1. Open core.lua in a text editor
2. Scroll all the way to the bottom
3. Replace the RaidBuffStatus:IsInBGQueue() function with
function RaidBuffStatus:IsInBGQueue()
for i = 1, GetMaxBattlefieldID() do
local status = GetBattlefieldStatus(i)
if status == "queued" then
return true
end
end
return false
end
or
function RaidBuffStatus:IsInBGQueue()
return #CURRENT_BATTLEFIELD_QUEUES>0 or #PREVIOUS_BATTLEFIELD_QUEUES>0
end
Either one will do.
thanks. Used the second one as a single line is easier than 10 lines :p
WoW v4.3 on getting invited to a raid got the following error:
Message: Interface\AddOns\RaidBuffStatus\Core.lua:5589: 'for' limit must be a number
Time: 11/29/11 17:04:48
Count: 1
Stack: (tail call): ?
Interface\AddOns\RaidBuffStatus\Core.lua:5589: in function `IsInBGQueue'
Interface\AddOns\RaidBuffStatus\Core.lua:5412: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[5]"]:4: in function <[string "safecall Dispatcher[5]"]:4>
[C]: ?
[string "safecall Dispatcher[5]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
I'll take a look into it after Blizzcon, but assuming it's as easy to implement as it looks, then sure.
Thanks. Much appreciated! I am hoping you can implement a text / tag system so that the empty bar can be used to fill. That will give an easy way to see what percent of a player HP are the shields.
Was wondering if a similar feature could be added to SUF? I use the unit frames, party and raid layouts and wouldn't mind a second bar showing the absorb as a % of total hp or some such option.
I understand you can turn on buffs and display these but the basic idea is to have a quick way of seeing who has mitigation shields and who doesn't so as to focus on someone quickly when the big bad AoE damage starts.
Installed Skinner (ver: b4.14545.3) yest after reading some posts on MMO-Champ and like the basic idea. Haven't explored more but keep getting this error and lots of them.
Message: Interface\AddOns\Skinner\UIElements1.lua:246: attempt to index local 'tabSF' (a nil value)
Time: 09/14/11 19:00:52
Count: 1
Stack: [C]: ?
Interface\AddOns\Skinner\UIElements1.lua:246: in function <Interface\AddOns\Skinner\UIElements1.lua:242>
(tail call): ?
[C]: in function `FCFTab_UpdateAlpha'
Interface\FrameXML\FloatingChatFrame.lua:1366: in function `FCF_StopAlertFlash'
[string "*:OnShow"]:6: in function <[string "*:OnShow"]:1>
[C]: in function `Show'
Interface\FrameXML\FloatingChatFrame.lua:776: in function `FCF_OpenTemporaryWindow'
Interface\AddOns\Skinner\UIElements1.lua:433: in function <Interface\AddOns\Skinner\UIElements1.lua:432>
(tail call): ?
Interface\FrameXML\FloatingChatFrame.lua:2578: in function <Interface\FrameXML\FloatingChatFrame.lua:2553>
Locals:
0
thanks. Used the second one as a single line is easier than 10 lines :p
0
Message: Interface\AddOns\RaidBuffStatus\Core.lua:5589: 'for' limit must be a number
Time: 11/29/11 17:04:48
Count: 1
Stack: (tail call): ?
Interface\AddOns\RaidBuffStatus\Core.lua:5589: in function `IsInBGQueue'
Interface\AddOns\RaidBuffStatus\Core.lua:5412: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[5]"]:4: in function <[string "safecall Dispatcher[5]"]:4>
[C]: ?
[string "safecall Dispatcher[5]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
0
Thanks. Much appreciated! I am hoping you can implement a text / tag system so that the empty bar can be used to fill. That will give an easy way to see what percent of a player HP are the shields.
0
Was wondering if a similar feature could be added to SUF? I use the unit frames, party and raid layouts and wouldn't mind a second bar showing the absorb as a % of total hp or some such option.
I understand you can turn on buffs and display these but the basic idea is to have a quick way of seeing who has mitigation shields and who doesn't so as to focus on someone quickly when the big bad AoE damage starts.
Thanks!
0
Hi, Any word when this fix will be published? Am hoping to enable my skinner soon :)
0
thanks much appreciate it!
0
Thanks! umm btw where do I get this version? Its not listed in the download Files tab nor Curse :confused:
0