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    posted a message on lua table references
    Tables are stored as a reference. In a = {};b=a;, both a and b have the same table stored in them.

    skill[n].header = header Will set skill[n]["header"] to the table header. skill[n].header.expanded will set header["expanded"] to false.
    Posted in: Lua Code Discussion
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    posted a message on DND/AFK icons
    Slightly on topic: can custom icon paths be used? I'm sure somebody can come up with a nice fancy tag for both.

    Good idea by the way. I'd love to see this.
    Posted in: Addon Ideas
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    posted a message on Please no -Ace3- tag!
    Quote from Elsia »

    Picking a car by its brand's reputation is a flawed premise too, but there really is very little to control that. People choose and that's how it is. You don't like their choice or their way to getting to it, well, I think that's just life.


    You like the concept that Ace addons are a different brand than other addons, and are removed from other WoW addons in this respect? I don't like it. In fact, I don't even like having a user know Ace is there. It's not something they really need to care about.

    I think that's what you've failed to see though. Tagging addons as Ace3 or Ace2 brands them in this way, and removes them from "normal" addons in the eyes of the people who know no better.
    Posted in: General Chat
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    posted a message on Please no -Ace3- tag!
    Quote from Industrial »

    the user doesnt want to know if you don't tell what it even is.


    Out of sight, out of mind. The simplest trick doesn't just work with 2 year olds.
    Posted in: General Chat
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    posted a message on Ok i'm back, need 2 addons :P
    RatingBuster will do the first thing you want, and a little more. Real nice for getting the stats of an item at-a-glance, comparing items easily (adds a direct comparison to your current equip on tips), and breaking ratings.

    But what are you talking about, with a raid addon for bosses? You recommended one yourself, why can't you use it? (If the case is you simply don't like it, try BigWigs.)
    Posted in: General Chat
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    posted a message on oUF out of game config?
    Quote from Eprac »

    Or I can hit the reload button on ACP, it was simply a suggestion to make things easier for people that may not know how to mess with oUF or any other mod that may require out of game config. I have configured my oUF and it works just fine.


    If you don't know how to use it you're doing wrong by running it. That's what things like PitBull and AgUF are for.

    On another note, is there any documentation for oUF? I got a nice start by just running through and doing a (very) sloppy modification of the Lily layout, but I'd like to start from scratch making some layouts and I want to know exactly what I have to work with, without painful reverse engineering.
    Posted in: Addon Ideas
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    posted a message on simpleMinimap, now with Ace2 goodness
    If the author still reads this:

    + The MinimapNorthTag texture (the yellow N) doesn't stay hidden no matter what you do. It likes to reshow itself. I've fixed this in my own file by creating a separate hidden frame and parenting it to the frame. You should probably do the same.

    + It would be nice to see an option added to remove the default directional arrows that appear when a minimap node moves off the circular edge of the default minimap. I thought it was impossible, but I came up with a script to do it myself, so I know it can be done.

    local hiddenFrame = CreateFrame"Frame"
    hiddenFrame:Hide()
    
    local function hidehelper(...)
    	for i = 1,select("#",...) do
    		local child = select(i,...)
    		if child:GetFrameType() == "Model" and child:GetModel():lower() == "interface\\minimap\\rotating-minimaparrow.m2" then
    			child:SetParent(hiddenFrame) -- we need to use a hidden frame because some models reshow on each screen frame
    			child:EnableMouse(false) -- untested, but when reparented their tooltips stil show when mousing over the old location
    		end
    	end
    end
    
    local thrott = 0
    Minimap:SetScript("OnUpdate",function(this,elapsed)
    	thrott = thrott + elapsed
    	if thrott >= 1 then
    		thrott = 0
    		hidehelper(this:GetChildren())
    	end
    end)
    Posted in: Map/Minimap AddOns
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    posted a message on WoW - SLI - Quad core?
    Quote from Buio »

    I'm interested in the upcoming Q9450 (i.e. Quadcore 2.66MHz). It will be available at fairly good price when it's released (late March I believe). It will be a big CPU upgrade for me, and even though games don't gain much from Quadcore, I think it will be very nice overall.


    I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
    Posted in: General Chat
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    posted a message on WoW - SLI - Quad core?
    Quote from Bobwich III »

    I don't like people bashing the iPod/iTuens when it works for 96% of the people. I'm plenty open for suggestions but I haven't heard of one program that can do what iTunes does, and there's really no need to be looking, either.


    It works, yeah, but it makes me want to punch babies more than any Microsoft program I've ever used... and that's pretty damn bad.
    Posted in: General Chat
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    posted a message on WoW - SLI - Quad core?
    Quote from Ellipsis »

    Hmm?


    Waste of my time. They need to learn the meaning of the term "user friendly", and how to write proper documentation.
    Posted in: General Chat
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    posted a message on Simple AH Mod
    Quote from gogusrl »

    Fence browse module ? what is that ?


    Adds bid and buyout price-per-unit next to the name for auctions. It comes in Fence, along with a lot of other extremely useful auctioning features.
    Posted in: Addon Ideas
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    posted a message on Simple AH Mod
    Quote from Xinhuan »

    Just so you know, patch 2.4 notes says this:

    - Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.



    Leave it up to Blizzard to do that. If I want to take the time to mouseover every item I'll take the time to estimate their individual value from the stacked price!

    Fence + Fence's Browse module will be staying on my UI. :)
    Posted in: Addon Ideas
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    posted a message on Friend list enhanced
    How about in place of the "ExampleName", the name of whichever character is logged on from the list is shown?
    Posted in: Addon Ideas
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    posted a message on Help me pick a new LCD
    Quote from Matrix110 »

    HP w2207h


    Ill never spend money on another HP monitor for as long as I live. The one Im using is a total piece of shit: poor contrast, poor color, poor angle viewing, and you cant even see anything if its not at the native resolution.
    Posted in: General Chat
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    posted a message on Help Needed: Mod for tracking x,y over time
    Quote from saltydave »

    table.insert(self.db.char.data{posX,posY})


    Theres your problem. Thatll actually attempt to call self.db.char.data as a function, passing a new table array containing posX and posY at index 1 and 2.

    http://lua.org/pil
    Posted in: Lua Code Discussion
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