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    posted a message on ItemValue
    ItemValue_DrDamage should be working again, now (thanks Nayala).
    StatLogicLib is currently needed but not listed as a Dependency or Embedded, I'll be fixed soon, after looking into LibItemBonus-2.0 and if I could just use StatLogicLib to do the Item scanning.
    Posted in: General AddOns
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    posted a message on ItemValue
    Oops. 100% haste means 100% more dps, and it now gets correctly displayed as 100% more damage.
    Instant spells with cooldown (~ instant DOTs) are a bit problematic with this approach, but at least they are gaining some benefit of spellhaste.

    Progress on the AceConfig-3.0 GUI:
    Posted in: General AddOns
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    posted a message on ItemValue
    Niightblade:
    Gagorian fixed that one already.

    Farook:
    Thanks, I committed your update.


    ItemValue_DrDamage now does some basic calculation so estimate the benefit of Spellhaste Rating. I left the other values untouched (it still displayes the benefit per cast), but now the benefit from spellhaste is added in the form of how much it would increase the damage if the cast time would stay the same (1570 haste rating => 100% haste => 50% less casttime is displayed as a 50% damage increase per cast). GCD is handled with 2.4 values (GCD will be lowered by haste rating, minimum is 1sec).
    Additionally it should now correctly handle Healing spells.
    Posted in: General AddOns
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    posted a message on ItemValue
    http://be.imba.hu/ is pretty cool, yes, but it's something completely different.
    It is a more complete approach to give hints on how to optimize the pve performance of selectable characters, where ItemValue focuses on giving direct ingame advice on which items to choose and how to socket them to gain the most benefit (according to your settings).
    Posted in: General AddOns
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    posted a message on ItemValue
    Zidomo:
    Thanks, fixed now.

    xbeeps:
    You'll have to do some amount of configuring (/iv, /iv gui or fubar plugin), to create a Set and fill in some data (stat values for StatSet, Spell Name for the DrDamage Set, etc).

    lrdx:
    Thanks for the codebase, I have included it and heavily optimized my/your Formula, now it should use almost as little mem/cpu as the StatSet (garbage went down from 4MiB+ to 49KiB after using BestItems -> Head).
    I modified the logic a bit:
    It now calculates just the value of your equipment with the new item instead of the currently equipped, the delta value you were calculating can be displayed using the built-in delta function.
    Posted in: General AddOns
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    posted a message on ItemValue
    Currently it isn't capable of handling any heal spell, it just takes the NextCrit, NextHit and Next(Ten)Damage numbers from DrDamage and calculates the values for crit/hit rating and INT/SPI/STA.

    I haven't played with DrDamage enabled the last few months, but after a quick glance I think the only thing I had to do was adding a check if the spell is a healing spell and if it is, just use the NextDamage value (only) for +Heal.

    Regarding haste and DrDamage:
    I believe DrDamage is currently handling the NextStat values on a per cast basis. That means haste has no impact on those values. I have to think about if a simple " * max(oldCastTime, 1) / max(oldCastTime/(1+hastepercent), 1)" would fix that issue.
    Posted in: General AddOns
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    posted a message on ItemValue
    I'll make a few updates to ItemValue and ItemValue_DrDamage in about two weeks, when I'll have the time.
    The "Display in Tooltip" Option will be extended to "Display in Charsheet", BestJewels, etc and I'm thinking about using Ace3 (AceGUI-3.0 looks awsome).

    Should I apply the new 2.4 jewel data (heroic gems no longer unique) before 2.4?
    Posted in: General AddOns
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    posted a message on ItemValue
    Expertise is in and working fine now.
    Posted in: General AddOns
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    posted a message on ItemValue
    There was a change regarding armor parsing in ItemBonusLib recently. It's now broken into base and bonus armor (which the StatSet currently not lists). I think is the reason of the little differences. I just committed a new version which includes the armor identifier changes, made a test MAEP StatSet
    ["MAEP"] = {
    	["Stats"] = {
    		["CR_HASTE"] = 1,
    		["STA"] = 0.05,
    		["STR"] = 0.5,
    		["CR_WEAPON_MACE"] = 1,
    		["CR_WEAPON"] = 1,
    		["BASE_ARMOR"] = 0.01,
    		["CR_RESILIENCE"] = 0.01,
    		["CR_WEAPON_SWORD"] = 1,
    		["CR_HIT"] = 1.15,
    		["CR_WEAPON_DAGGER"] = 1,
    		["CR_DODGE"] = 0.01,
    		["ARMOR_BONUS"] = 0.01,
    		["ATTACKPOWER"] = 0.5,
    		["AGI"] = 1,
    		["CR_PARRY"] = 0.01,
    		["CR_CRIT"] = 0.85,
    	},
    },
    , checked a few items and it was always correct.
    Posted in: General AddOns
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    posted a message on ItemValue
    I thought about such highly accurate plugins for a while, the plugin has to get the stat difference (eg. -0.1% Crit, +0.27% Hit, -2 AP, maybe the ItemId, EnchantId, JewelIds, too for not-parsed procs and such).

    I think the best would be to check for a new function which takes those stat differences (which would be calculated by ItemValue, Rating -> Percent, Base Stats resolved, etc) and returns the value.

    I'll make some changes in the next few days to include this calculation method and some other improvements (DrD plugin).
    Posted in: General AddOns
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    posted a message on gem item id to gemslot enchant id
    With the arrival of 2.2 I scanned EnchantId 0 - 4000 and updated ItemValue (http://svn.wowace.com/wowace/trunk/ItemValue/Data_Jewels.lua). Includes ALL jewles (hopefully all not attainable ones commented out) with color, quality, bop and unique information.
    Posted in: Lua Code Discussion
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    posted a message on ItemValue
    Happens when you specify an invalid spell, are you sure it is correct and you have DrDamage data for it?
    Posted in: General AddOns
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    posted a message on ItemValue
    Everything should be working now.
    Posted in: General AddOns
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    posted a message on ItemValue
    So /print ItemValue.JewelByName prints a long list of jewels an /print ItemValue.JewelByEnchantId prints nil?
    Posted in: General AddOns
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    posted a message on ItemValue
    D:\WoW\Interface\Addons # dir
    
    14.09.2007 19:00  <DIR>     DewdropLib
    14.09.2007 19:00  <DIR>     FuBarPlugin-2.0
    14.09.2007 18:59  <DIR>     ItemValue
           0 File(s)       0 Bytes
           3 Folder(s), 11.302.649.856 Bytes free

    Everything working here, could you try without other Addons and with cleaned SavedVariables?
    Posted in: General AddOns
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