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    posted a message on BigWigs
    Quote from Ammo
    If you are Broadcasting your own messages are bossblocked. So you won't see your broadcasts. They do work however. Ask a teammate without bigwigs if they saw em


    I love BigWigs but like Zidomo, I'm also bothered with the removal of option to disable bossblock. I simply want to see what I am broadcasting (and what others are broadcasting for that matter), I don't want anything blocked.

    Now imagine a raid with 5 ppl using BigWigs and having broadcast turned on by mistake. Other 20 ppl don't have BigWigs and see 5x spam of same stuff and they start to complain about the spam. 5 ppl with BigWigs say "Spam? What spam? I don't see anything."

    I would kindly ask the developers to make an option to allow us to choose if we want bossblock active or not.

    If developers will refuse that, Zidomo you still have this option, that I'm using atm: Go to BossBlock.lua and delete those lines:

    if type(text) ~= "string" then return end
    if fnd(text, "%*%*%*") then return true end
    
    Posted in: Raid AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Chat Log option always resets to not-ticked with each login.
    Is there anything I can do about it to have it permanently ticked? I removed all WTF files and nothing helped.
    Posted in: General AddOns
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    posted a message on Grid
    Quote from brotherhobbes »

    I think if you make a group like this:
    [2] = {
    isPetGroup = true,
    groupFilter = "HUNTER",
    filterOnPet = true,
    },
    that it would only show hunter pets then, usually groupFilter = "WARLOCK,HUNTER"


    Any chance to implement that as an option in game? If I change the code for myself it gets overwritten by WAU with each Grid update.

    Thank you for your time. :)
    Posted in: Grid & Grid2
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    posted a message on Grid
    Is there any way to make Grid show only hunter pets and ignoring others?

    Thank you for your time. :)
    Posted in: Grid & Grid2
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    posted a message on Recount
    My test showed RoS properly (naming it ofc Essence of Anger).

    I'm asking again if there is any chance to make Maxfights parameter optional so those that don't have memory problems can increase it to bigger number to be able to analyze more boss attempts when learning new bosses.

    Thank you for your time. :)
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia »

    @solari: Maybe, storing fights is very memory intensive actually, especially if they are 10 minute boss fights. I'm actually tempted to turn the default down to 3 fights because many people never ever even use that feature. But lets see if I can make this without people racking up massive memory without knowing it by setting the number of stored fights very high.


    Since Overall Data is storing all combats regardless of MaxFights parameter, I assumed that this parameter only defines display list size for choosing combats which you prefer to analyze. I completely agree that it's inappropriate to increase memory hogging by increasing some default option.
    However for people that don't have memory problems, optional increase of this number could come really handy. :)
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia »

    @soltari: I've added a toggle to the config window that allows you to restict fights that are retained to those that had a boss mob (lvl -1) in it. Hope that helps for now. I'll look at a possibility for a slider later.


    I've tested this thoroughly yesterday and it works perfectly. :) Thank you very much for adding it.

    I have one more wish. Can you increase parameter MaxFights=5 to something larger like 30? Since older combats are already counted in Overall Data, it would be great to choose from more then last 5 combats/bosses.

    Thank you for your time.
    Posted in: General AddOns
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    posted a message on Recount
    Is there any way to change the setting MaxFights=5 in Recount.lua inside the game instead of editing lua file manually after each REV update? I often want to check performance on boss fights after raid and the default list with 5 last combats usually isn't enough.

    I would be grateful if you'd implement option to change this in the game or make a special list of combats where non-boss combats would be filtered out.

    Thank you for your time. :)
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Jerry »

    Fixed in r58708.


    Thanks. Works perfect now. :)

    Also, is there any way to implement limit number of pets? I use fixed size Grid 5x5 for raid members + 5 pets now with new Grid. If more then 5 pets are in raid, Grid automatically expands and I don't like that, since it doesn't fit my UI anymore.

    Thank you. :)
    Posted in: Grid & Grid2
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    posted a message on Grid
    I like Grid with pets, but after merger, it shows me dead ppl as out of range with faded Frame Alpha even if they didn't release spirit.

    This makes fast ressurecting of the raid on larger area (Archimonde after wipe) extremely annoying. I've tried changing all possible settings for hours, including fresh Grid with removed Lua file. No change.

    Any idea how to fix this?
    Posted in: Grid & Grid2
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    posted a message on Assessment - Official Thread
    Quote from gedgold »

    Quote from pqee »

    Just wanted to add my vote for options for breaking down healing done. Like who did playerx heal and for how much, who was tankx healed by etc...

    soltari had some good suggestions in THIS thread.

    I'd like to bump this. My guild is working on Vashj atm, and taking note on damage dealt to each target is a big help. Does anyone know how to do it with assessment? This addon is really great and is missing only very few things to be perfect.



    I'd like to bump this again by myself.

    This is definitely the best play evaluation addon and I'd really be glad if you could add those Display Sets:

    - list of ppl who got the most healing (healing taken)
    - list of ppl who did this person heal (healing breakdown)
    - list of ppl who was this person healed by (healing info)
    - list of ppl who did damage to this target (damage to target)
    - list of mobs who did this person damage (damage breakdown)

    I tried to add them myself, but I couldn't figure it out how.
    I would appreciate if anyone could add them or tell, if this is possible at all. :)

    Thank you. :D
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from voona »

    Is there a possibility to view who healed whom and who dealt damage to who? Like Recount has.


    Someone suggested something similar before i think:

    Quote from nols »

    I've been trying to create a new display set, and i got the basics under control. However i'm stuck on creating a details view.

    I've added a new display set that shows HealingTaken. Now i want a details view, that shows who healed me for how much. The other details views use the list type 'EnumerateData' but that shows up empty on my screen. Ive tried changing it to 'HealersList' but this shows the complete healing done, instead the healing done on me. Can anyone tell me how i should configure this? Thanks in advance!

    Edit: I fiddled with List Data Tag, and when i set it to 'healingDone,[WindowParameter(1)],healDetails' it shows me some healing spells, but the values seem off? When i change it to 'healingTaken,[WindowParameter(1)],healDetails' i see better results, but id rather see it per person instead of per spell.




    I love this addon and would really appreciate if developer or anyone authorized could add new display sets that would give such data:

    - list of ppl who got the most healing (healing taken)
    - list of ppl who did this person heal (healing breakdown)
    - list of ppl who was this person healed by (healing info)
    - list of ppl who did damage to this target (damage to target)
    - list of mobs who did this person damage (damage breakdown)

    This would greatly improve finding out, if people are following their dps/healing assignments on delicate fights.

    Thank you for your time.
    Posted in: General AddOns
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    posted a message on BigWigs - Serpentshrine Cavern
    It works, thank you very much. :)
    Posted in: Raid AddOns
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    posted a message on BigWigs - Serpentshrine Cavern
    Yes, that works. But not all of our raid members are using Grid and solution with raid warning clearly stating the name of person that is currently holding the tainted core would be gr8, if anyone knows how to implement this (same thing that DBM has).
    Posted in: Raid AddOns
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    posted a message on BigWigs - Serpentshrine Cavern
    Is there any way to implement an option which will do raid warnings with info who is the current holder of the tainted core on Vashj? BigWigs warns who looted the core but not the current holder when core is passed to another player.

    I have to switch to DBM when on Vashj fight because of that option. People sometimes use macro for passing the core when they aren't in range or line of sight to the person that they are targeting so DBM warns which player successfully caught the core (if that player actually caught it) so the core doesn't get lost until the new one is looted.

    Thank you.
    Posted in: Raid AddOns
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