[outline][if IsPlayer then HP:ClassColor else ~IsPlayer HP:HostileColor:Paren end]
It should display the health in my targetframe in different colors:
If its a player it should use its class color, if its a mob/NPC it should use Hostilecoloring.
When i target players, it works, when i target NPCS/mobs it writes its HP in the correct color but with "Target" in front of it: Target9765
any ideas ?