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    posted a message on ExperienceFu and BagFu not working
    Quote from Orphis
    In order to make ExperienceFu (and others Fubar addons like DurabilityFu) work, I have edited the .toc file in the addon and changed the version from 20400 to 30000. Then it works fine with no other change at all.
    Tested and certified on my setup and a friends setup which is really different from mine.


    You shouldn't need to edit .toc files to make addons work. Just check the "Load Outdated Addons" options from the addons button on your character selection screen.
    Posted in: AddOn HELP!
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    posted a message on UI art rework - Let me know what you think
    This is super cool. Definitely keep going :D
    Posted in: General Chat
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    posted a message on Grid


    Thanks, don't know how I missed that ><
    Posted in: Grid & Grid2
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    posted a message on Grid
    Question: Is it currently possible to make grid display ready check status? (and if not, could this be added sometime? :) )
    Posted in: Grid & Grid2
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    posted a message on Bartender4 - Official Topic
    Just to add another vehicle issue- "passenger" vehicle slots in LWG don't show a possession bar, even though you need one in order to use the "leave" skill. I'm specifically thinking of the left and right positions in the Siege Tank here.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Aviana »

    ...
    in the next Numen release for patch 2.4...

    - the timers will use the api functions to determine the time left on your totems

    - You will be able to right click the affinity buttons (Earth,fire, etc...) to destroy that specific totem (of course there will be keybindings)

    - There will be enough cheese for the w(h)ine

    I don't know when this will be finished so don't ask for a release until 2.4 hits the live servers. This is mostly because I personally hate one thing beeing coded in twice for those 1% of the people who use addons on test realm.

    *edit*
    Blizzard killed the european test servers again and i can't log in. If this goes on I doubt there will be a finished version with the start of 2.4 ...


    Hey Aviana- thanks for all your hard work on this mod, it's been a lifesaver. Even just having the totem casting functions ready for 2.4 with nothing else would be awesome.

    If need a hand with testing on the PTR, let me know. :)
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Hey, thanks for including that in the update notes. Deleting the saved variables fixed the problem up nicely.

    A small request- could you add the option in to turn off the weapon buff button like you can for the Totemic Recall and Shields buttons? :)
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    The latest push of this mod appears broken, FYI. Earth and Water totems are completely unavailable, and using them from the spellbook pops up errors.
    Posted in: General AddOns
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    posted a message on Target Raid Icon
    Given that you can automatically set raid icons, this would essentially allow for automated healing or buffing in combat.
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Astaldo »

    They would have been right a few patches (and months ago).
    Taunt mechanics were changed some time ago to permanently equate the tank's threat with the one's that had aggro when the taunt occured.

    A bit lazy to go back reading patchnotes to tell you which patch exactly changed that.


    You're misunderstanding I think?

    Basically, a melee character won't pull aggro until they're at 110% of the threat of the person who currently has aggro. This is so aggro doesn't "bounce" backwards and forwards if people try to ride the threat line. (ranged characters get a 130% tolerance)

    Taunt will set you to 100% of that target's aggro, but there's speculation that the target you taunted won't return to you unless you make that 110% before taunt wears off.
    Posted in: Raid AddOns
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    posted a message on Raid Icon Kill Order
    You could either have them targetable or have the order customisable on the fly. I don't think you'd be able to do both.

    With a small amount of communication you could also automatically pick up the target info when the icon was set, assuming you were within targeting range.
    Posted in: Addon Ideas
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    posted a message on GridStatusHealingReduced
    Here's some sources for you:
    • Arcing Smash is from High King Maulgar of Gruul's Lair.
    • Mortal Strike is an arms warrior talent.
    • Bane of Infinity is an ability of the boss adds from the third boss of Heroic CoT: Durnholde.
    • Carrion Swarm is from Anatheron in CoT: Hyjal.
    You can remove the following from your mod:
    • Curse of Infinity has been renamed to Bane of Infinity and can be safely removed :)
    I can't find:
    • Curse of the Bleeding Hollow
    • Deathblow
    • Ebon Poison
    • Filet
    • Magma-Thrower's Curse

    I have a feeling that Touch of the Forgotten is an ability from Shade of Akama, but there's so little public information on the Black Temple that I can't verify that for you.
    Posted in: Unit Frames
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    posted a message on Grid
    Quote from hditano »

    Hello there guys.

    I'm not sure if my question fits on this thread, anyways, as you can see on the following Video..

    http://files.filefront.com/supremuswmv/;8455057;/fileinfo.html


    This paladin has Grid or something similar to it and i really love the way he has the bars vertically on each raid member.

    How can i do it?.

    Ty in advance.


    Just a note-
    it's generally considered polite to snap a screenshot of the video as well, as most people don't want to download a very large video just to help you identify a mod used in it :) Some of us have bandwidth limits. :)
    Posted in: Grid & Grid2
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    posted a message on Numen (a totem button addon) - Official Topic
    This is great and has almost everything you'd want now :) The only slightly irritating thing is that the destruction or Totemic Calling of totems doesn't reset the duration display ;)

    Really well done guys, and speedy, too :)
    Posted in: General AddOns
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    posted a message on SuicideKings, re-done
    Quote from Samasnier »

    Thanks. The bugfixes are a nice step, but having only one person among simultaneous raids as the master list person is a huge step backwards.


    Only an issue if you run multiple raids at the same time and you both down a boss at the same time. Otherwise you can pass back and forth. Having one master at a time is a good way to avoid having two people try to update the list at once. My experience with default SK is that it effectively works that way, too.
    Posted in: Addon Ideas
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