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    posted a message on Skada: a damage meter
    1) You can use PLAYER_ENTER_COMBAT in addition to PLAYER_REGEN_DISABLED to detect a starting combat. This works only for melee damage. I tried this with a enhancement shaman on a neutral mob, starting combats with stormstrike. Skada will record after the first white attack and the stormstrike. With the ENTER_COMBAT event the white hit will still fail, but the stormstrike is recorded. Not the solution, but a little improvement.


    function Skada:OnEnable()
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
    self:RegisterEvent("PARTY_MEMBERS_CHANGED")
    self:RegisterEvent("RAID_ROSTER_UPDATE")
    self:RegisterEvent("UNIT_PET")
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_ENTER_COMBAT")
    self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")

    if type(CUSTOM_CLASS_COLORS) == "table" then
    Skada.classcolors = CUSTOM_CLASS_COLORS
    end
    end

    function Skada:PLAYER_ENTER_COMBAT()
    -- Start a new set if we are not in one already.
    if not disabled and not self.current then
    self:StartCombat()
    end
    end




    2) Do you have a mechanism (or plans) for synchronising data between Skada clients? I'd like to adapt a module which has to share data because you can't determine personal (defensive) stats from other players.

    3) How should I add localisation data into a seperate module?

    Thanks for the good work and code ;)
    Posted in: General AddOns
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    posted a message on Recount
    working well, thanks a lot. It's the chain lightning of Lord Jaraxxus.

    Posted in: General AddOns
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    posted a message on Recount
    Quote from yoshimo
    im not sure but could it be the spell he uses to instantly kill the gnome who summoned him


    No it occured during combat, multiple times
    Posted in: General AddOns
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    posted a message on Recount
    would be my guess, too. I can tell you the ability thursday. If anybody else visit ToC earlier and like to check the ability just write a PM and I'll link you the module.
    Posted in: General AddOns
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    posted a message on Recount
    Thank you very much. Today I've detected a new unknown spellschool (12), Lord Jaraxxus has an ability in this spellschool. 12 isn't even documented on wowwiki
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Phanx
    If you want to write a module to try, you're welcome to do so, but I don't think you'll find much interest around here in such a thing.


    Accepted, thank you very much for the input.
    Posted in: General AddOns
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    posted a message on Recount
    We don't need to discuss that the recount numbers are perfect how they are and that all i wrote about it is a mismisinterpretation due to individual fail. Players like you and me and propably anybody else in this forum know what good and successful playstyle is and that it's no simple expression in some numbers.

    My point is, there are many other players that just take dps as target function (because the content isn't enough performance meter at all) and start to act silly. This is my target group. They feel the need for a performance meter and use the best thing they get - which is for example RecountDamageDone. You can tell "no a single Recount isn't the tool for this purpose, use your brain" as much as you want, they just do it.
    So why not create some addon which has the goal to provide some kind of performance numbers? Why do you do addons?

    The other point, the raid. You basically say "if your RL is using Recount numbers this way, let evolution run". But I can understand his actions. We run some kind of weekly random raid with a solid core in ToC25 and heroic version. We don't know everyone and just sometimes just don't have enough damage or heal for the hardmodes. What should he do? He has to decide within seconds, and he has no data like experience or personal knowledge. I think you all join raids with a long history and a good base etc - you just don't need something like that. Others do.

    I just need to know if there is interest in developing this kind of module. I've done it as far as I could, but without help I'm not able to finish it.
    Posted in: General AddOns
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    posted a message on Recount
    Why not just make less silly persons and raids?


    By the way I wouldn't add such things in Recount, too. It's also a good decision to exclude Guessed Absorbs and not to merge heal and shield. That's a job for external modules which can say "take me, like me or leave me".
    Posted in: General AddOns
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    posted a message on Recount
    That's what the module RecountDefense is for. Here you get your positive points for reducing damage. The module is stand-alone properly working to tell something about your defensive performance (equip, CDs usage etc) as a tank as well as a little reward for a - let's say DD which uses defensive CDs in case of heavy AoE damage or spends talent points in damage reduction.

    I have to admit that i have the most problems related to this module. A sensible RecountDefense minus RecountDamageTaken doesn't fit, because Tanks will hugely outscale everything else by getting hit by really big numbers. Based on a weight where you say: 1 Damage = 2 Healing and 1 Damage avoided = 1 Healing you won't even see anybody else than the tanks.
    Posted in: General AddOns
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    posted a message on Recount
    Sorry for the double post - i just read along the thread and saw the discussion about merging heals + absorbs etc.. It's quite interesting for me because a few months ago I was very frustrated and deeply felt the need for some better performance values for the one's that aren't able or willing to think about the game in a certain depth.

    I found out, that especcially Recount had an outrageous impact on the behaviour of maybe <insert really huge number> of WoW players. Since BC/WotlK the most players have really become very good and the game itself became more forgiving. The goal used to be to defeat the instance. Today you really need bad luck to even fail a ToC raid with randoms. There have been new goals established, and especcially for Damage Dealers it is simply the Damage Done tab. And on a certain level of brainlag this basicly talented players turn into failbots.
    For DPS values are taken for granted, even clever raidleaders tend to judge healers by HPS. In the end I personally was very frustrated by people just doing really silly things to be on the top of the meter, especcially as a tank or healer.

    In my personal opinion, Recount has to take responsibility a little bit and i thought about how we could add better numbers, better goals. So i created different prototypes of a summary which honors damage, healing, absorbs, interrupts, buffs, defensive talents, defensive spells, reduction + mitigation, rezzes. And subtracts damage taken, cc-break, dying, things like that. I wanted a "world" where a feral can b-rezz and a rogue could kick somebody without beeing punished or having a bad feeling about it. Where a clever dispel is better than a CoH and leaving the sheep a sheep more worth than a wirlwind.

    Of course, Recount numbers of all of this aren't anywhere near perfection - but I think everything is better from this point of view than looking just at the DPS number. The prototype just adds up real Recount numbers (that you still can look for) and maybe multiplies (which means weights) a bit. I just needed to create something i call RecountDefense (Armor, Resistances, -% Damage Talents / Spells etc) and added GuessedAbsorbs, so you have all the numbers. If you like it, i could add it up here after we have solved two major technical problems.
    Posted in: General AddOns
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    posted a message on Recount

    [62606] = 10, -- Savage Defense proc. (Druid) Tooltip of the original spell doesn't clearly state that this is an absorb, but the buff does.


    Quote from sr1030nx
    This ability isn't a talent though, its a learned ability, and i did take a look at RecountGuessedAbsorbs, but i didn't notice any referance to Savage Defence or its id (62606) in the latest available release (3.1c stable).


    This line is correct and is working in a Recount Module that calculates the defensive performances and is tested for months (as a feral tank). In fact I use the line


    [62606] = 60, -- Savage Defense


    but that's just because I didn't understand the meaning of the value ;)
    Posted in: General AddOns
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