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    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Quote from tekkub »

    Quote from Mokale »

    Okay... fine... users aren't entitled to express their opinions free of useless ridicule.

    We don't really deserve common decency or respect. You do all the work, true.

    You aren't obligated to be nice... hell you can even be an ass and troll a thread made to address recent drama.

    Things just used to be different here. This place reminds me of the WoW forums more and more these days.


    Stop throwing around the words "entitled" and "obligated" and you'll find people will be at least a small degree nicer. I don't think my first reply was in any way mean... I certainly didn't get annoyed until you started saying we were obligated to do things.



    Everybody in this community is entitled to their opinion.

    Everybody in this community is obligated to treat each other with respect.

    That was the point.
    Posted in: Frameworks
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    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Okay... fine... users aren't entitled to express their opinions free of useless ridicule.

    We don't really deserve common decency or respect. You do all the work, true.

    You aren't obligated to be nice... hell you can even be an ass and troll a thread made to address recent drama.

    Things just used to be different here. This place reminds me of the WoW forums more and more these days.

    Posted in: Frameworks
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    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Quote from JaedxRapture »

    Quote from Mokale »

    Quote from Industrial »

    private developers?
    user interfaces?

    1. They are OUR interfaces, we kindly share them with YOU, so we have zero obligations to you.
    2. Most work is as open as it gets, private my arse :D

    I speak for myself of course, but whats your say in decisions I make in MY hobby?

    edit: don't stress and just use what you want. the developers forum is a forum for developers to talk about develop-y stuff.


    1. No, your rights are to your code. My interface is indeed mine. Just because you aren't getting paid doesnt mean you aren't obligated. Isn't sharing a crucial aspect of this community?

    I'm sure most developers like user feedback so they can enhance their modifications. If it gets you so upset maybe you should re-evaluate why you are here. And I dont think any of the people above use any of your addons.


    Wow. Just wow.

    Well man, learn to code and create your own addons. If you really feel these authors who are nice enough to dedicate their time to developing and helping you are somehow addon slaves who owe you as a user everything then you can take it up for yourself and become a slave of your own. Then you'll have absolutely no problems, and you'll even see what it's like for them for a change.


    Read the thread. My first post wasn't detailed enough to be read alone. It was in reference to previous posts.
    Posted in: Frameworks
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    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Quote from Lanacan »

    Quote from Mokale »

    Quote from Industrial »

    private developers?
    user interfaces?

    1. They are OUR interfaces, we kindly share them with YOU, so we have zero obligations to you.
    2. Most work is as open as it gets, private my arse :D

    I speak for myself of course, but whats your say in decisions I make in MY hobby?

    edit: don't stress and just use what you want. the developers forum is a forum for developers to talk about develop-y stuff.


    1. No, your rights are to your code. My interface is indeed mine. Just because you aren't getting paid doesnt mean you aren't obligated. Isn't sharing a crucial aspect of this community?

    I'm sure most developers like user feedback so they can enhance their modifications. If it gets you so upset maybe you should re-evaluate why you are here. And I dont think any of the people above use any of your addons.


    Indy is correct there is no obligation to do anything for the user as a developer of something they are sharing with the community for FREE.

    If you don't like what a particular author has coded for use, it's your choice to use it or not. They built it for themselves to use first and the community second.

    Ever heard of idChat2 authored by Indy. If you haven't that's because it's now called PRAT. When he made idCHat2 he let the community dictate what should be in it and how it worked and it turned into a monstrosity beyond what Indy originally wanted the addon to do.

    Now he creates addons that he likes with out letting the community dictate what should and shouldn't be in them. He still listens to and accepts feed back but if it doesn't fit with in the scope he wants he doesn't change it.

    After I have made changes and release a version of oUF and got many PMs to add this or that to them I have come to agree with Indy's response of "Go learn LUA and change it yourself" that he says a lot of time to people.




    I'll do this again... slower this time so you get my point. In reference to Indy's post:

    The interface I use is not his, Industrial and kindness are antonomous, if you make a public release of an addon you are obliged to take into account public opinion of said release. If you have to become inflammatory because of someone's opinion/suggestion regaurding your addon (in this case it isnt even his addon which amounts to trolling) you need to keep your releases private.

    And now yours:

    I never said an author is obligated to change his code because of user opinion. Nobody did. Everyone here even used words like "my opinion is" and "i like/dont like". Did anyone demand that code be changed?

    Of course it's the users choice what to use. The user still has a right to communicate his/her ideas or concerns with the author. The author doesn't have to do anything, however it would be nice not to be flamed in the process.

    Yes I know Indy's addons and have used them in the past. I know what Prat is and I couldn't agree with you more about addon development especially in this case. It seems authors can have a problem of knowing when to say "no". Still it is the authors decision, not the community.

    It's great that Indy listens. Try looking up his posts and see what that entails. Usually I ignore it and sometimes I even laugh. This time it was completely baseless.




    Posted in: Frameworks
  • 0

    posted a message on Rock/Ace3 - Regarding drama and functionality.
    Quote from Industrial »

    private developers?
    user interfaces?

    1. They are OUR interfaces, we kindly share them with YOU, so we have zero obligations to you.
    2. Most work is as open as it gets, private my arse :D

    I speak for myself of course, but whats your say in decisions I make in MY hobby?

    edit: don't stress and just use what you want. the developers forum is a forum for developers to talk about develop-y stuff.


    1. No, your rights are to your code. My interface is indeed mine. Just because you aren't getting paid doesnt mean you aren't obligated. Isn't sharing a crucial aspect of this community?

    I'm sure most developers like user feedback so they can enhance their modifications. If it gets you so upset maybe you should re-evaluate why you are here. And I dont think any of the people above use any of your addons.
    Posted in: Frameworks
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    posted a message on UI Screenshots - Show us what you use!

    To Do List:
    • Make custom Pitbull lay-out, with combat icons etc on the correct side (left for player, right for Target and ToT)
    • Get the Mem usage a little lower still
    • Get an XP bar as it should be (in the black top area, with fade options. Looks like that'll be my first mod as well, or figure out how to do the eePanel color stuff working as XP bar
    • Get the right fonts
    • most likely custom textures for the panels with borders


    • When you position your frames make sure there is room for buffs/debuffs. Surrounding your frames will cause some overlapping issues.
    • Try using mumble for your chat. For pitbull/quartz disable all modules you don't need from the addon menu.
    • Grab XPBarNone off the svn and see how that works for you.
    • Dafont or Deviant Art may have what you need. Also check Deviant Art for resources pertaining to texture creation.
    Posted in: General Chat
  • 0

    posted a message on Rock + Ace3
    But it's great to have everyone back.
    Posted in: Frameworks
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Well what I did was create the grunge effect on a 512x512 transparent canvas. Then I ctrl-clicked the layer thumbnail to select the texture. I created an alpha channel and filled in the selection with white.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Okay, I've seen a few people starting to create custom texture UI's using eePanels2. I have some PS experience but I haven't done much texturing in WoW(specifically alpha channel work). The textures I made were entirely black. When I load them up there are white borders, some of the originally lighter areas are transparent, and the black areas are light gray to white. Inverting the alpha channel hides the texture entirely. Anyone have a clue what I'm doing wrong? Here is a screenshot showing the problem.



    The unintentional white/silver border around the action bar graphics are kinda cool. However, the bottom grunge texture should be entirely black. If someone could help me figure it out I'd greatly appreciate it.
    Posted in: General Chat
  • 0

    posted a message on Rock + Ace3
    Quote from Bam »

    Quote from Industrial »

    Quote from Bam »

    And now that the old Ace1 devs have "revolted" back, I have great fear it could be the same with Ace3. I hope they will prove me wrong though.


    I loved it and I want it back, wowace was a developer community.


    You are right! Let's get rid of the users. They just complicate things.


    Thats all been done before. It's time the community moved on to greener pastures. I'd recommend getting rid of the developers. Users only! YEAH!
    Posted in: Frameworks
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Seerah »

    Tiany's UI has it.


    Ah, thank you very much! Turned out to be in the butterflyUI.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    I'm searching for a compilation with Rdji's clock/latency display so I can just grab it. I know someone posted here somewhere about its location. Searched 15 pages back twice. Anyone remember?
    Posted in: General Chat
  • 0

    posted a message on Assessment - Official Thread
    This is pretty much the best damage meter/combat log addon I've ever seen. Thank you sir for putting your time into this and sharing it with the community.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Samasnier »

    That's great looking, Malvak! Though I can't say I care for that grey box thing in the lower right corner (what is that anyway?), the grey background is distracting.

    I'm trying to identify the addons...umm...PitBull, Buffalo, eePanels, MiniChat, ClockFu and PerformanceFu?

    I'm quite eager to see what your party and raid layouts look like!


    The box in the lower right is Assessment. I actually put that in last and it kinda shows. I might resize it a little or add another panel to tone it down.

    You would be correct on those. Also visible are Quartz, SCL, Assessment, SMM, Mumble, and Bartender.

    I still need to tweak my party settings. I haven't yet decided if I want to use Grid or Pitbull for my raid frames. I should get around to posting another SS tomorrow with what I have.
    Posted in: General Chat
  • 0

    posted a message on [Pitbull] Request for help
    1) No. As far as I'm aware you can't offset Pitbull's auras. You can dock them to a different side, but I'm sure you're already aware of that.

    2) Using eePanels would be the best way to go about recreating Pitbull's "blank space". If you assign the unit frame as your panel's parent(effectively attaching the panel to the frame), it will practically be the same thing.
    Posted in: Unit Frames
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