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    posted a message on UI Screenshots - Show us what you use!
    Idle:


    Combat:



    I have all my database addons running in these screenshots. Without them I get around 16-18 MiBs. Let me know what you think. I may post up a party/raid pic later.
    Posted in: General Chat
  • 0

    posted a message on eePanels2 - Official Thread
    Quote from Aestil »

    [2007/09/04 19:26:13-705-x1]: <string>:"-- Create a new ace2 addon for hooking...":11: AceHook-2.1: Bad argument #2 to `HookScript' (table expected, got nil)
    Ace2\AceLibrary\AceLibrary.lua:133: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:86>
    (tail call): ?:
    AceHook-2.1-40869 (Ace2):437: in function `HookScript'
    <string>:"-- Create a new ace2 addon for hooking...":11: in main chunk
    <in C code>: in function `RunScript'
    eePanels2-2.0\core.lua:2004: in function `ChangeScript'
    eePanels2-2.0\core.lua:517: in function `CreatePanel'
    eePanels2-2.0\core.lua:376: in function `InitPanels'
    eePanels2-2.0\core.lua:350: in function <Interface\AddOns\eePanels2\core.lua:349>
    <in C code>: in function `pcall'
    AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-46764 (Ace2):999: in function `ManualEnable'
    AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>

    ---


    wat i do rong?



    You didn't see if anyone else has had this problem recently.

    3 posts above yours.
    Posted in: General AddOns
  • 0

    posted a message on Rock + Ace3
    Dibs on coining the Ace3 nickname "tres". It works on so many levels.
    Posted in: Frameworks
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Drakonnen »

    Quote from Mokale »

    Quote from Mokale »


    Tapestry UI utilizes Zuxana's Model Citizen.


    BTW that quote is from 4 posts up.


    Hmm, now if I can just figure out how to get the program to work since WoW says it is incompatible.


    Clicky
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Mokale »


    Tapestry UI utilizes Zuxana's Model Citizen.


    BTW that quote is from 4 posts up.

    @Strongbow:

    That is actually the frame background you see. Go to Pitbull-> Global Settings-> Colors-> Frame Colors-> Background and turn down the alpha. This will change the background alpha for all your frames. It might muck up your layout depending on what look you're trying to accomplish, but it's the closest you can get to just having a name for ToT. Try it out and let me know if it works for you.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    That is Pitbull's 3d portrait.

    Tapestry UI utilizes Zuxana's Model Citizen.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Strongbow »

    Quote from Strongbow »

    Quote from hi2chris »

    Ahh my pics where fine it was the app 'Preview' that was to blame and i think photobucket was minimising.

    So here it is

    IDLE


    You may be wondering why do i have the targets name on both side of the bar, but it isnt =P. the right name is actually target's target.
    Will add a group shot later tonight.


    What Mod are you using to make just the name of target's target, i cant make that in Pitbull it just leave an empty box, pls ?

    -Strongbow-





    I'm gonna bump this as I would still really like to know this.

    Help pls

    -Strongbow-



    You can go to ToT in the config, enable the blank space bar, and disable power/mana bars. Then go to text->name->position and put it anywhere in the blank space. This will give you just a name for your ToT and it will be clickable.
    Posted in: General Chat
  • 0

    posted a message on FuBar vs. Titan Panel
    FuBar is a far better name. That's the sole reason I use it over titan panel.

    I evaluate all mods on a name to name basis.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    @Darth

    What goes in the space below your chat?
    Posted in: General Chat
  • 0

    posted a message on Problems with Bartender3 after attempt at changing UIScale
    I've just been dealing with it. After my initial setup I dont really need to move them anymore. Also I'm really lazy when it comes to.... everything.

    You should probably post this in the BT3 thread.
    Posted in: General AddOns
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    posted a message on OnScreenHealth - official thread
    Would it be possible to make the hide power function also work for the target? Or perhaps a toggle option for each unit?
    Posted in: General AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    Working now. Changing the health colors results in these three errors.

    [2007/08/28 19:03:59-48-x1]: OnScreenHealth-1.4\OnScreenHealth.lua:715: attempt to call method 'UpdateForAll' (a nil value)
    Waterfall-1.0-47578 (Waterfall-1.0):2142: in function `func'
    <string>:"*:OnColorSelect":3: in function <[string "*:OnColorSelect"]:1>
    <in C code>: in function `SetColorRGB'
    Waterfall-1.0-47578 (Waterfall-1.0):2156: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:2116>
    
     ---
    
    [2007/08/28 19:04:00-48-x7]: OnScreenHealth-1.4\OnScreenHealth.lua:715: attempt to call method 'UpdateForAll' (a nil value)
    Waterfall-1.0-47578 (Waterfall-1.0):2142: in function `func'
    <string>:"*:OnColorSelect":3: in function <[string "*:OnColorSelect"]:1>
    
     ---
    
    [2007/08/28 19:04:02-48-x1]: OnScreenHealth-1.4\OnScreenHealth.lua:715: attempt to call method 'UpdateForAll' (a nil value)
    Waterfall-1.0-47578 (Waterfall-1.0):2142: in function `func'
    <string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>
    
     ---
    Posted in: General AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    Getting this error upon startup.

    [2007/08/28 16:48:15-44-x1]: OnScreenHealth-1.4\OnScreenHealth.lua:490: attempt to index global 'ppf' (a nil value)
    AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>


    And this when trying to change the font.

    [2007/08/28 16:50:38-44-x6]: OnScreenHealth-1.4\OnScreenHealth.lua:583: attempt to index global 'OSH_TargetHealth' (a nil value)
    OnScreenHealth-1.4\OnScreenHealth.lua:1555: in function `setFunc'
    Waterfall-1.0-47578 (Waterfall-1.0):3108: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3096>
    Waterfall-1.0-47578 (Waterfall-1.0):3140: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3134>
    
     ---


    The text is not visible.
    Posted in: General AddOns
  • 0

    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Quote from Serenus »

    "zomg ur addon sux!!!!111"


    Perfect name for the thread...
    Posted in: General AddOns
  • 0

    posted a message on MiniChat
    I saw someone recently ask if EEPanels can be used to add some flavor. Just list the appropriate frame as the panels parent ie: ChatFrame1 for your main chat window. ChatFrame2 for combat log and so on. It is case sensitive.

    While the panels dont minimise/maximise with the chat frame, if you use levels cleverly enough you can make the illusion that they do.

    Other than that you can get skinner and disable everything while enabling the skinning of chat frames. It works fine with it and you can make it a gradient or whatever colour you wish.
    Posted in: General AddOns
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