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    posted a message on XRaidStatus
    Quote from Moonsorrow »

    Quote from hk2717 »

    I tested on another PC (zhCN client of course), with and without zhCN locale. Clean Addons and WTF folders. The problem has not be solved.


    Tested it too with a clean wtf file. No problems at all for me...


    The error of XRS.lua:line 482 "self.frame a nil value" pops up every time when I create a new bar or a buff button, and also when I click the dewdrop items of the bars. However, clicking on buff button dewdrop menu item does not trigger this error.

    One thing I've noticed: In XRS.lua, the classTable is in this form:
     self.classTable = {
        "Druid",
        "Hunter",
        "Mage",
        "Paladin",
        "Priest",
        "Rogue",
        "Shaman",
        "Warlock",
        "Warrior",
      }
    not "DRUID", "druid" or BC"Druid".
    In function CreateNewBar() and CreateNewBuffButton(), there are also two "Druid".
    After I create a new bar and a buff button, the Saved Variables is like following:
    ["c"] = {
    						[1] = "Druid",
    						[2] = "hunter",
    						[3] = "mage",
    						[4] = "paladin",
    						[5] = "priest",
    						[6] = "rogue",
    						[7] = "warrior",
    						[8] = "warlock",


    The first line is obviously different.
    Posted in: Raid AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Well, I've localized the spell names and debuff types..

    I think babble-spell does not have these debuff names, and maybe it is too big a table for Detox?
    Posted in: General AddOns
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    posted a message on XRaidStatus
    Quote from hk2717 »

    Moonsorrow. I have localized the stuff in locale.lua into zhCN.

    When I create a new bar, an error pop up. After that, when I click any item in the dewdrop menu of the bar, the errors pop up.

    XRS.lua:482: attempt to index field 'frame' (a nil value)


    And it displays nothing no the bar. (empty bar, only with its name on it)




    I tested on another PC (zhCN client of course), with and without zhCN locale. Clean Addons and WTF folders. The problem has not be solved.
    Posted in: Raid AddOns
  • 0

    posted a message on Squishy 0.10 [2006/08/22]
    The config menu.
    Posted in: General AddOns
  • 0

    posted a message on Squishy 0.10 [2006/08/22]
    localization split done.

    I'll take a look at Detox later on today, so you can leave the zhCN localization to me.


    Edit: As you can see, my highest level healer character! lol. It is a pity that the character name is not in Chinese, it is not in a real group action, and the quality of the pic is low..
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Maia, when I localize Squishy, I tried to translate the "PRIEST" to zhCN as follows:
    function Squishy:OnEnable()
    	local _, c = UnitClass("player")
    	if c == "PRIEST" then
    		self.ClassModifiers = {["WARRIOR"] = 5,


    to

    function Squishy:OnEnable()
    	local _, c = UnitClass("player")
    	if c == L"PRIEST" then
    		self.ClassModifiers = {[L"WARRIOR"] = 5,


    After that I get the core.lua:595 error and Squishy breaks completely. Any thing wrong with my way to localize this part?
    Posted in: General AddOns
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Craygz »

    aguf are great, working like a charm. there are just some minor things i really miss from MG2:
    - a second set of numbers (to show both percentage and difference)
    - the option to dock buffs inside

    any plans of adding this?


    do you think there is a chance to make the layout-creation-option a bit more powerful? :P
    i would really like to build some more non-standard unit frames without learning lua :O
    a little mock up to show what i mean is attached:
    maybe you are willing to include something similar in the default layout collection.


    Wow, what can I say. This layout is just FANTASTIC. You build it with DUF?
    Posted in: Unit Frames
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    posted a message on BigWigs
    Quote from tekkub »

    the table didn't need to be localized in the first place you tards, just add the strings you want in. If there's a deDE spammer and the user is on enUS (we have some people like this) then it will only block the english stirngs if you localize the table. So just add each string in...

    I'll go look at what you all did and fix crap I guess.


    You are right. Cross locale issues are confusing. As the "enUS triggers with frFR messages" problem mention above.



    Edit: Maybe we should seperate trigger tables and message tables? And then add an option for users to select in which locale they like their messages to be sent/shown.
    Posted in: Raid AddOns
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    posted a message on XRaidStatus
    Tested with most recent SVN build, no WTF, no other addons. The result is the same. Maybe my cilent is corrupted I will do more test later.
    Posted in: Raid AddOns
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    posted a message on XRaidStatus
    Moonsorrow. I have localized the stuff in locale.lua into zhCN.

    When I create a new bar, an error pop up. After that, when I click any item in the dewdrop menu of the bar, the errors pop up.

    XRS.lua:482: attempt to index field 'frame' (a nil value)


    And it displays nothing no the bar. (empty bar, only with its name on it)

    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Ammo »

    I reverted the changes some chinese guy made. Sorry bossblock can't be fully localized yet.

    -Ammo


    How about change

    local blockstrings = {
    	["YOU HAVE THE PLAGUE!"] = true,
    }


    to

    local blockstrings = {
    	["你中了瘟疫!"] = true,
    }

    Posted in: Raid AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Yes, "SCT menu and SCTD number" problem solved after a clean wipe of save variables.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Yes, I am on a PVP server, but I do not check "Enable during PVP".

    Let me state it more clearly.

    1. I log in, kill several mobs, SCTD works fine.
    2. I open the SCT menu, then close it.
    3. SCTD breaks. (no damage numbers, but has "parry, miss, dodge, etc" messages)

    A. SCTD will not break if I do not open SCT menu.
    B. SCTD will break as soon as I close SCT menu.
    C. UI Reload will make it work again.


    Edit: I deleted zhCN locale from all the four folders and did some tests, as far as I can tell, the result is the same.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    A strange bug here, Grayhoof.

    SCT and SCTD work good on zhCN clients. However, every time after I opened the option menu of SCT with /sct menu, SCTD does not show up the damage numbers! (Other messages as Dodge, Parry, Miss have no problem, and it returns to normal after a UI reload.)

    When I localize SCT, I have noticed that in sct_options and sctd_options, the variables in the two localization files, there should not be two variables with the same "name" value. Does this has something to do with the bug mentioned above?

    Thanks.
    Posted in: General AddOns
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    posted a message on BigWigs
    ["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option


    I wanna localize this. Really not possible?


    And the Bossblock module, please make blockstrings easy to localize please. I really do not know much about LUA and have no idea how to do that.

    Posted in: Raid AddOns
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