lol , i had checked wich addons work and if u learnt to read properly rather than just make sarcastic comments you would know that I was actually asking the authors if there was any expected releases .....
Are any working yet and if not is anyone working on / got an expected release for one......
I have removed the dragons with this macro " /run MainMenuBarLeftEndCap:Hide(); MainMenuBarRightEndCap:Hide() "
But would be nice to have a proper action bar mod like Bongos3 or Bartender
Trying to find a way to turn off the glowing effect around the edge of the unit frames when for example i get or give a debuff to a target , for example If i duel a freind and fear him i get a blue glow around his frame like in the picture below :
After alot of searching I have decided to post , I have used pitbull for along time now and it's great but recently I wanted to try and change the Highlight colour from yellow to something else but I can find no mention of it in the options.
I am assumign that this line is what determines the yellow glow for mouse over / selected highlight colour
Been usign oRA2 for ages now and noticed recently the Set Player Target function seems to not work.
If it was in a random group i would just set the Maintanks myslef by selecting there unit frame and just clicking in the SetPlayer slots so i could see the PlayerTarget ora2 frames,
But it appears to not work now when in a group but does work in a raid is this a known issue (Im using the latest version)
0
0
I have removed the dragons with this macro " /run MainMenuBarLeftEndCap:Hide(); MainMenuBarRightEndCap:Hide() "
But would be nice to have a proper action bar mod like Bongos3 or Bartender
0
Trying to find a way to turn off the glowing effect around the edge of the unit frames when for example i get or give a debuff to a target , for example If i duel a freind and fear him i get a blue glow around his frame like in the picture below :
Any suggestions would be appriciated..
0
{
name = "Borntrue",
pbRevision = 70475,
bars = {
blankSpace = {
deficit = false,
hidden = true,
position = 7,
reverse = false,
side = "center"
},
castBar = {
deficit = false,
hidden = false,
position = 8,
reverse = false,
side = "center"
},
druidManaBar = {
deficit = false,
height = 1,
hidden = false,
position = 3,
reverse = false,
side = "center"
},
expBar = {
deficit = false,
hidden = false,
position = 4,
reverse = false,
side = "center"
},
fullBar = {
deficit = false,
hidden = false,
position = 10,
reverse = false,
side = "center"
},
healthBar = {
deficit = false,
height = 3,
hidden = false,
position = 2,
reverse = false,
side = "center"
},
portrait = {
deficit = false,
hidden = false,
position = 1,
reverse = false,
side = "left"
},
powerBar = {
deficit = false,
height = 1,
hidden = false,
position = 9,
reverse = false,
side = "center"
},
repBar = {
deficit = false,
hidden = false,
position = 5,
reverse = false,
side = "center"
},
threatBar = {
deficit = false,
hidden = false,
position = 6,
reverse = false,
side = "center"
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
readyCheckIcon = {
position = "frame-edgebottomright"
},
restIcon = {
position = "frame-edgebottomleft"
},
totemTimersFrame = {
position = "frame-outtopleft"
},
voiceIcon = {
position = "frame-edgetopright"
}
},
texts = {
combatText = {
position = "healthBar-left"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
DruidMana = {
custom = "[~IsMana ? FractionalDruidMP]",
position = "druidManaBar-right",
style = "Absolute",
styleType = "druidMana"
},
Health = {
custom = "[Status or PercentHP:Percent]",
position = "healthBar-right",
style = "Percent",
styleType = "health"
},
Health2 = {
custom = "[Status or FractionalHP(known=true):Short or PercentHP:Percent]",
position = "fullBar-right",
size = 0.8,
style = "Absolute Short",
styleType = "health"
},
MANA = {
custom = "[if HasMP then FractionalMP]",
position = "fullBar-left",
size = 0.85,
style = "Absolute",
styleType = "power"
}
}
}
---------------------------------------------------------------------------------------------------
Target Frame:
{
name = "Borntrue Target",
pbRevision = 70475,
bars = {
blankSpace = {
deficit = false,
hidden = true,
position = 7,
reverse = false,
side = "center"
},
castBar = {
deficit = false,
hidden = false,
position = 8,
reverse = false,
side = "center"
},
druidManaBar = {
deficit = false,
height = 1,
hidden = false,
position = 3,
reverse = false,
side = "center"
},
expBar = {
deficit = false,
hidden = false,
position = 4,
reverse = false,
side = "center"
},
fullBar = {
deficit = false,
hidden = false,
position = 10,
reverse = false,
side = "center"
},
healthBar = {
deficit = false,
height = 3,
hidden = false,
position = 2,
reverse = false,
side = "center"
},
portrait = {
deficit = false,
hidden = false,
position = 1,
reverse = false,
side = "left"
},
powerBar = {
deficit = false,
height = 1,
hidden = false,
position = 9,
reverse = false,
side = "center"
},
repBar = {
deficit = false,
hidden = false,
position = 5,
reverse = false,
side = "center"
},
threatBar = {
deficit = false,
hidden = false,
position = 6,
reverse = false,
side = "center"
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
readyCheckIcon = {
position = "frame-edgebottomright"
},
restIcon = {
position = "frame-edgebottomleft"
},
totemTimersFrame = {
position = "frame-outtopleft"
},
voiceIcon = {
position = "frame-edgetopright"
}
},
texts = {
Class = {
custom = "[Classification] [Level:DifficultyColor] [(if (IsPlayer or (IsEnemy and not IsPet)) then Class):ClassColor] [DruidForm:Paren] [SmartRace]",
position = "fullBar-center",
size = 0.8,
style = "Standard",
styleType = "class"
},
combatText = {
position = "healthBar-left"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
DruidMana = {
custom = "[~IsMana ? FractionalDruidMP]",
position = "druidManaBar-right",
style = "Absolute",
styleType = "druidMana"
},
Health = {
custom = "[Status or PercentHP:Percent]",
position = "healthBar-right",
style = "Percent",
styleType = "health"
},
Health2 = {
custom = "[HP:VeryShort]",
position = "fullBar-right",
size = 0.8,
style = "Mini",
styleType = "health"
},
Name = {
custom = "[Name] [(AFK or DND):Angle]",
position = "fullBar-left",
size = 0.85,
style = "Standard",
styleType = "name"
}
}
}
---------------------------------------------------------------------------------------------------
Target of Target:
{
name = "Borntrue ToT",
pbRevision = 70475,
bars = {
blankSpace = {
deficit = false,
hidden = true,
position = 8,
reverse = false,
side = "center"
},
castBar = {
deficit = false,
hidden = false,
position = 9,
reverse = false,
side = "center"
},
druidManaBar = {
deficit = false,
height = 1,
hidden = false,
position = 4,
reverse = false,
side = "center"
},
expBar = {
deficit = false,
hidden = false,
position = 5,
reverse = false,
side = "center"
},
fullBar = {
deficit = false,
height = 5,
hidden = false,
position = 10,
reverse = false,
side = "center"
},
healthBar = {
deficit = false,
height = 3,
hidden = false,
position = 2,
reverse = false,
side = "center"
},
portrait = {
deficit = false,
hidden = false,
position = 1,
reverse = false,
side = "left"
},
powerBar = {
deficit = false,
height = 4,
hidden = false,
position = 3,
reverse = false,
side = "center"
},
repBar = {
deficit = false,
hidden = false,
position = 6,
reverse = false,
side = "center"
},
threatBar = {
deficit = false,
hidden = false,
position = 7,
reverse = false,
side = "center"
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
readyCheckIcon = {
position = "frame-edgebottomright"
},
restIcon = {
position = "frame-edgebottomleft"
},
totemTimersFrame = {
position = "frame-outtopleft"
},
voiceIcon = {
position = "frame-edgetopright"
}
},
texts = {
combatText = {
position = "frame-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
DruidMana = {
custom = "[~IsMana ? FractionalDruidMP]",
position = "druidManaBar-right",
style = "Absolute",
styleType = "druidMana"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Health = {
custom = "[Name] [(AFK or DND):Angle (Status or PercentHP:Percent)]",
position = "fullBar-center",
styleType = "health"
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
},
Threat = {
custom = "[Threat]/[MaxThreat]",
position = "threatBar-right",
style = "Absolute Short",
styleType = "threat"
}
}
}
---------------------------------------------------------------------------------------------------
Focus :
{
name = "Borntrue Focus",
pbRevision = 70475,
bars = {
blankSpace = {
deficit = false,
hidden = true,
position = 8,
reverse = false,
side = "center"
},
castBar = {
deficit = false,
hidden = false,
position = 9,
reverse = false,
side = "center"
},
druidManaBar = {
deficit = false,
height = 1,
hidden = false,
position = 4,
reverse = false,
side = "center"
},
expBar = {
deficit = false,
hidden = false,
position = 5,
reverse = false,
side = "center"
},
fullBar = {
deficit = false,
height = 5,
hidden = false,
position = 10,
reverse = false,
side = "center"
},
healthBar = {
deficit = false,
height = 5,
hidden = false,
position = 2,
reverse = false,
side = "center"
},
portrait = {
deficit = false,
hidden = false,
position = 1,
reverse = false,
side = "left"
},
powerBar = {
deficit = false,
height = 4,
hidden = false,
position = 3,
reverse = false,
side = "center"
},
repBar = {
deficit = false,
hidden = false,
position = 6,
reverse = false,
side = "center"
},
threatBar = {
deficit = false,
hidden = false,
position = 7,
reverse = false,
side = "center"
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
readyCheckIcon = {
position = "frame-edgebottomright"
},
restIcon = {
position = "frame-edgebottomleft"
},
totemTimersFrame = {
position = "frame-outtopleft"
},
voiceIcon = {
position = "frame-edgetopright"
}
},
texts = {
combatText = {
position = "frame-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
DruidMana = {
custom = "[~IsMana ? FractionalDruidMP]",
position = "druidManaBar-right",
style = "Absolute",
styleType = "druidMana"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Name = {
custom = "[Name] [(AFK or DND):Angle]",
position = "fullBar-center",
size = 0.85,
style = "Standard",
styleType = "name"
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
}
}
}
U will need to use the Pitbull_Fullbar module aswell to get the same results.
Screenshot showing Player , Target , Target of Target and Focus
0
I am assumign that this line is what determines the yellow glow for mouse over / selected highlight colour
" highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") "
But im unclear as to how i could change this, I made a .tga file with a different colour glow effect and changed the line to,
highlight:SetTexture("Interface\\TestFolder\\newglow.tga")
but this had no effect it did not even remove the yellow glow so i assume that this line is not what determines the colour / texture of the glow.
So if anybody can help would be appriciated.
0
Been usign oRA2 for ages now and noticed recently the Set Player Target function seems to not work.
If it was in a random group i would just set the Maintanks myslef by selecting there unit frame and just clicking in the SetPlayer slots so i could see the PlayerTarget ora2 frames,
But it appears to not work now when in a group but does work in a raid is this a known issue (Im using the latest version)