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    posted a message on i have some problems about Ag UnitFrames
    Lets see if I can help you out

    1. Right-click the ag_UnitFrames minimap button
    Mouse-over the Party section
    Make sure the Hide Frames is NOT checked

    2. The combo indicator is on your target's frame in the bottom-right corner (default). They look like little yellow dots. The placement of these icons is controled by the layout you are using.

    3. Right-click the ag_UnitFrames minimap button
    Mouse-over the Player's Pet section
    Make sure the Filter Aura's is NOT checked

    4. Right-click the ag_UnitFrames minimap button
    Mouse-over the Focus section
    Make sure the Hide Frames is NOT checked

    Good luck :)
    Posted in: Unit Frames
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    posted a message on Setting Per-Frame Textures in ag_UF
    Sorry, no, this is currently not an option. Perhaps you could make a feature request though, I think it would be cool. Maybe let the layout file pick a texture, yeah :)
    Posted in: Unit Frames
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    posted a message on [ag_uf] possible to show afk/dnd and pvp-flag?
    Open the ag_UnitFrames menu and mouse-over the Player section
    Click (add a checkmark) to Show Status Icon
    Posted in: Unit Frames
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    posted a message on AG_UF Combo Point and Aura Help
    Not that I know of, just the wiki here is all I know about. The layout files are pretty specific on what values can be used. The functions you are looking for are not implimented in ag_UnitFrames. What you want would require new code to include logic for that sort of functionality.
    You could try posting your request here.
    Posted in: Unit Frames
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    posted a message on AG_UF Combo Point and Aura Help
    AFAIK, those "GrowDirection"'s are invalid. At least, I have never seen them used in any layout. Maybe andreasg or rabbit could comment, but I'm pretty sure this is not an option.
    Posted in: Unit Frames
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    posted a message on ag_Unitframes... How to...?
    Quote from r0cki »

    is it possible for ag, to show buffs and debuffs on party frame? If so, how to... Thanks in advance. :P

    If you are talking about the buff/debuff icons, then yes, it is. The options are in the in-game ag_UnitFrames menus.
    Open the menu and move to the "Party" section. From there, near the bottom of that menu, there should be a number of options for "Aura"'s. These options control buff/debuff icon placement.
    Posted in: Unit Frames
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    posted a message on ag_Unitframes... How to...?
    ag_UnitFrames is not a debuff timer. Sorry to give you bad news, but I'd suggest either going back to Perl or looking at some of the debuff timer addons out there.
    Posted in: Unit Frames
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    posted a message on ag_uf Mana Bar Question
    Each element of the unit frame has a header in the layout file. You are interested in ManaBar_BG.
    Without knowing anything else about your layout, you need to adjust the Height property within the ManaBar_BG element. This example is taken from aUF_Layouts Mulesh2.lua layout file.
    ManaBar_BG = {                
            Point = "TOPRIGHT",
            RelativeTo = "HealthBar_BG",
            RelativePoint = "BOTTOMRIGHT",
            x = 0,
            y = 0,
    
            Visibility = {"ManaBar_BG","ManaBar","ManaText"},
            HeightAdd = 16,
            Height = 16,
            Width = 154,
    			},

    Simply make the Height value smaller to shrink the bar. I would suggest adding a point the the Height of the HealthBar_BG for each point you take away from the ManaBar_BG. This will help the elements "fit" togather more neatly.

    Good luck :)
    Posted in: Unit Frames
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    posted a message on AgUnitFrames BUG - Unable to change custom text
    Quote from Bibendus »

    I'm sure it worked some versions ago because i used to customize all text of my frames...
    However does anyone know how to change the config file to add custom tags waiting for a fix?

    Open the layout file for editing (Notepad or Wordpad works fine).
    Find the text element you wish to use custome text on (NameLabel, ClassText, HealthText, ManaText).
    Add OverrideTag = "[TAG_HERE]", (quotes and comma exaclty like that) on a new line INSIDE the { and } for that element.
    Exmaple:
    NameLabel = {
    Height = 1,
    Width = 10,
    Type = "string",
    Font = "Interface\\AddOns\\aUF_Layouts\\Fonts\\BigNoodleTilting.ttf",
    FontSize = 8,
    Justify = "LEFT",
    OverrideTag = "[name] [level] [raidcolor][agclass]",
            
    Point = "TOPLEFT",
    RelativeTo = "HealthBar_BG",
    RelativePoint = "TOPLEFT",
    x = 5,
    y = -5,
    },


    Save and close. Done.

    Note: You will have to edit it again if you update the addon.
    Posted in: Unit Frames
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    posted a message on RangeCheck
    Can you add Hunter's Mark to the HarmSpells for HUNTER? I added it to my copy and got no errors. Thanks.
    Posted in: General AddOns
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    posted a message on ZephUF question
    ZephUF is from aUF_Layouts and it does support the casting bar from ag_UnitFrames.
    There are options in the in-game menu for ag_UnitFrames that activating the casting bar for each unit frame.

    For the length of the bar, you can edit the ZephUF.lua file in the aUF_Layouts folder.
    Find the CastBar_BG section in the file and change the Width and Height values to desired amounts.
    CastBar_BG = {
            Point = "BOTTOMLEFT",
            RelativeTo = "HealthBar_BG",
            RelativePoint = "TOPLEFT",
            x = 0,
            y = 0, 
                    
            Visibility = {"CastBar_BG","CastBar","CastText", "BarCastText"},
            HeightAdd = 0,
            Height = 10,
            Width = 112,
          },
    Posted in: Unit Frames
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    posted a message on ag_Unitframs huge layout problem need assistance!
    I do not know if this will work or not, but you could try adding an EndPoint to the HealthBar_BG and ManaBar_BG.

    HealthBar_BG = {
    Point = "TOPLEFT",
    RelativeTo = "Portrait",
    RelativePoint = "TOPRIGHT",
    x = 0,
    y = 0,
    
    Point2 = "TOPLEFT",
    RelativeTo2 = "frame",
    RelativePoint2 = "TOPLEFT",
    x2 = 4,
    y2 = -4,
    
    EndPoint = "RIGHT",
    EndRelativeTo = "frame",
    EndRelativePoint = "RIGHT",
    Endx = 0,
    Endy = 0,
    
    Visibility = {"HealthBar_BG","HealthBar","HealthText","NameLabel"},
    Height = 16,
    Width = 137,
    WidthFactor = 1,
    },
    ManaBar_BG = {
    Point = "TOPLEFT",
    RelativeTo = "HealthBar_BG",
    RelativePoint = "BOTTOMLEFT",
    x = 0,
    y = 0,
    
    EndPoint = "RIGHT",
    EndRelativeTo = "frame",
    EndRelativePoint = "RIGHT",
    Endx = 0,
    Endy = 0,
    
    Visibility = {"ManaBar_BG","ManaBar","ManaText"},
    Height = 10,
    Width = 137,
    WidthFactor = 1,
    },
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames: Need tag for player names
    The [name] tag in your custom text should work (if you want it class colored, [raidcolor][name]).

    You might be able to fix your target frame by switching layouts.
    Set your Target -> Status Text -> Name Text -> Style -> Default
    Then change your target frame's layout (make sure you have something targeted first)
    Change it back to the layout you want to use.
    Posted in: Unit Frames
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    posted a message on agUF - custom classcoloring
    Try using [raidcolor]. It should color by class for you.

    e.g.
    [level][raidcolor][class]
    Posted in: Unit Frames
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    posted a message on Plz Help:AGUF+AGUF-Layouts can't show player names in T. Chinese
    Thats strange. Nymbia may be right about the custom fonts missing chinese characters.

    Keep the AceLocal-2.2 line at the top but change the Font tags to this
    Font = L["Fonts\\FRIZQT__.TTF"],


    See if that works.
    Posted in: Unit Frames
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