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    posted a message on Deus Vox Encounters
    BigWigs gets updated regularly, and is more reliable than DBM. Also has some nice features like a visual range display (kinda like a minimap).

    Also, you dont need everyone in the guild to run the same boss mod, they all do pretty much the same thing, if people just watch the timers and alerts etc. I know a few players that don't use any boss mods and play better than those with the latest shiny boss mod installed.
    Posted in: Raid AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi Jiminimonka,
    This should already be happening for ElvUI, the skinning code is very similar to Tukui's skin.
    Please let me know if it isn't working and I'll look into it


    ElvUI has a setting to colour everything by class, when this is activated, ElvUI changes colour but none of the Skinner skins.

    EDIT: There are some changes in ElvUI for the config (using ACE for config now) and since this change the skinner themes are all gone back to transparent, don't know if this is caused by ElvUI or requires an update for the ElvUI Skinner file.

    Could I also request skinning EPGPLootMaster - http://wow.curseforge.com/addons/epgp_lootmaster/ if possible?

    Thanks for all your hard work.
    Posted in: General AddOns
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    posted a message on Skinner
    I am using Skinner and it is using just over 1mb data, no where near the 12mb you have.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from VQKatsuko
    Love the update, but i was wondering if you could change your tukui skin function aObj:TukuiInit() to this.
    [PHP]-- The following code handles the Initial setup of Skinner when the TukUI is loaded
    function aObj:TukuiInit()
    if IsAddOnLoaded("Tukui") then
    local T, C, L = unpack(Tukui)
    borderr, borderg, borderb = unpack(C["media"].bordercolor)
    backdropr, backdropg, backdropb = unpack(C["media"].backdropcolor)
    else
    borderr, borderg, borderb = .6,.6,.6
    backdropr, backdropg, backdropb = .1, .1, .1
    end

    self:RawHook(self, "OnInitialize", function(this)
    -- Do these before we run the function

    -- setup the default DB values and register them
    self:checkAndRun("Defaults", true)
    self.Defaults = nil -- only need to run this once

    -- Register Textures
    self.LSM:Register("background", "Tukui Background", [[Interface\AddOns\Tukui\medias\textures\blank]])
    self.LSM:Register("border", "Tukui Border", [[Interface\AddOns\Tukui\medias\textures\blank]])
    self.LSM:Register("statusbar", "Tukui StatusBar", [[Interface\AddOns\Tukui\medias\textures\normTex]])

    -- create and use a new db profile called Tukui
    local dbProfile = self.db:GetCurrentProfile()
    if dbProfile ~= "Tukui" then
    self.db:SetProfile("Tukui") -- create new profile
    self.db:CopyProfile(dbProfile) -- use settings from previous profile

    -- change settings
    self.db.profile.TooltipBorder = {r = borderr, g = borderg, b = borderb, a = 1}
    self.db.profile.BackdropBorder = {r = borderr, g = borderg, b = borderb, a = 1}
    self.db.profile.Backdrop = {r = backdropr, g = backdropg, b = backdropb, a = 1}
    self.db.profile.BdDefault = false
    self.db.profile.BdFile = "None"
    self.db.profile.BdEdgeFile = "None"
    self.db.profile.BdTexture = "Tukui Background"
    self.db.profile.BdBorderTexture = "Tukui Border"
    self.db.profile.BdTileSize = 0
    self.db.profile.BdEdgeSize = 1
    self.db.profile.BdInset = -1
    self.db.profile.Gradient = {enable = false, invert = false, rotate = false, char = true, ui = true, npc = true, skinner = true, texture = "Tukui Background"}
    self.db.profile.Buffs = false
    self.db.profile.Nameplates = false
    self.db.profile.ChatEditBox = {skin = false, style = 1}
    self.db.profile.StatusBar = {texture = "Tukui StatusBar", r = 0, g = 0.5, b = 0.5, a = 0.5}
    self.db.profile.WorldMap = {skin = false, size = 1}
    end
    ....... not whole function but shows what i changed.
    [/PHP]
    That way if people use this skin have tukui installed, and have custom edits with custom coloring Skinner will pick up on that coloring and use the new colors instead of the default ones, like me :o.


    Would it be possible to do the same (or similar for ElvUI?
    Posted in: General AddOns
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    posted a message on Skinner
    Thanks very much. I will get the version from Github.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl
    Hi,
    Skinned ElvUI (as requested by xpronic)
    Updated AckisRecipeList (as reported by dwarven), Archy, FlightMapEnhanced, MtTrader_SkillWindow & Tukui skins
    PTR 4.1 changes (as reported by Jiminimonka)
    Updated MagicButton skinning code

    b4.13682.1


    Thanks for the update, however at the moment I am getting the following error from Skinner with ElvUI.

    1x Skinner-b4.13682.1\SkinMe\ElvUI.lua:43: bad argument #1 to 'unpack' (table expected, got nil)
    Skinner-b4.13682.1\SkinMe\ElvUI.lua:43: in function <Skinner\SkinMe\ElvUI.lua:39>
    (tail call): ?:
    <in C code>: in function `xpcall'
    Skinner-b4.13682.1\UtilFuncs.lua:88: in function <Skinner\UtilFuncs.lua:86>
    (tail call): ?:
    Skinner-b4.13682.1\SkinMe\ElvUI.lua:154: in main chunk


    Thanks.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    On the PTR I am getting lots of skinner bugs for example.

    1x Skinner-b4.13623.2\Skinner.lua:221: table index is nil
    Skinner-b4.13623.2\Skinner.lua:1472: in function <Skinner\Skinner.lua:1458>
    Skinner-b4.13623.2\Skinner.lua:1504: in function `skinScrollBar'
    Skinner-b4.13623.2\CharacterFrames1.lua:41: in function <Skinner\CharacterFrames1.lua:36>
    (tail call): ?:
    <in C code>: in function `xpcall'
    Skinner-b4.13623.2\UtilFuncs.lua:88: in function <Skinner\UtilFuncs.lua:86>
    (tail call): ?:
    Skinner-b4.13623.2\CharacterFrames1.lua:15: in function <Skinner\CharacterFrames1.lua:6>
    (tail call): ?:
    <in C code>: in function `xpcall'
    Skinner-b4.13623.2\UtilFuncs.lua:88: in function <Skinner\UtilFuncs.lua:86>
    (tail call): ?:
    Skinner-b4.13623.2\AddonFrames.lua:19: in function <Skinner\AddonFrames.lua:3>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
    
      ---
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from xpronic
    Would it be possible to add a skin for Elvui? Right now I get transparent backgrounds with Elv's edit. I have tested skinner with the default Tukui version plus other edits, and it works fine, just not for Elvui. :(


    Hopefully this will be the solution to the current problem with ElvUI and the Tukui skinner file. ;)
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Reverted back to older Tukui.lua again, and it fixed the transparency issue.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Kerecha
    Something changed in the update with the transparancy of stuff, i had to change my settings cos the frames were a lot less visibe then before.


    Using the latest version of Skinner, I am getting the same transparent backgrounds again. Going to revert back to previous tukui file from Skinner again and report back if that fixes it.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi Jiminimonka,
    The media path changed in the latest version of Tukui so the skin reflects that change. Maybe the ElvUI doesn't have the changed media path. If required I can create a skin for ElvUI (copy Tukiu's skin and rename it ;))


    I checked the media paths and they are the same in Elv and Tukui. I also made a post on tukui.org in the Elvui section to see if its a problem with the tukui db converter which allows Elvui to use Tukui addons.
    Posted in: General AddOns
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    posted a message on Skinner
    I am using the beta release (not unstable but not release). I should also note that I am using ElvUI (a off-shoot of Tukui), though that is compatible with the TukUI in Skinner.

    I updated Skinner to the latest 4.0.6 version, and today when I logged on all I am getting is transparent frames without borders or backgrounds, but there are no errors in BugSack yet. Maybe this latest problem is something todo with the Tukui skinning update?

    When this first occured today, I deleted Skinner and all related files in my WTF and re-installed it, but there is no difference.

    EDIT: I copied the Tukui file from the previous version of Skinner into the current version, and its all working fine at the moment.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    12x Skinner-b4.13561.1\SkinMe\AucAdvanced.lua:38: attempt to call method 'SetBackdrop' (a nil value)
    (tail call): ?:
    <in C code>: in function `ProgressBars'
    Auc-Advanced-<%version%> (<%codename%>)\CoreScan.lua:370: in function `ProgressBars'
    Auc-Advanced-<%version%> (<%codename%>)\CoreScan.lua:1126: in function <Auc-Advanced\CoreScan.lua:895>
    
    Locals:


    Getting this error and numerous others - all have AucAdvanced in them.

    Latest version 29th Jan.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Getting the following error:

    1x Skinner-b4.13561.1\Skinner.lua:861: attempt to call method 'SetStatusBarTexture' (a nil value)
    Skinner-b4.13561.1\CharacterFrames2.lua:652: in function <Skinner\CharacterFrames2.lua:636>
    (tail call): ?:
    <in C code>: in function `xpcall'
    Skinner-b4.13561.1\UtilFuncs.lua:88: in function <Skinner\UtilFuncs.lua:86>
    (tail call): ?:
    Skinner-b4.13561.1\AddonFrames.lua:160: in function <Skinner\AddonFrames.lua:103>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (DataStore):164: in function <...\AddOns\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:138>
    
      ---


    Using latest version b4.13561.1
    Posted in: General AddOns
  • 0

    posted a message on PitBull 4.0
    Is there a way to get PitBull4 to make a frame in Arenas that behaves the way Gladius does - i.e. it shows the enemy team players in a special frame?
    Posted in: Unit Frames
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