CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from ckknight »

    use [NumAura(name)]

    ME dumb :(

    there is soooo many DogTags that I lost the most simple :S

    I think I'll cumul HasAura and NumAura to get the result I want. Next step... Find time to test it all...

    Thanks for your answer.
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from uhman »

    [Classification:IsEqual(Boss)?~HasAura(Demoralizing Shout)?~HasAura(Demoralizing Roar)?~HasAura(Curse of Weakness)?Text(DS):Red]
    [Classification:IsEqual(Boss)?HasAura(Demoralizing Shout)?Text(DS):Green]
    [Classification:IsEqual(Boss)?HasAura(Demoralizing Roar)?Text(DR):Green]
    [Classification:IsEqual(Boss)?HasAura(Curse of Weakness)?Text(CoW):Green]

    ...

    Following the same idea, I want to put the following:
    [~HasAura(Deadly Poison)?~HasAura(Viper Sting)?~HasAura(Wound Poison)?Text(Poison!):Green]

    ... At the same line as my combo points.

    Is it possible now to display the number of charges of an aura on a target in a Tag ? (like displaying 1,2,3... instead of 'Poison').


    [edit]
    I found a custom Tag on p.15 on this topic. Will get it work soon ;)
    /curtsey Taekan

    Next time, I'll check more than 3 or 4 pages before posting.
    /sorry
    Posted in: Unit Frames
  • 0

    posted a message on Ark Inventory
    Just because you're using another addon which manage bags/banks and open automatically the bank window at the same time AI try to.
    The resultant action is that the addon opens the bank and AI closes it.

    Do you have a double sound when you try to open your bank ?

    [edit]
    Start looking from there
    Posted in: General AddOns
  • 0

    posted a message on [PitBull] Portrait Background : How-to change Opacity

    I went threw the PB main post and threw some others. I'm sure to have seen the solution a day I wasn't looking for it.

    I'll go again and try to dig it out.

    thanks for your answer.


    Edit :
    I found it directly by modifying the Portrait.LUA file.

    Search for the line :

     portraitBG:SetTexture(0, 0, 0, 0.25)

    And replace the "0.25" by the value you want (0 in my case)
     portraitBG:SetTexture(0, 0, 0, 0)

    Save and reload your UI.

    That's all.

    Posted in: Unit Frames
  • 0

    posted a message on [PitBull] Portrait Background : How-to change Opacity
    No one get an hint for me ?
    Posted in: Unit Frames
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Autobar is the mod is like most :)

    But...

    Anytime I update it (using WAU or manualy), I have to restart from scratch. All my configuration is bugged from a version to another and everytime it's impossible to have a working Autobar :'(

    Cenarian War Hyppo isn't part of the mount button atm (is the bear from ZA recognized ?).


    And, for the cosmetic of my UI, is it possible to have more than 1 Autobar at a time ?
    Let me explain.

    Autobar is a 1 bar addon with so many possibilities except... The possibility to split it into separate bars (2 will be great).

    For example :

    - Autobar w/ 20 slots is a long boring bar spliting a screen in 2
    - possibility to split it in 2 so we get 2 bars of 10 slots each.
    - but, for the configuration, the slots are still incremented from the 1rst of the 1rst bar.

    so, it'll look like :
    autobar 1 : slot 1 to 10
    autobar 2 : slot 11 to 20
    etc...

    From the configuration PoV, it's transparent. It's only a cosmetic arrangement.
    Posted in: General AddOns
  • 0

    posted a message on [PitBull] Portrait Background : How-to change Opacity
    Hello all and sorry if the question have been answered earlier...

    Is it possible to put the background opacity of the PitBull's portraits to 0?

    I have checked this forum and elitistjerks too and haven't find any clue but I remember reading something about modifying LUA files to hardcode the PB's portraits opacity.

    atm, my UI is using ZMC and ZmobDB but it's lagging and in portrait mode, the refresh isn't done effectively on the target Frame. and I can't put PB portraits because of the portrait background that break my UI appearance.


    Anyone can help please ?
    Posted in: Unit Frames
  • 0

    posted a message on [eepanels] how to... ?
    Hi all,

    I didn't search long enough I think but, Is someone able to tell me how to put a numeric condition on an eepanels's panel ?

    I explained :
    Reworking my UI with Pit/eepanels, I fumble to link a panel to PitBullCluster...Button1 for party/MT/raid because Pit dynamically generate them and obviouly changed their names eachtime :/

    Someone answered that to workaround this issue, we can provide the panel with a minimal number of party member before showing the panel... Is that true ?
    If it is, how to ?

    Thanks for reading me (and answering ^^)
    Posted in: Unit Frames
  • To post a comment, please or register a new account.