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    posted a message on [PitBull] enemy health text help
    Quote from pqee »

    This should work:

    [IsFriend ? FractionalHP ! PercentHP:Percent]


    Perfect again! thank you very much
    Posted in: Unit Frames
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    posted a message on [PitBull] enemy health text help
    Pitbull USED to do this by default and it's been a thorn in my side since it was removed. The suggestion above works perfectly for what was asked.

    Can you also provide the correct tag if I want friendly targets to display current / max health and enemy targets to show as just a percentage?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from adamb10 »

    Pitbull keeps saying im offline when Im really not. o.o


    Same here. constant /reloadui until things smooth out
    Posted in: Unit Frames
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    posted a message on Pitbull 65868 = NO castbar text
    Upgraded everything today and Pitbull will NOT show any cast bar text. The skill icon and "bar fill" effect show but the skill name will not show. I've turned off all my other addons and wiped my saved variables but still no text. any ideas?
    Posted in: Unit Frames
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    posted a message on [Pitbull] Copying Profiles Not Working
    I'm not able to copy profiles either and it's really a pain in the butt. Pitbull has so many configurations (which is awesome) and once I get the layout I like, I need to copy it to other profiles. This rock config seems really glitchy so far. I've had numerous problems with it too.
    Posted in: Unit Frames
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    posted a message on chronometer keeps resetting its position
    Quote from Andryk »

    I think I figured it out. I don't know LUA much, but I am a programmer by trade...

    It appears to be a problem with the fact that when the initial f:SetPoint is called, it is explicitly called with a fixed reference point - "LEFTTOP" I think...

    ...but when GetPoint is called, the reference point might be something else, like "CENTER", "RIGHTBOTTOM", etc.

    Sooo....I changed some code in Chronometer:CreateAnchor to:

    	if self.db.profile.barposition.x and self.db.profile.barposition.y and self.db.profile.barposition.anchor then
    		f:ClearAllPoints()
    		f:SetPoint(self.db.profile.barposition.anchor, UIParent, self.db.profile.barposition.anchor, self.db.profile.barposition.x, 
    		 self.db.profile.barposition.y)
    	else
    		f:SetPoint("CENTER", UIParent, "CENTER", 0, 50)
    	end
    
    	f:SetScript("OnDragStart", function() this:StartMoving() end )
    	f:SetScript("OnDragStop",
    		function()
    			this:StopMovingOrSizing()
    			local p, t, v, x, y = this:GetPoint()
    			this.owner.db.profile.barposition.x = math.floor(x)
    			this.owner.db.profile.barposition.y = math.floor(y)
    			this.owner.db.profile.barposition.anchor = v
        end)


    Basically saving and reusing the anchor point.

    Being new to LUA, there might be a better way - but this seems to work for me.


    Good catch. The reference point for all frames used to be the top left corner but now has changed to be "relative to the nearest corner" so adjusting UI scale will not affect it.
    I found this on the UI technical change Blue posts: "Frame positions are saved relative to the nearest corner rather than the upper left corner, so that they don't move when changing resolution and screen aspect ratio."
    Andryk's fix works perfectly!
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Doggabone »

    [2007/05/25 02:50:29-594-x1]: AceOO-2.0-25921 (Ace2):633: FuBarPlugin-2.0: FuBarPlugin-2.0 requires Dewdrop-2.0.
    Ace2\AceLibrary\AceLibrary.lua:100: in function `error'
    FuBarPlugin-2.0-34599 (Prat):885: in function `OnInstanceInit'
    AceOO-2.0-25921 (Ace2):633: in function `init'
    AceAddon-2.0-36325 (Ace2):721: in function `init'
    AceOO-2.0-25921 (Ace2):469: in function <Interface\AddOns\Ace2\AceOO-2.0\AceOO-2.0.lua:442>
    (tail call): ?:
    Prat\extras\PratFu.lua:147: in main chunk

    ---


    And it's chum ...

    [2007/05/25 02:50:29-594-x1]: Prat\extras\PratWaterfall.lua:35: Cannot find a library instance of Dewdrop-2.0.
    Ace2\AceLibrary\AceLibrary.lua:470: in function `AceLibrary'
    Prat\extras\PratWaterfall.lua:35: in main chunk

    ---


    Prat seems to be working, although I can't load it onto the FuBar.

    Deleting ## LoadWith: Ace2 and ## LoadManagers: Ace2 from the .toc eliminated the errors and Prat appeared on the bar. I didn't notice that any other AddOns had issues.



    I too am getting this error. Does anyone know what is causing this? I know it's clearing saying it can't find the dewdrop libraries but the solution should not be to download dewdrop-2.0. This is an ACE mod so everything should be includeded in Ace-2.0.

    **I've reverted back to an older version and I don't have any problems at all.
    Posted in: General AddOns
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    posted a message on AGUF version r36399.1001 = no status text width
    so why remove functionality that was already implemented and working? Especially if the auto-sizing isn't working...no matter who's at fault.
    Posted in: Unit Frames
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    posted a message on AGUF version r36399.1001 = no status text width
    I just updated to what I believe is the latest version, r36399.1001, and I can no longer set the width of the health text, mana text, etc...
    Was this removed or do I have a mod conflict?
    Posted in: Unit Frames
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    posted a message on AG_UF not showing PVP status
    I'm using yaABF at the moment. I originally had ABF which didn't show it either. I know where it's supposed to be, but it simply isn't there. Any other mods known to clash with AG_UF?

    Current Mods:
    AG_UF
    Bartender3
    Prat
    Skinner
    ClosetGnome
    Posted in: Unit Frames
  • 0

    posted a message on AG_UF not showing PVP status
    I'm new to AG_UF but i've spent some time looking through all the options and .lua files. I've been able to tweak fonts and sizes and get everything the way i like it, except for a PVP status indicator. I really don't want to switch mods because everything else is great, but not being able to see when i turn PVP is a show stopper. Any ideas?

    **UPDATE**
    Please delete this post. I found the setting and i must be way more tired than i thought. it's kind of obvious...
    Global Settings > show pvp icons
    Posted in: Unit Frames
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