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    posted a message on Addon "homepages"
    Quote from Industrial »

    I think we should make a script with a list and put it on the homepage and forum main page. It would list all addons on the svn that didnt have a wiki page, and the authors be bugged about it with 10 popups when they log in to the forums, putting their lazy asses to shame ! ha-ha!

    Quote from Industrial »

    because I don't see the svn as a release platform.
    You guys obviously do.


    Well that doesnt make any sense. If its not a release platform why are we using wiki pages here at all? Go write up your description page on the addon site you do use as a release platform.
    Posted in: General Chat
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    posted a message on WoW - SLI - Quad core?
    Quote from FlareCDE »

    Also, as far as Aero goes, the few newer games I have that need the power are intelligent enough to disable Aero before loading.


    I wonder if WoW is?
    Posted in: General Chat
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    posted a message on Sandbox for DogTags (via LibDogTag)
    Quote from Ellipsis »

    And voila, a sandbox has been added to the DogTag help frame. Enjoy! :)


    I love you.
    Posted in: Addon Ideas
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    posted a message on WoW - SLI - Quad core?
    Quote from Moon Witch »

    If I replace one part, I'd need to get the rest too - so it's just easier to save up for the new parts, shove the thing together and hope I didn't mess up.


    Same problem here. I'm running a damned dinosaur.

    512 MB DDR1 100 mhz high-latency RAM.
    GeForce FX 5200.
    No PCIe, DDR2, SATA.
    Posted in: General Chat
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    posted a message on removing bar selector on default interface
    Quote from nedm »

    with more research i figured out that i have to modify the default mpq files to do this. Is it at all possible to just extract the portion that is the default ui and run it as an addon to make it modifiable? Or does the ui not run as an addon internally?


    No you don't. Nor are you allowed to.
    Posted in: Addon Ideas
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    posted a message on MiniMap and BGMap Pin by Class Color
    Quote from natan_j »

    That doesn't affect the minimap or bg map, just the main map, on which cartographer draws the blips by itself, from info gathered from other players in your guild or party(and maybe friends list). The blips on the bg map and minimap are drawn by the blizzard system, and as far as mods go, they are invisible. We can't tell how many there are, is there's even a single one being shown, their locations, etc. If you want a feature like this implemented, go convince Blizzard to add it here.


    Check again. Cartographer draws on that too.

    And I'm pretty sure you can see them. But even if you couldn't, the map reflects the main map. So adding your own buttons to overlay the BG map in correct places, and updating them to the proper unit position as the units move would give the illusion that it was changed, as they'd sit on top of the game's default blips.
    Posted in: Addon Ideas
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    posted a message on Addon "homepages"
    Quote from Funkydude »

    In my opinion authors would be grateful if you made wiki pages for the addons since most people just don't have the time or motivation to make one. Another alternative is to just use the files.wowace.com/addonname link, which probably isn't too helpful description wise. Most authors, though, will make a forum topic.


    I figured people didn't like that, having others do that kind of stuff and potentially doing it poorly. I would've contributed an assload of pages during all those long bored nights. :)
    Posted in: General Chat
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    posted a message on how do i return fields in a table?
    return custom.customone.show

    Read the PIL.
    Posted in: Lua Code Discussion
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    posted a message on 2 Articales....interesting reading.
    Quote from fred »

    http://blog.gameshadow.com/?newsletter=34
    "A Chinese partner involved with Blizzard?s new MMO project has let slip the details: it?s Starcraft Online."


    We've known about SCII for how long now?
    Posted in: General Chat
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    posted a message on MiniMap and BGMap Pin by Class Color
    Quote from Xinhuan »

    The minimap blips are internal though, and no addon can access them.


    Yep, as Tekkub said "It's a global change." You aren't going to be able to change them by class color. (You can recommend that at the suggestions forum though for Blizzard to implement.)
    Posted in: Addon Ideas
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    posted a message on MiniMap and BGMap Pin by Class Color
    Quote from Xinhuan »

    No. The colors cannot be changed dynamically. You can change them with a file outside the game by overriding the default one, but you cannot change them while WoW is running.


    The minimap has a method call :SetBlipTexture("path"), and the BG map... I don't even know how it displays the blips but I know they can be changed.
    Posted in: Addon Ideas
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    posted a message on Addon Preferences?
    Quote from Phanx »

    RockConfig itself isn't *that* bad, although I will agree that the Ace3 GUI is much nicer. My biggest complaint with RockConfig is how it's used by Rock addons. If I want to do a major overhaul of my PitBull setup, yeah, it's easier to open a big window and work from there. But when I just want to, say, enable class coloring for the power bar, I vastly preferred being able to open a unit-specific Dewdrop menu right off the frame. And Cartographer and FuBar don't need it at all -- they don't have enough options to make a dropdown menu interface unwieldy. If I just want to change the FuBar font size, or accidentally right-click on the bar instead of on the plugin I was aiming for, it's pretty irritating having a massive window pop up and cover 90% of my screen. :P


    /agree.
    Posted in: General Chat
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    posted a message on Simple AH Mod
    That price-per-piece is handled by Fence also, which does some nice work with the auction house UI.

    OP: The best way to sell is, go on during peak hours, search for the item you want to list, and find out its lowest current buyout. Then, list it at or slightly below that. During peak hours, especially on weekends, demand skyrockets, and you don't really have to worry about being undersold. I've never needed an AH price mod for simply selling things. It's really only necessary if you're looking to manipulate the market.
    Posted in: Addon Ideas
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    posted a message on Cooldown pulse
    I'm almost positive the frames for those text strings are named: ZoneTextFrame and SubZoneTextFrame. Also declared in the same file that you may want to move is: AutoFollowStatus.

    You can find a frame-mover addon to handle moving them by name, or use a code like:

    frame:ClearAllPoints()
    frame:SetPoint("ANCHORFROM", UIParent, "ANCHORTO", xOffset, yOffset)


    Where the possible anchors are:
    "TOP"
    "BOTTOM"
    "LEFT"
    "RIGHT"
    "CENTER"
    "TOPLEFT"
    "TOPRIGHT"
    "BOTTOMLEFT"
    "BOTTOMRIGHT"
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Another Savant ripoff. :) Came up with the idea for this a couple weeks ago. Just ran through it all on a level 1, and it looks pretty good. (Not as good as I'd hoped, as I imagined it on a widescreen.)

    OOC: http://i31.tinypic.com/kb4shg.jpg
    Combat: http://i28.tinypic.com/rk57qc.jpg

    As always, it's a WIP. I haven't even seen it on my main yet. It'll probably change quite a bit within the next few weeks.

    Comments?
    Posted in: General Chat
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