Have you put a font called pixel.ttf in \Fonts\ or changed the path?
Yes, that's just the point. I tried to copy the font to the folder with the name in your file, and tried to add the path to the file of the font. In both cases, the changes made after the restart the game, and in both cases the shoot out this error: (
Oh, and more. I downloaded the latest version of the site with DBM 4.21. And replace only one file - your DBT-Template.xml
Download file, set the path for your script. Start the game, everything is fine. But when I go to settings, once you receive this error.
Give me how to fix this? It wants to change this timer, etc.
Interface\AddOns\DBM-Core\DBT.lua:581: DBT_Bar_1BarTimer:SetText(): Font not set
[C]: in function `SetText'
Interface\AddOns\DBM-Core\DBT.lua:581: in function `Update'
Interface\AddOns\DBM-Core\DBT.lua:760: in function `ApplyStyle'
Interface\AddOns\DBM-Core\DBT.lua:410: in function `CreateBar'
Interface\AddOns\DBM-Core\DBT.lua:436: in function `CreateDummyBar'
Interface\AddOns\DBM-GUI\DBM-GUI.lua:1426: in function `?'
Interface\AddOns\DBM-Core\DBM-Core.lua:764: in function `LoadGUI'
Interface\AddOns\DBM-Core\DBM-Core.lua:827: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:825>
Hello. Prompt please how to solve one problem. If I use here so the text is shown not only from my aura, but also from another's.
How to make so, what my aura would be shown only?
Thankful in advance for the answer.
[(if AuraDuration("Rejuvenation") > 8 then
end) (if AuraDuration("Rejuvenation") > 3 < 8 then
end) (if AuraDuration("Rejuvenation") < 3 then