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    posted a message on sGroupLoot - Icon?
    Quote from Dridzt
    The screenshot shows XLoot + family with skinner.

    No, this is sGroupLoot and Butsu.
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Quote from pekaziz
    http://i34.tinypic.com/29e12k5.jpg

    My interface is based on Neav's UI almost, only did some modifications on Grid to make it look like oUF_NeavRaid since it's options are very limited for a resto druid. :P


    What is the scale you have in:
    nBuff, nMainbar and nMinimap. And as a general scaling and anti-aliasing exhibited in the game?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Denalian
    Looks awesome, Shestak.
    Wondering though... Those orange lines next to your player/target frames, do they serve any purpose more than being aesthetically pleasing? :P


    These orange lines painted in the color-class player. And do not bear any purpose other than aesthetic appearance.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Preview my UI:

    In party - link.
    In raid - link.
    In arena - link.

    Addons(on screenshots):
    aMinimap(modified)
    CaellianNameplates(modified)
    DBM(modified)
    Fane
    Gladius(modified)
    idChat
    LynLocation
    LynStats
    OmniCC(modified)
    oUF_/AuraWatch/DebuffHighlight/Caellian(modified)
    rActionBarStyler
    rActionButtonStyler
    rFilter2
    SEP
    sFilter2
    tekticles

    Addons(hidden in the screenshots):
    aTooltip(modified)
    Butsu
    cargBags_/Pernobilis(modified)
    Clique
    oGlow
    pMap
    tekability
    TradeTabs
    teksLoot

    Fonts:
    Calibri
    Hooge

    Thanks for the help and ideas:
    ALZA, pHishr, zork, p3lim, Led ++, haste, Caellian, Tekkub, Neal, Russian community and other.
    Posted in: General Chat
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    posted a message on Customizing DBM timer bars
    Quote from ocularis
    I'm using it with the latest DBM. Have you made sure that the font has a capital P? Not too sure if that has anything to do with anything but it's worth a shot.

    All agreed the problem with a hint of players from Russia. The problem was this:
    font="Fonts\\Pixel.ttf"
    to
    font="Fonts\Pixel.ttf"
    Posted in: AddOn HELP!
  • 0

    posted a message on Customizing DBM timer bars
    Quote from ocularis
    You seem to not have a font loaded.

    Have you put a font called pixel.ttf in \Fonts\ or changed the path?



    Yes, that's just the point. I tried to copy the font to the folder with the name in your file, and tried to add the path to the file of the font. In both cases, the changes made after the restart the game, and in both cases the shoot out this error: (

    upd:
    Oh, and more. I downloaded the latest version of the site with DBM 4.21. And replace only one file - your DBT-Template.xml
    Posted in: AddOn HELP!
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    posted a message on Customizing DBM timer bars
    Quote from ocularis
    Alright, at work at the moment, gonna try a few things when i get home and then post whether it works or not.

    edit: Worked out a way to make it scale dynamicly, probably not the best way of doing it, but it works.

    Add this to your DBT-Template.xml, in the $parentBackground Texture, below the existing anchor.

    <Anchor point="LEFT" relativePoint="LEFT">
    <Offset><AbsDimension x="-1" y="0"/></Offset>
    </Anchor>
    <Anchor point="RIGHT" relativePoint="RIGHT">
    <Offset><AbsDimension x="1" y="0"/></Offset>
    </Anchor>
    <Anchor point="TOP" relativePoint="TOP">
    <Offset><AbsDimension x="0" y="1"/></Offset>
    </Anchor>
    <Anchor point="BOTTOM" relativePoint="BOTTOM">
    <Offset><AbsDimension x="0" y="-1"/></Offset>
    </Anchor>


    My DBT-Template.xml can be found at
    http://snelhest.org/paste/index.php?id=jplkr1a95x
    ( Put a pixelfont of your choice at Fonts\Pixel.ttf or change the path in the xml )


    Download file, set the path for your script. Start the game, everything is fine. But when I go to settings, once you receive this error.
    Give me how to fix this? It wants to change this timer, etc.

    Interface\AddOns\DBM-Core\DBT.lua:581: DBT_Bar_1BarTimer:SetText(): Font not set
    Count: 99
    
    Call Stack:
    [C]: ?
    [C]: in function `SetText'
    Interface\AddOns\DBM-Core\DBT.lua:581: in function `Update'
    Interface\AddOns\DBM-Core\DBT.lua:760: in function `ApplyStyle'
    Interface\AddOns\DBM-Core\DBT.lua:410: in function `CreateBar'
    Interface\AddOns\DBM-Core\DBT.lua:436: in function `CreateDummyBar'
    Interface\AddOns\DBM-GUI\DBM-GUI.lua:1426: in function `?'
    Interface\AddOns\DBM-Core\DBM-Core.lua:764: in function `LoadGUI'
    Interface\AddOns\DBM-Core\DBM-Core.lua:827: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:825>
    
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Quote from rcdyer1984
    I was FINALLY able to scrounge up some time to go back to an old project I started months ago...

    SO...revisited WiP

    Before:

    http://www.hdimage.org/images/9zdi5ple7k41btlrt5ew_111.jpg

    ANNNNND

    Now:

    Idle in Shat targeting someone who is fishing :D
    http://www.hdimage.org/images/tsu3qv1qpo1re3nsy1pq_1.jpg

    In Combat pwning some Northrend baddies
    http://www.hdimage.org/images/ibkdqj7oq92h55o2hmc_3.jpg

    I am really happy with its new direction, I wanted to make something that was a bit lighter on the paneling but still had some "pizazz."

    Still TONS to do, but c/c is always most certainly appreciated and welcome :D

    ps. To explain Pitbulla little, the blue bars are the player/target mana and the castbar overlaps the manabar when the player or target is casting. And the "FIGHT!" is my incombat dogtag hehe.

    <3
    Ish

    please post your list addons
    Posted in: General Chat
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    posted a message on DogTag Questions Go Here
    Hello. Prompt please how to solve one problem. If I use here so the text is shown not only from my aura, but also from another's.
    How to make so, what my aura would be shown only?
    Thankful in advance for the answer.

    [(if AuraDuration("Rejuvenation") > 8 then
    "o":Green
    end) (if AuraDuration("Rejuvenation") > 3 < 8 then
    "o":Yellow
    end) (if AuraDuration("Rejuvenation") < 3 then
    "o":Red
    end)]
    Posted in: Unit Frames
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