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    posted a message on Updated title: bring back the dropdowns!
    You idiots cry too much. I dont spend hours every day looking at this forum, and I dont plan to. If you know how my problem can get solved point me in the right direction instead of acting like pricks. Also this thread is no longer necessary now that I know of jira. Bite me.
    Posted in: FuBar AddOns
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    posted a message on Updated title: bring back the dropdowns!
    Updates aren't going to be made to that version anymore. Eventually (tuesday) it could break with the patch and someone else will have to fix it. Getting changes made in the new version or alongside the new version (seperate addon) are the only options.
    Posted in: FuBar AddOns
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    posted a message on Pitbull 2.0 Fubar Icon (new plugin request)
    Could someone create this as a seperate plugin? Apparently rock doesn't have the ability to do dropdowns and I would definately like the ability to use dropdowns to make minor changes every once in a while.
    Posted in: Unit Frames
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    posted a message on Updated title: bring back the dropdowns!
    Quote from moonwitch »

    He actually sighed, just like I am doing, because we've got about 50 of these posts in several threads all over the forums


    This is when you realize you may have made a mistake. Dont tell the users that they are wrong, give them options. Downgrading isn't a real option and you know it.
    Posted in: FuBar AddOns
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    posted a message on Fubar - Rock Configuration Question
    Quote from Broliant »

    I would very much prefer it if the old right-click menus for configuring addons could be added to Rock and then leave the choice to users which route to use much as the Ace/Ace2 system had menus by default and then you could use DeuceCommander or Waterfall as per your preference.

    The Rock config window is ugly (trivial but sets a poor impression) although functional but it makes the config process slower. For an example, if you started with an empty FuBar panel and wanted to select 10 new plugins to display on it, via the old Ace2 drop-down menu, you'd simply open the menu and then "tick-click" the ten plugins you wanted to be displayed.

    Now, we have the Rock window, you locate the panel drop-down for selecting a plugin but now each time I select a plugin, the drop-down closes meaning it needs to be reopened and (assuming not all options fit in the space of the drop-down) re-scrolled to reach the same list point before continuing. Essentially, it's harder to use by a small but noticeable margin.



    qft
    Posted in: FuBar AddOns
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    posted a message on Updated title: bring back the dropdowns!
    OR if rock is some fundamental change that it cant be "disabled" why dont you just add a dropdown option that simulates how it used to work? All the fubar plugins still have working dropdowns, why is it so hard to add another?

    I dont need a place to see all the options at once. When I change something it is usually a tweak to just one of the plugins. I dont like scrolling through my list of ~30 fubar plugins just to find the one I want to change. Dont sigh just because someone's opinion doesn't match your own.
    Posted in: FuBar AddOns
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    posted a message on FuBar 3.0
    Quote from Aldamar »

    Tnks a lot I love Rock but....

    Where is my pitbull button on the fu gone???


    Seconded, I want the button back. The menus were faster to navigate than Rock is.
    Posted in: FuBar AddOns
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    posted a message on Updated title: bring back the dropdowns!
    I dont like this rock config window. Some menu items that expand will toggle every time you click it even though all I want to do is see the options for that item. This is very annoying to use.

    Why was the pitbull fubar icon removed when rock was added? There is no pitbull option to "unlock" everything on the rock config page. All in all i think this rock config window blows and you should not have released it so soon without adding the previous interface...

    edited for meaning... I couldn't care less about which library you use, I hate the config window.
    Posted in: FuBar AddOns
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    posted a message on Quick question about PerformanceFu and CPU profiling
    When I enabled it I had OK frame rate but once per second it would pause for 5-10 frames. For the rest of each second I was still getting 40+ fps :P Unfortunately this wasn't very playable.
    Posted in: FuBar AddOns
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    posted a message on WowAceUpdater 1.9.44+ Official Thread
    The crash was very annoying... I lived with it until today when I finally checked the forums and found this thread. Please find a way to always auto-update in the future.
    Posted in: Updaters
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    posted a message on DrDamage - Official Thread
    One other issue for ya... my attack hotkey is macroed so i dont accidentally turn it off. i have #showtooltip attack, but it doesn't display the drdamage info. anything else i have to do?
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Quote from Gagorian »

    Quote from morlais »

    bump, since my edit didn't do it. read post directly above this.


    I found the issue. For some reason mangle base energy cost was set to 40 (which I checked earlier, and it seemed alright cause I forgot about Ferocity). This caused the calculated energy cost with Ferocity to be 35. Update and it should be OK (revision >= 46819). Good job with noticing this issue.


    Awesome, its great that you're so responsive to issues like this. Thanks for keeping this mod so well maintained!
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    bump, since my edit didn't do it. read post directly above this.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Quote from Gagorian »

    Hmm. Both are calculated in the exact same way from the Avg Total value. Check that value and divide it with the energy cost.


    thats the problem, the DPE displayed by drdamage doesn't match the avg damage divided by energy cost. more later... in 6h or so i'll post some screenshots

    edit: hello, sorry it took me a bit longer to get back to you. I just got my idol of wild so my mangle is better DPE than shred, but the tooltip is still incorrect, as far as i can tell. here is the screenshot:

    http://bay01.imagebay.com/_upload/img/19/drdamage.jpg

    Mangle shows 22.6 DPE, but (792/40) is 19.8. shred is correctly showing 19.2 DPE... is there something that i'm missing here?

    another edit: my hit % in that image is so low because i was targetting an npc in honor hold, my hit vs lv 62 is 98.89%. dont think that matters
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    The druid forums tell me that shred is my best damage per energy attack in cat form, but drdamage says that my mangle is better. I think drdamage is incorrect, or I'm missing something but here is why:

    shred is 42 energy (with 2 talent points)
    mangle is 40 energy

    my shred avg damage is 800~ (calculated by drdamage)
    my mangle is 750~ (i'm not at home right now so i dont have the exact numbers)

    drdamage says that mangle's DPE is 20.5 (750/40 is actually 18.75) and shred's is 19 (correct calculation). Am I missing something here or is drdamage incorrect in mangle's calculation? Crit and hit are the same for both attacks. I can get screenshots later today if necessary.
    Posted in: General AddOns
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