• 0

    posted a message on Fubar - Rock Configuration Question
    Brings up some very valid points there. A function that allows the users to select what setup mode is preferred perhaps. So that people that want to use rock, can use it and others can select to use the default one. However this might become a rather heavy memory user to make
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar 3.0 = Memorykiller?!
    Dunno if it hogs alot of memory or not. Don't notice much difference in that window. My top 3 memory hoggers (this during raids) are still Ace2, atlasloot and one more mod that i forgot but its not fubar. (fairly sure it was my bagmod infact)
    At most i use around 31mb and that is if i don't give a hoot about doing garbage collection every now and then and cleaning up Violation.

    I can't say i like the config menu on Fubar 3.0 much but hopefully it will get a more familiar and simpler ui as time goes. As it is now however, it has enabled me to remove niagara/waterfall as standalone mod configuration panels so less memory to use there (not that it was alot to begin with)
    Posted in: FuBar AddOns
  • 0

    posted a message on Fubar - Rock Configuration Question
    Quote from OrionShock »

    malcite

    Rock Configure =/= Rock

    Rock is a Core Framework that Fubar, Pit Bull, Cow Tip and Cartographer are not built upon, similar to how they where built on Ace2
    What framework it is built upon is of little importance as long as it doesnt change 2 important things: 1 the usability and 2 the performance, well the latter would have to result in a better performance in that case. But the usability still isn't good though but the performance i have heard is better.
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar 3.0
    Quote from Seerah »

    How so? I'm using both perfectly fine. CK (I'm assuming) even tested them against eachother, since they're both his mods and both use the Rock framework now.
    Well i couldn't get mine to work. It seems the version i downloaded using WAU didn't have that rock config setting thingy built in it so it wouldn't even load the mod.
    /cowtip didn't work either.
    Posted in: FuBar AddOns
  • 0

    posted a message on Fubar - Rock Configuration Question
    Quote from JaedxRapture »

    Well that's interesting. People took a fanboi liking to Ace for stupid reasons and now they hate Rock for similar stupid reasons.

    I can tell you don't know what Rock is. All you know of it is that it's not placed a button on your screen that may look ugly. Not the best thing for addons to go around doing but the core Rock library isn't a bad library for it.

    Anything you know or feel about Rock, forget it and drop it. Unless you plan to develop addons on a framework you don't need to know it even exists. Just concern yourselves with the state of the addons themselves. The button is planned to be removed soon so all the ugliness you've seen will go away.
    But it does affect the mods themselves. For everyone that uses Fubar, it pretty much changes their entire ui.
    And what is the purpose of rock anyway, to phase out niagara/waterfall?
    If it is, i find it odd that you would go through so much for something that clearly worked.

    But rock has potential, but i would say that you need to invest alot of time on making it more usefriendly (bigger buttons, better tooltip, better explanations of the individual settings) So if you wish to put time and effort into that you got my vote, but as it is. the old waterfall/niagara and fubar 2.0 are the better ones no matter (and i quote from this forum) how "cluncky" it is
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar 3.0
    CowTip does NOT work with Fubar 3.0
    and im reverting. I prefer to have Fubar config somewhat separate to my other mods.

    Meaning i want a menu to config fubar and i want a menu where i can config the mods located on fubar. Not 1 menu for everything.

    Niagara/waterfall was essentially the best combo i know.
    As for old dropdown menus being 'clunky', well although im not against change, its a bit about doing it gradually. This way rock can actually be released and actually be at an even more improved state than how it was released now.

    Right now i was a bit caught of guard with rock config and honestly didnt like it, but make it a more progressional release (smaller steps) towards what you have in mind with rock and what the old fubar was and it could be a great hit.
    Posted in: FuBar AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Sevus »

    also, when you disable any of the modules in game they become LoD as far as i can tell, so they are not getting loaded into memory anyway. Well, they are LoD according to ACP. Am I correct in thinking that they do not get loaded into memory?
    If they are disabled from the addons menu they are not LoD, they are then completely disabled for the character which has it disabled, but if its enabled for the character but keeps itself shut of while actually playing then i assume its saves and abundance of memory (meaning you don't really notice if its disabled form addon menu or not until its actually used) I do however believe that some memory is used for it because the game itself knows its enabled and has to know what to do if the player suddenly activate it.
    Its like spies in a movie. They can be sleeper agents who only goes into action if the need is there. When they aren't active they are just staying on standby just doing what it does best, sleep.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Seerah »

    Quote from malcite »

    1. drag'n drop bars
    2. test bars (so we don't have to cast a spell to move the bars all the times)
    3. I see some function where you can move the text individually from the bar (thats a guess from what i read on the config) Adding a button that locks text and bar together
    4. another nice feature that might be nice to have is a frame that can go around the entire bar setup (i saw something about frames there, but guessed that was for each individual bar)
    5. I'd recommend taking a look at how the save/load function to wardrobe2 is made, make a profile setting that is something like that rather than the one existing (which refers to class spesific etc but rather confusing despite how many mods are using it)
    6. A tutorial (with images!) might be handy if you decide that changing some of these are to hard.:)

    1. Unlock the bar and you get a dummy bar which you can drag anywhere on your screen
    2. see #1 ;)
    3. I think that was just about latency or something - if you want the numbers in the bar or just outside of it...
    4. Do you mean like a background behind the castbar, buff bars, etc? Just use an eePanel, imo. I have my bars all split up over the screen and don't even use the target/focus buff bars
    5. The profile system in Quartz is the standard Ace2 profile system.
    6. Here's the wiki if you haven't seen it yet: http://www.wowace.com/wiki/Quartz

    Ok, well that answered most of my questions, as for the tutorial, well yes i have checked the wiki, but although it explains all the bars and such it doesnt give any decent description for the config menu itself (which is the tricky part) It justs shows what the different bars do but not all the sub configurations. (which is where the problem is)
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    I really like quartz too.

    As a casting module it covers pretty much every aspect i can think of (and being a endgame raider that is alot) I especially love the Litestep skin on it, its the best looking skin i've seen in a long time
    The only thing i can see as an improvement on it is, simplifying it.

    As it is now its very complex for the newbie, and without a proper guide as to how to set it up or any decent help info as to what all the adjustments do this mod is very bad.

    Some suggestions i got in mind arent that hard:

    1. drag'n drop bars
    2. test bars (so we don't have to cast a spell to move the bars all the times)
    3. I see some function where you can move the text individually from the bar (thats a guess from what i read on the config) Adding a button that locks text and bar together
    4. another nice feature that might be nice to have is a frame that can go around the entire bar setup (i saw something about frames there, but guessed that was for each individual bar)
    5. I'd recommend taking a look at how the save/load function to wardrobe2 is made, make a profile setting that is something like that rather than the one existing (which refers to class spesific etc but rather confusing despite how many mods are using it)
    6. A tutorial (with images!) might be handy if you decide that changing some of these are to hard.:)

    Now, dont take it the wrong way just cause im pointing at these things though. I do love the mod, but i just don't understand it. This i think will improve it greatly in usability and thus on the amount of people who will want to use it :)
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Im wondering how i turn of the counting settings on prat. Im sure its there somewhere but i cant seem to find it.
    in case i have made a poor explanation ill show you an example of what i mean:

    Player1 36: hey
    player2 37: hello
    NPC: Selling apples, get ur apples here
    Player1 39: think im gonna get some apples
    Player 2 40: ok, get me one too.

    the highlighted text in red is the problem and as you see it also counts npc's into this counting issue. plz heeeelp, i think this mod has a good potential to be a great one (work on the tooltips for the various settings and it will be much better :) )
    Posted in: General AddOns
  • To post a comment, please or register a new account.