[2008/02/17 19:42:09-390-x25]: PitBull-r61827\PitBull.lua:4819: Deleting a frame of type "Frame" that still has 1 regions
PitBull-r61827\PitBull.lua:1130: in function <Interface\AddOns\PitBull\PitBull.lua:1079>
PitBull-r61827\PitBull.lua:4819: in function `_ClearUnitFrame'
PitBull-r61827\PitBull.lua:4864: in function `object_method'
LibRockTimer-1.0-1118 (FuBar):289: in function <...Ons\FuBar\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
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One thing I noticed, and it should be simple (I think), is to have the ability to have the settings saved per character or per account.
[Edit] And, though I may be asking for a bit too much, but an arrow system that works with Lightheaded, Tourguide, etc. (and maybe a Corpse one also) would be nice.
- It supports creating routes using data from both Cartographer_<Prof> and/or GatherMate.
...
- Routes currently does not auto add/delete nodes as you find them. It will be coded in soon, since this requires separate support for Carto (on Rock) and GatherMate (on Ace3) and probably not possible for Gatherer (on Dongle).
Well, since you didn't mention that it supported Gatherer, but later commented on the auto add/delete nodes for Gatherer, kinda conflicted on whether or not it supports Gatherer or not @_@ . Any clarification?
This isn't an eePanels problem. It's how wow handles textures. Even if you don't scale your UI, it's actually being scaled. I don't know the actual-to-ingame pixel ratio, sorry. You'll have to fiddle with it to get the texture to display correctly.
Quote from Evil Elvis »
PS: the size of a panel/frame includes the border width and inset size. If you don't take that into account, it will distort your image.
Alright, thanks. I hate wasting time fiddling around 'till I get the right size >_< .
@Whoracle: it's been explained quite a few times all over these forums, including in the past week or two in this thread, I believe. Just swap background and gradient color/alpha.
@ScythXIII: what is your UI scale?
The bar is kinda in the middle >_> ...
That might explain, thanks Seerah. Though does one unit in size for an Ace2 mod, say Pitbull, equal one pixel or something else?
How does Eepanel Art scale up into the WoW UI? I take screenshots of my UI so I can get it to work with Eepanels, but after getting in game the Art is smaller than the intended size (yes, I know you can change the size, but this makes the art ugly with the horrible scaling).
Anyone know how exactly it's scaled up? For instance, I have a Pitbull frame that is 180x60, how does this scale up into pixels?
just done a red version for my warrior.. took me longer than it should of really.
XP bar - Quartz with my own custom texture
UI - eePanels2
Bags - Baggins skinned by me
Bars - Bongos2 also skinned by me using onyx as base idea
Minimap - Simpleminimap
Quest tracker - beta of Monkey Quest
that's pretty much all that is visible on the screeny.
the color was originally the same as the box at the top but it was too much so darkened it to what it is now, just that bit doesn't seem to want to change lol.
Is that Pitbull you use for the Exp bar? o_O
If not, what mod is that?
By the way, amazing UI. Not a big fan of the color scheme, but it's still amazing.
[Edit] Better yet, would you mind giving me the list of addons you use?
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Everything seems to be working fine now, thanks ^_^ .
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Getting this after update...
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Isn't it already in? Last time I checked, I saw it there... o_O
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For example, if I docked Omen, then restored it, there should be a way to re-dock Omen.
Also, how does the tab work without using the Auto-Tab? I couldn't get it to tab without that option.
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[Edit] And, though I may be asking for a bit too much, but an arrow system that works with Lightheaded, Tourguide, etc. (and maybe a Corpse one also) would be nice.
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Testing it right now ^_^ .
[Edit] It's working, but I can't open the menu for configurations.
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Ah, alright. Thanks for the info ^_^ .
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Well, since you didn't mention that it supported Gatherer, but later commented on the auto add/delete nodes for Gatherer, kinda conflicted on whether or not it supports Gatherer or not @_@ . Any clarification?
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Alright, thanks. I hate wasting time fiddling around 'till I get the right size >_< .
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The bar is kinda in the middle >_> ...
That might explain, thanks Seerah. Though does one unit in size for an Ace2 mod, say Pitbull, equal one pixel or something else?
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Anyone know how exactly it's scaled up? For instance, I have a Pitbull frame that is 180x60, how does this scale up into pixels?
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Oh, that explains XD.
Just found XPBarNone today (been looking for something like this) :P .
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Thanks.
And Quartz has XP bars? o_O
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Is that Pitbull you use for the Exp bar? o_O
If not, what mod is that?
By the way, amazing UI. Not a big fan of the color scheme, but it's still amazing.
[Edit] Better yet, would you mind giving me the list of addons you use?