Picking a car by its brand's reputation is a flawed premise too, but there really is very little to control that. People choose and that's how it is. You don't like their choice or their way to getting to it, well, I think that's just life.
You like the concept that Ace addons are a different brand than other addons, and are removed from other WoW addons in this respect? I don't like it. In fact, I don't even like having a user know Ace is there. It's not something they really need to care about.
I think that's what you've failed to see though. Tagging addons as Ace3 or Ace2 brands them in this way, and removes them from "normal" addons in the eyes of the people who know no better.
RatingBuster will do the first thing you want, and a little more. Real nice for getting the stats of an item at-a-glance, comparing items easily (adds a direct comparison to your current equip on tips), and breaking ratings.
But what are you talking about, with a raid addon for bosses? You recommended one yourself, why can't you use it? (If the case is you simply don't like it, try BigWigs.)
Or I can hit the reload button on ACP, it was simply a suggestion to make things easier for people that may not know how to mess with oUF or any other mod that may require out of game config. I have configured my oUF and it works just fine.
If you don't know how to use it you're doing wrong by running it. That's what things like PitBull and AgUF are for.
On another note, is there any documentation for oUF? I got a nice start by just running through and doing a (very) sloppy modification of the Lily layout, but I'd like to start from scratch making some layouts and I want to know exactly what I have to work with, without painful reverse engineering.
+ The MinimapNorthTag texture (the yellow N) doesn't stay hidden no matter what you do. It likes to reshow itself. I've fixed this in my own file by creating a separate hidden frame and parenting it to the frame. You should probably do the same.
+ It would be nice to see an option added to remove the default directional arrows that appear when a minimap node moves off the circular edge of the default minimap. I thought it was impossible, but I came up with a script to do it myself, so I know it can be done.
local hiddenFrame = CreateFrame"Frame"
hiddenFrame:Hide()
local function hidehelper(...)
for i = 1,select("#",...) do
local child = select(i,...)
if child:GetFrameType() == "Model" and child:GetModel():lower() == "interface\\minimap\\rotating-minimaparrow.m2" then
child:SetParent(hiddenFrame) -- we need to use a hidden frame because some models reshow on each screen frame
child:EnableMouse(false) -- untested, but when reparented their tooltips stil show when mousing over the old location
end
end
end
local thrott = 0
Minimap:SetScript("OnUpdate",function(this,elapsed)
thrott = thrott + elapsed
if thrott >= 1 then
thrott = 0
hidehelper(this:GetChildren())
end
end)
I'm interested in the upcoming Q9450 (i.e. Quadcore 2.66MHz). It will be available at fairly good price when it's released (late March I believe). It will be a big CPU upgrade for me, and even though games don't gain much from Quadcore, I think it will be very nice overall.
I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
I don't like people bashing the iPod/iTuens when it works for 96% of the people. I'm plenty open for suggestions but I haven't heard of one program that can do what iTunes does, and there's really no need to be looking, either.
It works, yeah, but it makes me want to punch babies more than any Microsoft program I've ever used... and that's pretty damn bad.
- Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
Leave it up to Blizzard to do that. If I want to take the time to mouseover every item I'll take the time to estimate their individual value from the stacked price!
Fence + Fence's Browse module will be staying on my UI. :)
Ill never spend money on another HP monitor for as long as I live. The one Im using is a total piece of shit: poor contrast, poor color, poor angle viewing, and you cant even see anything if its not at the native resolution.
Theres your problem. Thatll actually attempt to call self.db.char.data as a function, passing a new table array containing posX and posY at index 1 and 2.
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skill[n].header = header Will set skill[n]["header"] to the table header. skill[n].header.expanded will set header["expanded"] to false.
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Good idea by the way. I'd love to see this.
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You like the concept that Ace addons are a different brand than other addons, and are removed from other WoW addons in this respect? I don't like it. In fact, I don't even like having a user know Ace is there. It's not something they really need to care about.
I think that's what you've failed to see though. Tagging addons as Ace3 or Ace2 brands them in this way, and removes them from "normal" addons in the eyes of the people who know no better.
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Out of sight, out of mind. The simplest trick doesn't just work with 2 year olds.
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But what are you talking about, with a raid addon for bosses? You recommended one yourself, why can't you use it? (If the case is you simply don't like it, try BigWigs.)
0
If you don't know how to use it you're doing wrong by running it. That's what things like PitBull and AgUF are for.
On another note, is there any documentation for oUF? I got a nice start by just running through and doing a (very) sloppy modification of the Lily layout, but I'd like to start from scratch making some layouts and I want to know exactly what I have to work with, without painful reverse engineering.
0
+ The MinimapNorthTag texture (the yellow N) doesn't stay hidden no matter what you do. It likes to reshow itself. I've fixed this in my own file by creating a separate hidden frame and parenting it to the frame. You should probably do the same.
+ It would be nice to see an option added to remove the default directional arrows that appear when a minimap node moves off the circular edge of the default minimap. I thought it was impossible, but I came up with a script to do it myself, so I know it can be done.
0
I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
0
It works, yeah, but it makes me want to punch babies more than any Microsoft program I've ever used... and that's pretty damn bad.
0
Waste of my time. They need to learn the meaning of the term "user friendly", and how to write proper documentation.
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Adds bid and buyout price-per-unit next to the name for auctions. It comes in Fence, along with a lot of other extremely useful auctioning features.
0
Leave it up to Blizzard to do that. If I want to take the time to mouseover every item I'll take the time to estimate their individual value from the stacked price!
Fence + Fence's Browse module will be staying on my UI. :)
0
0
Ill never spend money on another HP monitor for as long as I live. The one Im using is a total piece of shit: poor contrast, poor color, poor angle viewing, and you cant even see anything if its not at the native resolution.
0
Theres your problem. Thatll actually attempt to call self.db.char.data as a function, passing a new table array containing posX and posY at index 1 and 2.
http://lua.org/pil