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    posted a message on UnderHood Official Thread
    Will try tonite with enabling/disabling all else - hmmmm *thinks about ag_UF and mod loading order* .....
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Great mod, it's like a breath of fresh air to HUD's!

    I have experienced the same minor bug sinced I started using it, even though I update every day with WAU.

    Every session when I log-on, the standard Blizz casting bar has re-enabled itself. However, when I go into UH config and toggle casting bars off/on again it's fine.

    Just me?
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from timobkg »

    So, I'm having the following problem, which is shared by some of my guild members: Omen is not tracking threat correctly some of the time.

    For example, I pulled aggro off the main tank on Gorefiend on Tuesday (having updated Omen to the latest version as of 7pm EST), while I was showing up at 80% of the main tank's threat. There were people listed above me in threat who did not pull. The DPS were all standing in the same place. I play a hunter, if that's relevant. I mean, maybe Omen didn't pick up that an FD was resisted, but it's happened a few times, and two to three times on Gorefiend in particular.

    However, it happened to a feral druid on Rage Winterchill last Sunday, so I don't think it's a problem that's isolated to hunters. I first started noticing this behaviour a few weeks ago. I've grown to depend on this lovely crutch, and now I'm finding that sometimes someone has sawed half way through it and I fall flat on my face.

    I realize this post isn't much help for figuring out where the problem is, but I figured recognizing that there is a problem is an important first step.


    I've been finding this on a lot of encounters since breaching MH and BT. There's obviously some 'other' factor with those bosses than the T5 ones.

    However, 2.4 on the way and new versions of threat/omen - so I'm just keeping my threat well below the aggro threshhold for now ;-)
    Posted in: Raid AddOns
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    posted a message on Talented, a Talent template editor !
    Ah my bad, wasn't hitting enter - thanks very much!
    Posted in: General AddOns
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    posted a message on Talented, a Talent template editor !
    I'm being really really dense.

    I can't see where I can rename existing templates?
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    Have we ground to a halt ...?
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    Since the 2.2 patch I'm getting the following Sphere error: -

    Interface\AddOns\Sphere\Buttons\Buttons.lua\1660:attempt to call global 'GetActionFromMacroText' (a nil value)
    Posted in: General AddOns
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    posted a message on FuBar 3.0
    Quote from Melnayo »

    Was there something wrong with them?


    Oh aye, there's 'many' threads.

    But I see Cart still seems to have isues - so I'll leave well enough along until after 2.2 I guess.
    Posted in: FuBar AddOns
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    posted a message on FuBar 3.0
    Quote from cbDejaVu »

    As of build 49474.8 the setting issue seems to be resolved.


    Woot! - it's fixed?

    I've scanned the other forums but can't find similar affirmatives for Cartographer and ToFu, are they working too now?
    Posted in: FuBar AddOns
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    posted a message on ToFu
    I thought there's be a lot more error reports than this - ToFu hasn't been working without errors at every taxi point for me since the infamous 'Rock' updates.

    I've uninstalled for now. Later I'll see if regressing makes it good (as it looks like I'll need to regress Cartographer and FuBar itself).
    Posted in: FuBar AddOns
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    posted a message on Cartographer 2.0
    Cartographer has actually been working okay for me (although I admit I've not tried to do anything other than look at maps), although I do get an error on load.

    I'll screenie it when I get in tonite and identify exactly what the error was.

    Incidentally, I'm getting an error from ToFu at every Taxi point - is this likely to be Cart related too?
    Posted in: Map/Minimap AddOns
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    posted a message on FuBar 3.0
    Quote from Fonex »

    I haven't seen much in the way of specifics from people in this thread as to where things are ending up vs where they should be, but for me it has always been a plugin that should go on the bottom panel getting placed on the top. I haven't seen a situation where a plugin that my SV says goes on the top gets placed on the bottom. If other's experience is the same, that would match my theory, but I haven't looked at the FuBar code yet -- I'm just speculating based on what I see in-game and in the SV file.


    Like you, what I've primarily been seeing is mods that 'should' be on the bottom panel getting junked into the top panel. Often piled on top of each other to the extent that I can only actually use one or two of my (many!) FuBar mods. Given that some of these mods are fairly important to me (Closetgnome etc) I fear I'll also have to revert tonite.
    Posted in: FuBar AddOns
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    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Loads of drama here, for which I have no time or patience.

    However.

    Lots of people out there using FuBar and other affected mods. Overnight, they changed, they errored, we lost our configurations, some of us are apparently now loading multiple libraries with duplicated purposes that degrade system performance and are a barrier to data sharing - even though we effectively signed-up to a brand that promised otherwise.

    Please don't be naive enough to think people won't be a tad peeved by this. They are. Deal with it.

    Posted in: Frameworks
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    posted a message on Rock Configurator wuut?
    Lots of issues here I guess.

    I use ACE2 mods for several reasons: -

    A collection of mods bases on the same set of common libraries should be more efficient than they otherwise would be;

    I can get all my mods from the same place, using the same method, with updates often daily;

    If/when Rock mods should become 'unavailable' from here, then I'll stop using them. There are ACE2 mods that are not availble here that I don't use - purely because they're not here. Ckknight, as the author can do what he damn well likes with his own mods. He may not win any popularity contests, but he may not care either.

    Incidentally, all of my 'Rock' mods are now working (after being in mod hell for a couple of nights). I simply had to uninstall/reinstall them using WAU.

    HTH!
    Posted in: Rock
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    posted a message on Violation
    I've run Omen side-by-side with Violation (showing target threat) and they look identical, which I must confess was not a suprise.

    However, Omen gives me the option to 'always' show myself - but I haven't found this in Violation yet. Am I not looking hard enough, or is it not there yet?
    Posted in: General AddOns
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