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    posted a message on Cellular
    Quote from LibbyKino »

    3. Why has Cellular (a truly awesome mod) still not been integrated into Prat 2.0 (the all-encompassing grandaddy of chat modules)?

    As long as Prat (the emperor of bloatness) is not a required dependency for Cellular...

    Back to a useful subject... nobody with some coding skills (aka not me) willing to try to implement some tabbing goodness ? *beg*
    Posted in: General AddOns
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    posted a message on nQuestLog
    Thanks for the heads-up, I am eager to try that.

    About the regex, what are the %s for ?
    For me %s is a string, so I guess I may be missing the point, but I do not understand :/
    Posted in: General AddOns
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    posted a message on Proximo 2.0 - Simple Arena Unit Frames
    In case I missed it, is there anyway to make announcements to the raid/party, and not only to self ?

    I'm running arena with people impervious to addons, so I'd like to warn them of opposing classes/specs.
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    Is it possible to track two types of nodes at a time ?
    And the case being, are they... blended (words fail me for a better explanation) ?
    Posted in: General AddOns
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    posted a message on MobileVault - Official Thread
    What Xinhuan said !
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Quagmire »

    Sure, I was just trying to make it easier to copy/paste URLs. Does this bother you for URLs? Or just other stuff? I would like to leave the URL highlighting in there if it does not bother people.

    I suppose you are talking about the links in Lightheaded ?
    If that is what you are talking about, do you think it is doable to keep the highlighting to the Lightheaded part, and get it off the minion ?
    I actually never use URLs, and only paste the name of the quests for people I group with.
    Or maybe it is possible to make it so that when shift-clicking (aka linking a quest name), it does not highlight the text ?
    Or even some toggle somewhere to decide whether pasting stuff will be highlighted or not :]

    I do not think quest highlighting ever was tied to expanding/collapsing zones, but I will check. In any case, I can add this feature as an option. The problem is that Blizzard has classified the quest under a different zone and the expanding/collapsing just works based on the current zone/subzone/instance.
    [...]
    It is doing a collapse/expand when you change subzones. I will change the code so it remembers the last subzone you were in and just collapses that subzone and expands the new subzone if you remain within the same zone, thus not affecting any other zones and causing annoyance. :)

    I am not sure I understand everything you said there, but ok, we can try that ^^
    One idea on the collapsing thingie, though: do you think it would be interesting to have any subzone opened by the user (by clicking on that zone on the minion) staying open even when changing (sub)zones ?
    Closing it (yet again, by clicking on that zone) would put that zone back in default behavior (which is auto-expand/collapse on entering/leaving zones).

    Ah, and one last thing: in the Lightheaded panel, sometimes people write coordinates with different separators than the default ones (. ; , and whatnot), and they are not recognized for clicking on it.
    Should I bring that to Lightheaded author, or is it part of nQL ?
    Posted in: General AddOns
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    posted a message on nQuestLog
    Hiya,

    Is there a chance *not* to select the text when we shift-click, as it is quite annoying when more text need to be typed :p

    Also, there is an issue with the way the quests taken in a zone are handled when I am in the zone they have to be done in...
    OK, looks like it was not crystal-clear, so I will elaborate ^^

    Say I take a quest in hillsbrad, that require to kill some mobs in a cave in arathi...
    When I am in hillsbrad, the hillsbrad zone is shown and thus the quest.
    When I enter arathi, the hillsbrad zone logically collapses, but even if I am in that cave, the hillsbrad zone does not open.
    But the quest is highlighted anyway.

    Another thing on the same subject: when I am in a zone (and not switching to another zone or subzone) and I want to check quests for another zone, that last zone tends to collapse by itself every x seconds (since I reopen it).
    I will try to pinpoint that out, as I do not have many details to help you see where the problem is.
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Maxian: when you are on the report submenu, the last (or the one just before, I cannot remember) submenu is for choosing the number of lines you wish to display, which brings me to...

    shield: you display report from the bottom of the list by using a negative number for the number of lines.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Maybe because there's a zillion possible buffs in that game ? :]
    Each frame for any class only has this class' specific buffs bu default, which is OK, but the real problem comes with items' buffs.

    But well, I have no idea either.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Kerecha »

    rather not have it then have it popping errors.

    It only pops errors once for each "buff" that is not recognized... not really a big deal.
    I prefer having that than checking through my buff list (which is never going to be filtered in any way, in case some might wonder ^^) every now and then to see what is active (I overexagerated a bit, but the idea is that having chosen buffs display on the unit frame is priceless.

    The filters will probably never be updated in that way, since it would require every single possible buff to be added to the list...
    An easier way (for all I know, which is not much) could be the possibility to add specific buffs to filter.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Kerecha »

    How do i get Fearward to show as a buff when im using filtered buffs?

    Its not in my list at all :(

    The workaround I am using consist in editing the aura file (forgot the name), and adding the buff name to the class I want to see it on.
    Actually, I am using this to see procs on my unitframe, but it will work with anything, as long as you provide the right name... even though it is a bit of a dirty way to add this, and it gives some babble errors.
    But it works.

    Would be nice to be able to add this ingame, or at least to put in in a file that would not be overwritten when updating Pitbull...
    Posted in: Unit Frames
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    posted a message on Is there a faster way to disable outgoing dmg for Parrot
    The faster way is to use the search function of these forums and find the official Parrot thread for your version (1 or 2).

    Yeah I know... complicated stuff.
    Posted in: General AddOns
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    posted a message on Control Freak beta
    livefastdiarrhea, when you have nothing useful to say, trolling should not be an option.

    My question was more rethorical than anything else, but thanks for the answer tekkub.
    Posted in: General AddOns
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    posted a message on Control Freak beta
    A simple question out of thin air, as I have not yet tried it...

    Are there some plans to make this work without the focus frame (or not limited to it) ?
    Since my main is a warlock, it would be useful to track banish and fear (and let's forget about Howl of Terror)... think Magtheridon, for instance.
    But that might be a bit difficult with only one frame, moreso if you want to keep shit simple ^^
    Posted in: General AddOns
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    posted a message on Tooggle - Official Topic
    Quote from Coldfury »

    Yes, exactly.
    If you set, exemple, Omen and Violation to Button1. And Both are shown on screen.

    Normal button1: when you key press, it will toggle off both frames. key press again will toggle them both on.

    Special button1: If you close Omen, so that only Violation is visible. And you key press, it will toggle Omen on, Violation off. key press again will bring back Violation and hide omen.


    Normal buttons: the mod check the button1 1st frame,if its visible, then it hide ALL the frames assigned to that buttons.

    Special buttons: the mod will check independently every frame. If frame1 is visible, then hide frame1, if not show it. If frame2 is visible then hide frame2, if not show it. etc..

    you understand better now? i hope its clear lol english is not my main language and i still have some issues about explaining my self with the good words lol.

    I think I got it, and I will try that tonight :]
    Posted in: General AddOns
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