
    on startup I have the following with autobar and elephant: thanks for your work on autobar, btw.

    [2008/10/20 07:16:49-101-x1]: Elephant-2.5\Core-Initialize.lua:499: attempt to call method 'SetFont' (a nil value)
    AceAddon-2.0-91091 (AutoBar):541: in function <...ce\AddOns\AutoBar\libs\AceAddon-2.0\AceAddon-2.0.lua:518>
    <in C code>: ?
    AceEvent-2.0-91091 (AutoBar):298: in function `TriggerEvent'
    AceEvent-2.0-91091 (AutoBar):910: in function <...ce\AddOns\AutoBar\libs\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---
    Posted in: General AddOns
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    posted a message on LilSparky's Workshop -- Official Thread
    with atsw i get the following, I have clearfont2 btw:
    [2008/10/19 19:52:29-94-x1]: LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:1616: attempt to call method 'SetTextFontObject' (a nil value)
    LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:1802: in function `LSW_InitializeFrames'
    LilSparkysWorkshop-0.70\lilsparkysworkshop.lua:1638: in function `LSW_OnLoad'
    <string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:272: in function `TradeSkillFrame_LoadUI':
    Interface\FrameXML\UIParent.lua:854: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
    <in C code>: in function `CastSpellByName'
    FuBar_tcgTradeskills\Core.lua:435: in function <Interface\AddOns\FuBar_tcgTradeskills\Core.lua:435>

    ---
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    Quote from LaoTseu
    Oh, in my case it's a bit different. When Sanity2 is loaded, the ag_UF unit frames are not shown at all but if I click on the Sanity fubar icon, I get Sanity and the tooltips display the proper Sanity information.



    I guess I should say when I start out, ag_uf don't show. Then when I hit the sanity bag button, both the ag_uf and the sanity panel show up. Sounds like that's the same...
    Posted in: General AddOns
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    posted a message on PricePer feature suggestion
    i have a feature request. 3.x compatibility.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    there is a conflict with sanity2. no frames appear except when you open the sanity window.
    Posted in: Unit Frames
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    posted a message on Sanity 2.0
    Quote from LaoTseu
    OK, strange bug. Nothing show in the BugSack but when Sanity is loaded, ag_UnitFrame doesn't display anything.


    yep. same here. try opening sanity... the ag_uf come up. close sanity and ag_uf goes away.
    Posted in: General AddOns
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    posted a message on incompatable libs
    ok. I have ag_unitframes and sanity. I had this all working and updated ag_unitframes and some others. Now, ag_unitframes don't display if I have sanity load. I tried copying over the libs from ag_unitframes since that should be newer but it still doesn't work. What am I missing?

    p.s. I think I put back the version of ag_unitframes where ever thing worked but it must be something else I updated.

    I thought all these libs when they are included in the addons directory (ex. AddOns/Sanity/libs/xxx) meant they wouldn't interfere with each other?
    Posted in: AddOn HELP!
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    posted a message on Elephant (official thread)
    I get setfont null error with the version from 10/15
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    here's something that took a little while to track down. I don't have anything on bar9 but have it enabled but hidden (my other toons use it) It's not letting me click thru it. So when I'm trying to steer my toon with the mouse but holding down the right or left button it won't work when it's on the bar. The other bars don't do that.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Goshish
    Good call, the 607 version works YAY! Too bad it's still this bloated new-fangled version.

    In all seriousness, what is the possibility someone might pick up the old skool Autobar for those of use that liked the simple interface without all the bloat? The few mods I've done in my time are tiny lightweight things, something like autobar is over my head, or I'd do it myself, I dislike the 'new' Autobar that much.

    Thanks for the tip about 607 tho, at least I have something now.


    I kind of felt the same way and held off switching way back. Give it a chance. I really like what he's done with it.
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    well, a little bit of a problem with titan. The show icon is checked, but there is no icon. So, I'll try another display method.
    Posted in: General AddOns
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