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    posted a message on PitBull 2.0
    Quote from Ellipsis »

    This seems to have been caused by PitBull_Prat, which I've fixed now. Update it and let us know if you still get error messages.


    Everything seems to be working fine now, thanks ^_^ .
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    [2008/02/17 19:42:09-390-x25]: PitBull-r61827\PitBull.lua:4819: Deleting a frame of type "Frame" that still has 1 regions
    PitBull-r61827\PitBull.lua:1130: in function <Interface\AddOns\PitBull\PitBull.lua:1079>
    PitBull-r61827\PitBull.lua:4819: in function `_ClearUnitFrame'
    PitBull-r61827\PitBull.lua:4864: in function `object_method'
    LibRockTimer-1.0-1118 (FuBar):289: in function <...Ons\FuBar\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
    
     ---


    Getting this after update...
    Posted in: Unit Frames
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    posted a message on ItemValue
    Quote from alcaras »

    Not sure if this is the right thread, but any hope for Spell and Melee haste to be added in?


    Isn't it already in? Last time I checked, I saw it there... o_O
    Posted in: General AddOns
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    posted a message on Dock (OPEN beta)
    Hmm... one thing I would like to see is a way to restore all, or selected, Un-docked items back into the dock.

    For example, if I docked Omen, then restored it, there should be a way to re-dock Omen.

    Also, how does the tab work without using the Auto-Tab? I couldn't get it to tab without that option.
    Posted in: General AddOns
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    posted a message on Dock (OPEN beta)
    Wewt, testing it now.
    Posted in: General AddOns
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    posted a message on Mapster: Official Thread
    One thing I noticed, and it should be simple (I think), is to have the ability to have the settings saved per character or per account.

    [Edit] And, though I may be asking for a bit too much, but an arrow system that works with Lightheaded, Tourguide, etc. (and maybe a Corpse one also) would be nice.
    Posted in: Map/Minimap AddOns
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    posted a message on Mapster: Official Thread
    Awesome. Been waiting for you to officially release it, since I heard about it from the Routes thread.

    Testing it right now ^_^ .

    [Edit] It's working, but I can't open the menu for configurations.
    [2008/02/09 11:26:24-350-x4]: Mapster\Config.lua:76: attempt to call method 'Open' (a nil value)
    
     ---
    Posted in: Map/Minimap AddOns
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    posted a message on Routes: Official Thread
    Quote from Stan »

    It does not yet support Gatherer :) And please don't mix up Gatherer and GatherMate.


    Ah, alright. Thanks for the info ^_^ .
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    Quote from Xinhuan »

    - It supports creating routes using data from both Cartographer_<Prof> and/or GatherMate.

    ...

    - Routes currently does not auto add/delete nodes as you find them. It will be coded in soon, since this requires separate support for Carto (on Rock) and GatherMate (on Ace3) and probably not possible for Gatherer (on Dongle).


    Well, since you didn't mention that it supported Gatherer, but later commented on the auto add/delete nodes for Gatherer, kinda conflicted on whether or not it supports Gatherer or not @_@ . Any clarification?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    This isn't an eePanels problem. It's how wow handles textures. Even if you don't scale your UI, it's actually being scaled. I don't know the actual-to-ingame pixel ratio, sorry. You'll have to fiddle with it to get the texture to display correctly.


    Quote from Evil Elvis »

    PS: the size of a panel/frame includes the border width and inset size. If you don't take that into account, it will distort your image.


    Alright, thanks. I hate wasting time fiddling around 'till I get the right size >_< .
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Seerah »

    @Whoracle: it's been explained quite a few times all over these forums, including in the past week or two in this thread, I believe. Just swap background and gradient color/alpha.

    @ScythXIII: what is your UI scale?


    The bar is kinda in the middle >_> ...

    That might explain, thanks Seerah. Though does one unit in size for an Ace2 mod, say Pitbull, equal one pixel or something else?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    How does Eepanel Art scale up into the WoW UI? I take screenshots of my UI so I can get it to work with Eepanels, but after getting in game the Art is smaller than the intended size (yes, I know you can change the size, but this makes the art ugly with the horrible scaling).

    Anyone know how exactly it's scaled up? For instance, I have a Pitbull frame that is 180x60, how does this scale up into pixels?
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    Quote from Papayafreak »

    oh crap no sorry, stupid of me.. Quartz i used for the cast bar.. my xpbar is XPBarNone. :D ahem


    Oh, that explains XD.

    Just found XPBarNone today (been looking for something like this) :P .
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Papayafreak »

    just done a red version for my warrior.. took me longer than it should of really.
    XP bar - Quartz with my own custom texture
    UI - eePanels2
    Bags - Baggins skinned by me
    Bars - Bongos2 also skinned by me using onyx as base idea
    Minimap - Simpleminimap
    Quest tracker - beta of Monkey Quest

    that's pretty much all that is visible on the screeny.


    Thanks.
    And Quartz has XP bars? o_O
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from Papayafreak »

    http://www.monkey-junkie.com/Unit%20Frames2.JPG

    the color was originally the same as the box at the top but it was too much so darkened it to what it is now, just that bit doesn't seem to want to change lol.


    Is that Pitbull you use for the Exp bar? o_O
    If not, what mod is that?

    By the way, amazing UI. Not a big fan of the color scheme, but it's still amazing.

    [Edit] Better yet, would you mind giving me the list of addons you use?
    Posted in: Unit Frames
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