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    posted a message on Is there a way for an addon to notice if WoW is minimized?
    Well, I thought of something like a chat highlight when WoW is minimized.

    As you can now set WoW to play the game music even when it is minimized I thought of an addon that mutes the sound if WoW is minimized and when you get an incoming whisper or your name is for example in the guild chat, the addon restores the game sound volume back to normal, plays the highlight sound and mutes the sound again.

    That way you could minimize WoW, would not be distracted by the game sound but could get a notification if someone whispers you or you are highlighted in another chat.
    Posted in: Lua Code Discussion
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    posted a message on Is there a way for an addon to notice if WoW is minimized?
    Hi,

    I just wanted to know if an addon has the possibility to notice if WoW is minimized.

    Thanks

    Rumbah
    Posted in: Lua Code Discussion
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    posted a message on ClearFont and ClearFont2 - Official thread
    Is it planned to add support for multiple fonts at once? I really liked Devla's Fontabolous with Devla's selection where different fonts were used for different things.
    Posted in: General AddOns
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    posted a message on Cartographer
    I just deleted the Cartographer folders and downloaded it again, but everytime I log in, I get the following error:

    ...\Cartographer.lua:1: AceAddon:AceOO-2.0: Library "AceModuleCore-2.0" does not exist

    As a result of this error Cartographer does not work anymore.
    Posted in: Map/Minimap AddOns
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    posted a message on FuBar PerformanceFU and garbage collection
    Since 2.0 there is an automatic garbage collection that works continously so you don't have these few seconds lag that garbage collection normally caused. I think it is activated if your addon memory is twice of the initial memory usage. Then you'll see your memory usage slowly go down. Not with one push, but it will lower with some kb/s (PerformanceFu shows negative values).
    Posted in: FuBar AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Great, the ignore list works now.

    Thanks
    Posted in: General AddOns
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    posted a message on re enable fog
    I had fog light disabled before BC. Now, I wanted to look at the whole map for the new territories (around silvermoon) and noticed that I fog light does not work for me anymore. It does not make a difference if I enable it or not, I always see the fog.
    Posted in: Map/Minimap AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    I just tested the new version and ignoring still does not work although the itemIDs are written to the lua.

    My lua looks like this:
    MrPlowDB = {
    	["profiles"] = {
    		["Default"] = {
    			["detachedTooltip"] = {
    			},
    			["IgnoreList"] = {
    				["6948"] = true,
    			},
    			["Junk"] = true,
    		},
    	},
    }


    That's the hearthstone, and it still moves around my bag ;)
    Posted in: General AddOns
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    posted a message on Fubar error
    By trying several addon combinations I noticed that I don't get any errors shown if I disable error showing addons (Swatter, ActionBlocked, ...). It seems that you normally don't see these bar errors (they occur if you change something with your bars in combat).
    Posted in: FuBar AddOns
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    posted a message on Fubar error
    I also get the above error with addition of:
    PetActionBarFrame:SetPoint()
    PetActionBarFrame:Show()
    PetActionBarFrame:Hide()
    Posted in: FuBar AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Quote from Augestflex »

    Is anyone else still having this issue? I can add items to ignore, but it still sorts and moves them?


    Yes, I have the same problem. The item IDs are written into the saved variables but the items are still sorted and moved.
    Posted in: General AddOns
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    posted a message on aguf compact/classic layout ands groups
    Great, I'm looking forward to this.
    I really miss the all in one frame option.

    I addition to that, will there be an option to integrate the buffs into the frame? Now, the buffs are floating below the frame and it would be great if they could be in the frame, too (background for the buffs and inside of the border).
    Posted in: Unit Frames
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    posted a message on Is ther an ace-version of this ? [Guildorganizer]
    I really miss this addon, too. I hope it can be fixed or remade.
    Posted in: Addon Ideas
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    posted a message on Prat 2.0 Chat Mod Framework
    Quote from feliae »

    I updated to the latest svn version et voilà - prat 2.0 is there.
    I cannot really tell what it is.. (although I believe it's the font style) but I liked the old Prat much more. Text was way more readable than with the new version. Did you change the font style or the font itself? The text appears so thin somehow.. or is this just my imagination? :)


    I've noticed the same. I had to change the font to bold (with Clearfont) to get a readable result.
    Posted in: General AddOns
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    posted a message on FuBar_RegenFu
    I hope I got you right, when in the five seconds rule and you have no mana reg (e.g. no meditation) then the fubar text shows the normal mana regen per tick and not the actual ( 0 ) mana regen per tick?

    To make it clear I did a screenshot. On the screenshot I am in the five seconds rule and regen no mana at all. So is there a possibility to add an option to make RegenFu show a 0 when you regen no mana and you are in the five seconds rule?



    Thanks for the effort.
    Posted in: FuBar AddOns
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