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    posted a message on UnderHood Official Thread
    Quote from Garfi »

    Omnicc works on the buffs/debuffs for Underhood as well.


    It seems like my request won't matter anymore, thanks Garfi :)
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Awesome addon, currently using it with a horizontal setup which works great.

    I have one question, though: Will there an option to use text to show the duration left on buffs/debuffs on the buffs? Like the spiral currently? It's just a little faster to look at a number instead of a spiral :)
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Quote from Merl »

    @ Jensen-: I've never used SurfaceControl, but I suppose it hooks onto the set texture functions, in that case there is little I can do :)


    Oh, well :/
    Anyway, it's not a big issue, it's just that SurfaceControl is very convenient when you want make sure that all your bars use the same textures, but usually you want a curved texture for a hud :)
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Awesome addon - I hope you'll keep updating it :)

    Just got one small thing: I use SurfaceControl to give all my addons the same texture, but if mHud is enabled at the same time, I'm unable to change the textures on the bars. It's a small problem, but I thought there might have been a way to prevent SurfaceControl from overwriting mHud's settings.
    Posted in: General AddOns
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    posted a message on OnScreenHealth - official thread
    Quote from Phanx »

    Try resetting your saved variables. Are you unable to access the options at all, or do they just have no effect?


    I am able to access the options just fine, but they don't do anything when I change them. If I use Niagara, it is not possible to check/uncheck the options in there either.

    Also, the player will show just fine, but won't update health/power when it's depleted. The target frame cannot be shown since the /osh target enable option does nothing :/

    Anyway, I got some errors now:

    [2007/08/20 22:05:52-61-x1]: OnScreenHealth-1.1\OnScreenHealth.lua:354: attempt to perform arithmetic on field 'petScale' (a nil value)
    AceConsole-2.0-46764 (Ace2):1883: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:1549>
    AceConsole-2.0-46764 (Ace2):2389: in function `?'
    Interface\FrameXML\ChatFrame.lua:3369: in function <Interface\FrameXML\ChatFrame.lua:3331>:
    <in C code>: ?
    <in C code>: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:3098: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3119: in function `ChatEdit_OnEnterPressed':
    <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
    ---

    [2007/08/20 22:06:05-61-x4]: OnScreenHealth-1.1\OnScreenHealth.lua:200: attempt to index global 'OSH_TargetFrame' (a nil value)
    OnScreenHealth-1.1\OnScreenHealth.lua:631: in function `set'
    AceConsole-2.0-46764 (Ace2):1874: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:1549>
    AceConsole-2.0-46764 (Ace2):2389: in function `?'
    Interface\FrameXML\ChatFrame.lua:3369: in function <Interface\FrameXML\ChatFrame.lua:3331>:
    <in C code>: ?
    <in C code>: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:3098: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3119: in function `ChatEdit_OnEnterPressed':
    <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
    ---


    I hope this is what you need to solve the problems... It worked fine when I first installed it, but as soon as I went to play one of my alts, it stopped working. I did try deleting my saved variables, but it didn't help :/
    Posted in: General AddOns
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    posted a message on OnScreenHealth - official thread
    I'm not sure what causes it as there's no error shown in bugsack, but on all my characters, the display has stopped working completely :/
    The player health/mana does not update and cannot be moved. The target can't be enabled through Niagara or the slash-commands.
    Posted in: General AddOns
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    posted a message on Hover health bar on target
    Why don't you try Aloft? It's a great nameplate modification and you can choose to show friends and enemies as well as either one of them.
    The only thing I miss is a nameplate over my own head :/
    Posted in: Addon Ideas
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    posted a message on PitBull - official topic
    Quote from uaxli »

    Quote from Iquark »

    Hi, I love Pitbull, but I've got a request from one of our healers. He'd like to know if there's a ways to have the frames show damage taken similar to the way AGUF does, or if we're just missing something in the config to get this to show.

    Any help is appreciated!


    hmm be more specific please, whats that "similar to the way AGUF does" &


    I think he means a text showing missing health for the target and other units.
    If that's what you're looking for, it can be found in the DogTag documentation here
    http://wowace.com/wiki/DogTag-1.0
    It is on the top of the page under Modifiers
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Great unitframes, but I miss one option with the bars... is there any chance we'll ever be able to have health/power bars fill/deplete from down/up?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Jaaru »

    I like PitBull, but i have 1 problem, when i click a mob it shows the hp 100/100 (i have in the health text box : [curhp]/[maxhp]) but still its uses percents (%).
    Sorry my bad english.
    Can you any1 help?


    You can't have your frames display the exact number of health points that a mob has unless it supports MobHealth, which I am not if PitBull does or does not :/
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    I tried PitBull yesterday and I really think it's a great addon with easy configuration and everything.
    Previously I used ag_UnitFrames with my own layout, but I switched to Nurfed Unitframes because the text in the different layouts got messed up somehow. I'm not sure if it's an SVN problem, but it looks like text wasn't always messed up like that since there are some quite large spaces between some elements.
    Anyway, I was wondering if there was any chance or possibility to get this fixed, or help me fix it if it's a client-side problem. I am not sure if I can make my own layout for PitBull yet, but if I can, I'd like to :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Nightfall »

    Aaaaw mate you mizunderstood me. Sure I know how to install addons, but my problem is that:

    http://svn.wowace.com/wowace/branches/otravi_CastingBar/otravi/oCB/

    The're just .txt's. So, do I have to create them in my folder and copy the things from the site into my folder or what?

    I did this:

    I downloaded oCB for Ace1 and copied it into my addons folder. Then, I created the .lua and the .toc which aren't into the folder and copied the texts from the site in the several .lua and .tocs.

    Is that correct?


    Ah, well you could install Subversion to grab them, but I won't recommend that since it's much easier to download the .zip-files with the addons from http://svn.wowace.com/files/index.php. Those zip-files contain everything you need for each addon.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Nightfall »

    Could you please tell me how to install that?

    I'm new to this :/


    The easiest way to do it would be to download the different addons from http://svn.wowace.com/files/index.php.
    Just find the folder with the name of the addon you want to download and then pick the version with the highest number in the end (revision number).

    After you've dowloaded the different addons, find your World of Warcraft folder, usually located at C:\Program Files\World of Warcraft\. Inside, there's a folder named 'Interface'. Inside the folder, if there's not already another folder named 'addons', create it. Then you just unzip your newly aquired addons to C:\World of Warcraft\Interface\Addons and you're good to go!

    I'll just throw you the direct links for the different addons :)

    Otravi Castingbar: http://wowace.com/files/index.php?path=otravi_CastingBar/
    Otravi Cooldown: http://wowace.com/files/index.php?path=oCD/
    HostelBar: http://wowace.com/files/index.php?path=HostelBar/
    Ace: http://wowace.com/files/index.php?path=Ace/
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I'd just like to throw my question again, since it seems like there's a bit more activity in the thread now :)

    Would it be possible to add vertical bars? Bars filling from down -> up and the other way around? I just think it would add the possibility to create a lot of exciting layouts and with my current interface, I could clear up some screen space :)

    A simple reply with yes or no and a reason as to why it's not possible or why it won't be done would be nice :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Would it be possible to add vertical bars?
    Posted in: Unit Frames
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