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    posted a message on Squishy 0.10 [2006/08/22]
    With the latest version I'm no longer getting the red "A" next to the players name who has aggro.

    Also I'm sorry if this has been mentioned before but I would love to see the ability to have squishy maximised. I would like the list to be a fixed size that could be changed by defining the maximum units in the frame. Also a bump on the post prior to mine about changing colors. Sometimes the blue letters are hard to see. I have been using a mod called casualty that is an audio mod telling you when someone in your raid/group dies. I think if squishy had a death alert like the aggro alert it would be really really cool.

    Anyways, I know my questions/suggestions are mostly asthetic and some have probably been mentioned before but perhaps you are interested in them.
    Posted in: General AddOns
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    posted a message on XAD
    Well It was working fine until I switched back to my main character. On some characters consumables work fine but on my hunter I get a valp error when I consume something that was in my bag when I login. If I get the item after logging in it works fine.
    Posted in: General AddOns
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    posted a message on XAD
    Indeed you are correct. It now works like a charm and I can say goodbye to autobar forever!

    Thx a ton for this mod!!!
    Posted in: General AddOns
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    posted a message on XAD
    Everytime I attempt to use a consumeable I get a valp error. However if I purchase a consumeable or if I get something in trade then I can use that item fine. It only happens with items I already have when I login. :(

    Perhaps this has something to do with bagnon? It's the only mod I'm running that I can concieve of conflicting in this way.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Rackartussen »

    Quote from teedog »

    agUF completely freezes WoW when I CTRL-click or ALT-click on my unitframe.  Any idea why?


    I think it might have to do with clique, if you use it. Because with my priest this happens when I try to open the options for a specific frame using alt+right click. But not with my other chars, that have no clique clicks assigned. :)


    It's not clique. Ive been using aguf and clique with my priest for awhile and have yet to experience this problem.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    My pet experience bar is simply a reflection of my own experience.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Rackartussen »



    Now if I could just get [font=Verdana]perfectraid [/font]and [font=Verdana]ora maintankframes [/font]and [font=Verdana]perfectraidtargets[/font] to sport the same dark blue for health as the rest of the UI, I would be such a happy camper. Any tips? :)


    Two questions:

    1. The blue bar at the bottom of FuBar... is that an xp bar? Whatever it is could someone point me to where I can find it? I've seen it on other UIs and it looks fantastic.

    2. The range box next to the target frame... is that also somewhere here?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Hypatia »



    Things in use here: ag_UnitFrames, Atlas, AtlasLoot, BigWigs, BugGrabber, BugSack, Natur's EnemyCastBar, FuBar (ClockFu, LocationFu, MoneyFu, PerformanceFu), idChatButtons, idChatEditbox, idChatScroll, ItemRack, MobHealth, KillSalvation, MobHealth, oRA (Assist, Durability, Invite, Item, MainTank, MainTankFrames, Menu, RaidSay, Ready, Resist, Version, Zone), oSkin, PerfectRaid, PerfectTargets, SCT, SimpleCombatLog, TauntBuddy, tekSupport, Visor, XRS.

    And my own tiny homebrew for the short chat type names, timestamps on the combat log, and the panel at the bottom of the screen.

    Still a bit of a work in progress, but it's getting close to what I want.


    How did you get visor to make that art at the bottom? I dont understand visor at all but I can just copy the code if you would be so kind as to provide it.
    Posted in: General Chat
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    posted a message on Idea: Hunter/Pet Aggro
    Does anyone have any input at all?

    I would think it would be a great addon to have. You could know how much damage until you pull from your pet. Also would it be possible to show threat generated on multiple targets? If possible a hunter could manage farming solo to a great extent.
    Posted in: Addon Ideas
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    posted a message on Idea: Hunter/Pet Aggro
    I was wondering if it is at all possible to track a pets aggro and relate it to the player. Im a fan of KLHThreatMeter and I thought perhaps it would be possible to do the same thing but for soloing as a hunter.
    Posted in: Addon Ideas
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    posted a message on Help with the SVN
    Of all the documentation and all the other BS I went through to get the SVN working for me this thread truely delivered. I was using the browser path and had a firewall up. I couldnt find either of these things mentioned in the documentation. THX Much!!!
    Posted in: General Chat
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    posted a message on SVN Help
    First off let me say someone needs to more easily explain SVN for the complete newbies out there. I read all the documentation and it took me maybe a week to get as far as I have.

    Im using Tortoise currently and I have successfully downloaded maybe a half dozen or so mods using the SVN. However, after I downloaded them I couldnt download any more. The window sits there like its locked up for about 10 minutes and then says it cannot find the server. Also sometimes It does download but at maybe 6byts at the most. Id rather not take the next 24 hours to download one little mod.

    Is this a Tortoise issue or an issue with the SVN. Bear in mind that I'm fairly new to this. Id love to get this working because this seems to be the only (best) way to properly mod WoW.
    Posted in: General Chat
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