Quote from DridztThe screenshot shows XLoot + family with skinner.
No, this is sGroupLoot and Butsu.
Quote from DenalianLooks awesome, Shestak.
Wondering though... Those orange lines next to your player/target frames, do they serve any purpose more than being aesthetically pleasing? :P
Have you put a font called pixel.ttf in \Fonts\ or changed the path?
edit: Worked out a way to make it scale dynamicly, probably not the best way of doing it, but it works.
Add this to your DBT-Template.xml, in the $parentBackground Texture, below the existing anchor.
<Anchor point="LEFT" relativePoint="LEFT"> <Offset><AbsDimension x="-1" y="0"/></Offset> </Anchor> <Anchor point="RIGHT" relativePoint="RIGHT"> <Offset><AbsDimension x="1" y="0"/></Offset> </Anchor> <Anchor point="TOP" relativePoint="TOP"> <Offset><AbsDimension x="0" y="1"/></Offset> </Anchor> <Anchor point="BOTTOM" relativePoint="BOTTOM"> <Offset><AbsDimension x="0" y="-1"/></Offset> </Anchor>
My DBT-Template.xml can be found at
( Put a pixelfont of your choice at Fonts\Pixel.ttf or change the path in the xml )
Interface\AddOns\DBM-Core\DBT.lua:581: DBT_Bar_1BarTimer:SetText(): Font not set Count: 99 Call Stack: [C]: ? [C]: in function `SetText' Interface\AddOns\DBM-Core\DBT.lua:581: in function `Update' Interface\AddOns\DBM-Core\DBT.lua:760: in function `ApplyStyle' Interface\AddOns\DBM-Core\DBT.lua:410: in function `CreateBar' Interface\AddOns\DBM-Core\DBT.lua:436: in function `CreateDummyBar' Interface\AddOns\DBM-GUI\DBM-GUI.lua:1426: in function `?' Interface\AddOns\DBM-Core\DBM-Core.lua:764: in function `LoadGUI' Interface\AddOns\DBM-Core\DBM-Core.lua:827: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:825>
Quote from rcdyer1984I was FINALLY able to scrounge up some time to go back to an old project I started months ago...
Idle in Shat targeting someone who is fishing :D
In Combat pwning some Northrend baddies
I am really happy with its new direction, I wanted to make something that was a bit lighter on the paneling but still had some "pizazz."
Still TONS to do, but c/c is always most certainly appreciated and welcome :D
ps. To explain Pitbulla little, the blue bars are the player/target mana and the castbar overlaps the manabar when the player or target is casting. And the "FIGHT!" is my incombat dogtag hehe.
[(if AuraDuration("Rejuvenation") > 8 then
end) (if AuraDuration("Rejuvenation") > 3 < 8 then
end) (if AuraDuration("Rejuvenation") < 3 then