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Quote from Rabbit » alakhnor: Hmm, I do not understand. Do you get a message saying "Could not find a set named Mount. Please add one." ?
Quote from Rabbit » What's your locale, alakhnor? Thanks for the nice comments so far :)
Quote from Don » Quote from alakhnor » I haven't changed the UnitClass argument, just the "_," which seems to be in excess ;) localizedClass, englishClass = UnitClass("unit") The reason krtek is using _, is that he want englishClass and not localizedClass _, <var> = tells lua to skip the first returned value and save the second in <var>, so _, is in fact not in excess ;) If you are using an English client both of them would be very similar one uppercase and one correctly cased but that's it.
Quote from alakhnor » I haven't changed the UnitClass argument, just the "_," which seems to be in excess ;)
127 self = 1; 140 if(action ~= nil and SpellIsTargeting() and self == 1) then
127 self = true; 140 if(action ~= nil and SpellIsTargeting() and self == true) then
Level = UnitLevel(Unit) _, Class = UnitClass("target")
Level = UnitLevel("target") Class = UnitClass("target")
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No, no message. It just doesn't do anything.
cgbw works fine though it'd be easier to point a module in a list rather than typing in the alias (a FuBar menu ?^^).
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I know it's quite different from Bartender purpose, but it's awesome and have nice features/ui.
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frFR.
I used "Mount" to try with cgmount.
And as cgz works, I don't see why it wouldn't recognize the zone which in alias.
I'll test cgbw tonight.
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Oh, and Kazun is obviously working on Ace2'ing Wardrobe (in WardRobe2).
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thx for the info. I'm a newb in lua. ;)
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I ran FixAddOns on it, then change these lines :
to
It seems to work (not quite sure though).
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Then it changes pet bar texture only and if I log off/on again, it changes all bar textures.
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Modules/PlayerNames.lua.
I think these lines :
Should be :
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