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Last active Fri, Oct, 4 2013 14:35:35
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Oct 5, 2012No, I do use Masque (enabling/disabling had no effect on the glow), but no other addon that modifies my bars.Posted in: Lua Code Discussion
An option for Bartender to disable the glow would be much apprechiated :) The glow is really distracting on some classes (the bars on my warrior are constantly glowing, which is really annoying).
Oct 4, 2012I noticed that while the glow isn't present most of the time, there are certain procs where it still shows. Could it be that part of the occuring glow is handled by bartender and some procs are still handled by the original Blizzard Interface?Posted in: Lua Code Discussion
It's still much better now!
Oct 4, 2012Thank you very much for your help.Posted in: Lua Code Discussion
I tried your version, but it still didn't work for me. Did you have the time to see if it works for you? Maybe there is a problem with another addon in my Interface setup that prevents it from working, if it did work for you.
Edit: Just tried and your versions works perfectly on the original Blizzard Bars, but not with Bartender, so I guess I have to look there.
Oct 4, 2012Hey there,Posted in: Lua Code Discussion
I need some help. I used to use an Addon called "NoButtonGlow" to prevent Action Bar Buttons from glowing if Spells become active. The Addon has been working fine for the last 2 years but stopped working with MoP. It still "responds" to slash commands in the chat, but the buttons keep glowing.
It's a very small Addon, I thought maybe someone would see the problem right away:
local Func0 = function() end local Func1 = ActionButton_UpdateOverlayGlow local Func2 = ActionButton_ShowOverlayGlow SLASH_NOBUTTONGLOW1, SLASH_NOBUTTONGLOW2 = "/nbg", "/nobuttonglow" local function onCmd (msg, editbox) if GlowEnabled then print("NoButtonGlow: Glow disabled.") ActionButton_UpdateOverlayGlow = Func0 ActionButton_ShowOverlayGlow = Func0 GlowEnabled = false else print("NoButtonGlow: Glow enabled.") ActionButton_UpdateOverlayGlow = Func1 ActionButton_ShowOverlayGlow = Func2 GlowEnabled = true end end SlashCmdList["NOBUTTONGLOW"] = onCmd local frame = CreateFrame("FRAME") frame:RegisterEvent("ADDON_LOADED") local function onLoad (self, event, ...) if not GlowEnabled then ActionButton_UpdateOverlayGlow = Func0 ActionButton_ShowOverlayGlow = Func0 end end frame:SetScript("OnEvent", onLoad);
Any help would be very much appreciated :)
Or maybe any idea on how to stop the button-glow-crazinness ;)?
Jan 11, 2011Posted in: Unit FramesQuote from JCinDEWeird. Tonight in our raid, one of our warlocks had a succubus pet, but the raid pets group was showing the warlock himself instead. The other two warlocks had an imp and a felhunter and both showed correctly. Not sure if this is a fluke or what...
Until I saw that post, I was sure that there simply is no Raid-Module implemented in Pitbull so far.
I just had a look again, and I cant find any way to enable or configure Raidframes in my Pitbull config. There's also no config mode for raids (10-man raids, 15-man raids appear in the drop down but there are no frames shown to configure).
Can you give me a hint what I am overlooking or where I could enable raidframes?
edit: When I am in a raidgroup, the pitbull frames just don't show up.
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