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  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Hello every,

    i am using bartender long time but since 1 week ago i started a hunter and i try to put some meat in some of bars for my pet ( easy to feed my pet ) but its not working :( is there a bug that people knows?
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi Cashtro,

    The background colour can be changed within Quartz


    Master Jncl,

    yes the casting bar yes but the target bar and mirror bar cant :( i hope u can make1 for it

    thanks
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi Cashtro,

    Are you talking about Quartz the modular casting bar addon? If so then I don't think it needs to be skinned :)


    i was more wondering bout the bars the background bars is not black like CBripoff i hope u know what i am talking bout

    Greatz
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Hello Mr imba creator of skinner

    i was wondering if u could make a skinning for quartz?? i hope i hear from u soon

    regards
    Posted in: General AddOns
  • 0

    posted a message on CowTip - a tooltip addon - Official Topic
    is there anythink i can do like i saw on tinytip when i use monkeyquest i can see which mob is quest item but with cowtip i cant see it anymore does any1 know how?
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from HunterZ »

    Quote from Cashtro »

    Guys i just replaced my tinytip and EQcompare with Cowtip and TekKompare and i have to say they are skinned plus they are workin as i want thats nice if people got still problem with no skinned tooltip just move to Cowtip and tekKompare and dont forget to put the addons skin in skinme folder

    Greatz

    Try clicking on an item link that you see in chat and see if the TekKompare tooltip is skinned properly. It isn't for me (it only looks right when I mouseover items in my bags, but not from chat links).


    i see what u mean ... i see default border when i view linked item mm i hope they solve this soon
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Guys i just replaced my tinytip and EQcompare with Cowtip and TekKompare and i have to say they are skinned plus they are workin as i want thats nice if people got still problem with no skinned tooltip just move to Cowtip and tekKompare and dont forget to put the addons skin in skinme folder

    Greatz
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Mrs. Steele »

    Quote from HunterZ »

    Would like to see TekKompare tooltips and EnhTooltip/Auctioneer tooltips skinned so I can get rid of the stupid default border.

    These are already skinned. At least they are for me. Check the AddOn Skins folder.


    can u post a screenshot so i can see how the skinning look like cuz i see still default border
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Dear Jncl,

    Thanks for ya reply but my problem with tekkompare is like this screenshot u see like transparate back ground and i wanted like the other screenshot of tinytip hole black but just like i said am i doin somethink wrong?

    Thanks
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Dear maker,

    i add in skinme folder tekkompare but seems like he aint skinning, i feel still game tooltip workin :( how come? or am i doin somethink wrong

    hope hear from ya soon
    regards
    Posted in: General AddOns
  • 0

    posted a message on Grid
    Hello,

    I'm really bussy to make all my addons same bars but my question was how can i change the texture from Gardient or Otravi or Blizzard to the 1 i use like Smooth?? what and were should i change??

    thank you
    Posted in: Grid & Grid2
  • 0

    posted a message on Skinner
    Dear Skinner Developer,

    I was wondering if u guys could make a skin for fubar?

    thank you
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from kogepan81 »

    so I tried to add my own font to the font pack and tried to register it with SML too and I get this error even tho it still works..


    i also paste my own font ( TwCenMT ) i renamed it to AG_uniteframe font and i let my clearfont find the font i like in ag_unitframe that mean ag_unitframe and clearfont using same font ...btw i deleted hole clearfont font folder cuz i dont use it :) i just wanna keep my addons small as it is.

    -- -----------------------------------------------------------------------------
    -- Path for WoW to find the fonts
    -- -----------------------------------------------------------------------------

    local fontLoc = "Interface\\AddOns\\ag_UnitFrames\\fonts\\"


    -- -----------------------------------------------------------------------------
    -- The list of default fonts available
    -- -----------------------------------------------------------------------------

    ClearFont.fonts =
    {
    {["name"]="Default (TwCenMT)",
    ["normal"] =fontLoc.."barframes.ttf",
    ["bold"] =fontLoc.."barframes.ttf",
    ["italic"] =fontLoc.."barframes.ttf",
    ["bolditalic"] =fontLoc.."barframes.ttf",
    ["number"] =fontLoc.."barframes.ttf"},
    }
    local numberOfFonts = #ClearFont.fonts

    :)
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    Hello every1,
    i just wanted to say i found a bug in ClearFont2-r39590 .. the bubble chat and char txt ect didnt changed but i fixed it

    i opend Design.lua and i saw this:
    -- -----------------------------------------------------------------------------
    -- Special game world '3D' fonts (Dark Imakuni)
    -- Note that CF2 cannot define sizes or styles for these, just the fonts
    -- Can taint on 2.1, so commented out
    -- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
    -- -----------------------------------------------------------------------------

    -- Names above character's heads, free floating text (normally FRIZQT_.ttf)
    -- UNIT_NAME_FONT = NORMAL_TEXT_FONT

    -- Names above character's head, in nameplates (normally FRIZQT_.ttf)
    -- NAMEPLATE_FONT = NORMAL_TEXT_FONT

    -- Damage pop-up over targets , *not* SCT/SDT (normally FRIZQT_.ttf)
    -- DAMAGE_TEXT_FONT = NORMAL_TEXT_FONT

    -- Chat bubbles (normally FRIZQT_.ttf)
    -- STANDARD_TEXT_FONT = NORMAL_TEXT_FONT

    and it should be this

    -- -----------------------------------------------------------------------------
    -- Special game world '3D' fonts (Dark Imakuni)
    -- Note that CF2 cannot define sizes or styles for these, just the fonts
    -- Can taint on 2.1, so commented out
    -- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
    -- -----------------------------------------------------------------------------

    -- Names above character's heads, free floating text (normally FRIZQT_.ttf)
    UNIT_NAME_FONT = NORMAL_TEXT_FONT

    -- Names above character's head, in nameplates (normally FRIZQT_.ttf)
    NAMEPLATE_FONT = NORMAL_TEXT_FONT

    -- Damage pop-up over targets , *not* SCT/SDT (normally FRIZQT_.ttf)
    DAMAGE_TEXT_FONT = NORMAL_TEXT_FONT

    -- Chat bubbles (normally FRIZQT_.ttf)
    STANDARD_TEXT_FONT = NORMAL_TEXT_FONT

    maybe u replace it for next version and keep it up mate :)
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Ola Amigos,

    I just kinda feelin that i fixed Cartographer Skinny think atleast for me is good enough see Screenshot



    What u need to do
    1. Start your Map
    2. Cartographer Menu go to Look n Feel
    3. Go to Transparancey and make it 0%

    as u see on screenshot all black :)
    Good luck

    Greatz
    Posted in: General AddOns
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