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    posted a message on decursive?
    Quote from Rabbit »

    Why don't you just use Grid then?


    i dont like grid :(
    Posted in: General AddOns
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    posted a message on decursive?
    hello.

    i wanted to ask if it's possible to have decursive microframes show names on who is cursed etc ? and no i dont wanna look at the live list.
    Posted in: General AddOns
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    posted a message on Cooldown
    Hey again, i did exactly what you said, in layout-cache.txt there was nothing with the name of Frame: IFrameManagerButton or IFrameManagerButton nor of Frame: coolDown or coolDown, when doing a wordsearch in wordpad :/

    however, in saved variabled there was a was coolDown.lua and coolDown.lua.bak wich i deleted and then started wow since there was nothing in the layout file. still i cant se the cooldown minimap button :( someting seems really wierd.

    EDIT: someone said that that minimap button for cooldown is set as "hidden" in the code of the addon and needs to be unhidden so it will appear in the minimap, i dont know if this is true or not, have you heard anyting like this ?
    Posted in: AddOn HELP!
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    posted a message on Cooldown
    Quote from Astaldo »

    Check that the icon is not "hidden" under the minimap icon of another addon.

    If you picture your minimap as a clock.. try to move a bit the icons that are around where the 4 or 5 hour would be. (southeast)

    If you got the version from my attachment, after you "uncover" it you can move the button to a new location by rightclick+drag.

    Alternatively copy paste and run the following command in WoW.
    It should move it to a more visible place and you can drag it where you want.

    /script IFrameManagerButton:SetPoint("TOPRIGHT",UIParent,-250,-200);

    Edit: Oh btw, make sure you delete both coolDown + IFrameManager folders when you put back the older version.


    ive done exaaclty as you said but there is no button :( i moved all my current buttons around and it's not behind any of them

    i also did /script IFrameManagerButton:SetPoint("TOPRIGHT",UIParent,-250,-200); without no change after a UI reload, the button remains lost :(
    Posted in: AddOn HELP!
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    posted a message on Cooldown
    Quote from Astaldo »

    If you'd bother to visit the first thread I linked, and read the very few posts there,
    you'd see it tells exactly what to do about this.

    1. revert to a previous version by visiting http://files.wowace.com/coolDown
    or
    2. look at the last post and grab my attachment.

    You're not blind but you're not very attentive either..
    I won't make the mistake of trying to help you again if all I get in return is cheeky attitude.


    im sorry, i actully missed that your post had an attachment to it :(
    i deleted my current one and replaced it with the one from your attachment and started my game, still i cant se the minimap button on the minimap :/
    Posted in: AddOn HELP!
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    posted a message on wereHamster is picking up development again
    hey there wereHamster.

    how could i get my minimap button for cooldown to show? it's hidden right now so i cant move the addon itself around :( it's in the middle of the screen.
    Posted in: General AddOns
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    posted a message on Cooldown
    if im not blind i cant se any explination on how to get the minimap button to show if it's hidden like it is for me right now.
    Posted in: AddOn HELP!
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    posted a message on Cooldown
    Hello, i have been using "cooldown" for quite some time now, but today wowace updater updated it and the button i had on my minimap for moving the addon around dissepeared. anyone know how i can get the minimap button back ?
    Posted in: AddOn HELP!
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    posted a message on buff/debuff timers on target.
    please scould i get some help with the buff/debuff timer on AG_unitframes, i dont know what "branched version of aguf" is :/
    Posted in: Unit Frames
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    posted a message on buff/debuff timers on target.
    Quote from yoshimo »

    mobhealth3 or mobinfo from ui.worldofwar.net will calculate the enemies hp and show it on your unitframes.
    and the timer-thing i think is dealt with in the branched version of aguf , someone told me


    thank you :) however, what do you mean with "branched version of aguf" ? is there someting i need to add to my addon folder to get it to work?
    Posted in: Unit Frames
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    posted a message on buff/debuff timers on target.
    Hello.

    when i put a debuff on a target, before i changed to ag_unitframer, the debuff/buff on a target counted down how long it was on the target and buffs did the same, is it possible to enable that somehow with ag_unitframes? atm i only se that the buff/debuff is applied on my target but not for how long

    also, is it anyway to make the "target" bar show HP insteed of 100% on bosses / enemys?
    Posted in: Unit Frames
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