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    posted a message on BattleMap?
    Okay, I just realized that he's probably using Alpha Map. :(

    Is there any chance the battle-map feature of Alpha Map will ever be...Ace-ified? It would be a huge help in battlegrounds for a lot of people.
    Posted in: Addon Ideas
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    posted a message on BattleMap?
    I've been looking for a battlemap alternative for quite some time now. I want a mod that will trim the battlemap, only showing the necessary info, like the one in this image: http://img223.imageshack.us/img223/4938/locktu1.jpg. Does anyone know of a good Ace2 mod for this?
    Posted in: Addon Ideas
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    posted a message on Banks!
    I've begun using ArkInv. It's a very nice mod, and provides me with the bag alternative I've been looking for as well.
    Posted in: Addon Ideas
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    posted a message on Banks!
    I'm looking for a simple Ace2 addon that will show the contents of my bank from anywhere. Viewing alts' banks would be nice, but not required.

    I'd rather not use things like CharacterInfo, as they provide far more features than I want, and I'd like to keep my UI minimal on memory usage.

    Does anyone know of a mod that will just simply show me my bank from anywhere?
    Posted in: Addon Ideas
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    posted a message on Talented, a Talent template editor !
    Any chance of a better export? I'd like to be able to export the data not just as text, but as a URL to Blizzard's calculator, where people can view my talent tree.

    I'd also like to be able to send data without having the Prat module installed. I don't like Prat and I don't want to install it just for this feature.

    And it would also be nice to be able to cap talents. When spending talents in template mode, it'll go on forever. I can spend 3000 points if I wanted to, because it won't cap at 61.
    Posted in: General AddOns
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    posted a message on Bags
    I've been looking around for a decent Ace2 bag mod and haven't found one I liked. Baggins was nice, but overall, it lacked a lot of what I wanted. I tried OneBag, but that was a bit off as well.

    What I want is a bag mod that will replace my default bags. I want it to be a simple all-in-one bag mod that can be seperated by categories (that appear very similar to Baggins' categories), which can be handled in the following way..

    I don't care about auto organizing categories based on preset rules, but I'd like to be able to do a few things. First, while moving an item from one category to another while holding Ctrl (or some other specified button), the addon will remember that I placed that specific item there and will place all future stock of that item in that category automatically. I'd also like to be able to add modifiers to loot clicking. Basically, allow me to set it up so that Ctrl-clicking an item in the loot window sends the item (and all future stock) to Category 1, while Shift-clicking goes to Category 2, and normal clicking goes to the default bag category.

    Lastly, I'd also like ammo and keys to be shown, and within their own category.

    Now, I could consider doing this myself, but I'm not so sure. I'm completely new to addons, and I've never attempted to touch Ace2. And aside from that, I'm quite busy.

    If anyone would like to take on a project like this, it would be awesome. I'd imagine quite a few others wanting something like this as well.

    Edit: It would also be nice if the bags looked like Baggins or OneBag. I prefer the tooltip-border and the transluscent black background, as most of the rest of my UI was created around this design.
    Posted in: Addon Ideas
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    It would be nice to see a category feature in OneBag, like Baggins has, where it can auto-sort based on specified rules, or you can add specific items to specific categories.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Ironhand »

    One other problem I ran into in addition to the bug I described above is related to trading of items where multiple items/stacks are compressed into one slot. I really like having the option to show 10 stacks of conjured water as a single slot with "200" on it. However, when I actually want to trade these stacks out to someone with more than one at a time, I have to switch back to the non-compressed view. If I were to drag the "200" water icon into the trade window, one stack of 20 is placed in there, but I cannot drag it over there again to add a 2nd stack, since the icon is already greyed out. Would it be possible to improve this behaviour? I guess it would have to be something along the lines of a mechanism where the stack that gets shown as representing a number of compressed stacks gets swapped around with the next the moment this first stack is greyed out b/c it has been moved into a trade window. (if that makes sense)

    Arjen


    Seconded. What you should do is use a modifier. If you have, say, CTRL or Shift depressed while hovering over a combined item, it either opens up a small, secondary window with individual stacks, or splits the stack within the bag.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Enkai »

    Hey all,

    Just started using baggins today and am in love with it. I currently have it all set up to my liking but have 1 tiny issue. Its nothing big but just something that nags at me and that is sorting. I am looking to obviously still have the catagories within the bags, but I wish to manually sort (have the ability to move) items to where I want them within these categories. That is when i pick up a runecloth I want it to automatically go into my tradegoods section but when inside the tradegoods section i want the ability to move it around (hope that made some sense).

    Eg. I always have my hearthstone and my mount as the 1st two items in my bag. So in baggins I want to put them as items 1 and 2 in the "other" category. Is there currently anyway to "disable" the sorting to achieve this? Any help greatly appreciated and keep up the good work.


    Exactly what I described as a problem. I think if this, along with my other two suggestions was implemented, Baggins would be a near-perfect bag mod, and perhaps the best out there.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I just recently downloaded this addon and tried it out for a little bit. There are a few things about it that turned me away from it and I decided to post my suggestions here.

    One thing I didn't like about Baggins was that it had no option to replace default bags. I'd like to be able to use the Baggins bags as default, so when I click my bag icons (or my BagFu icon), the Baggins frames come up.

    I'd also like to be able to assign specific items to a bag or section simply be dragging them there. What I mean is allow users to drag items from one bag or section to another, and have the addon remember that drag, so all future items of the same exact type are automatically placed there as well.

    I'm not sure if this is a current feature or not, but I'd really like to be able to move items around within a specific bad/section as well. I like to re-arrange my things within the sections like I would be able to do with the default bags, but I couldn't seem to do that with Baggins..

    Other than these three things that really annoyed me, Baggins seems to be the best bag mod I've seen. I'd really love to see these three features implemented so I could use Baggins.
    Posted in: General AddOns
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    posted a message on MusicStream - Stream MP3 Music from your Computer in game.
    Well, I fixed the problem myself. But your music EXE thing needs fixing. It's adding 2 seconds to song times (I'm guessing that's intentional) and it's causing glitches. It needs to be set to remove 1 second from song times to prevent glitches (did a few manual changes to come up with the figure of 1 second).

    I've found another bug, and I won't even try to fix this one. I realize when you begin a song, the default in-game music stops itself. But if you enter a new area that has its own unique soundtrack, the in-game music will begin playing again, even while listening to a song. To stop the in-game music, you then have to stop the song and restart it. It would be nice if in-game music could be prevented during songplay, instead of just stopped at the beginning.
    Posted in: General AddOns
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    posted a message on MusicStream - Stream MP3 Music from your Computer in game.
    Any chance you could disable song fading/transitions? They're bugging and sometimes cause the song to start over just to fade itself out. Besides this, it would be nice to be able to disable them.
    Posted in: General AddOns
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