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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    This thing looks absolutely amazing.
    Posted in: General AddOns
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    posted a message on TourGuide officially beta
    Quote from tekkub »

    Sequencing? Grate?


    you missed "themselfs".
    Posted in: General AddOns
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    posted a message on TourGuide officially beta
    Quote from tekkub »

    Not interested in this at all. Tradeskill leveling is a totally different thing, besides with those alt-tabbing out to read a list isn't that painful, it's only a page of text, not a 100-page "book" of information.


    Fair enough.
    Posted in: General AddOns
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    posted a message on TourGuide officially beta
    Would it be possible to add a tradeskill objective type, as it would be nice to have tradeskill powerleveling guides maybe as a separate module.
    Posted in: General AddOns
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    posted a message on Violation
    Quote from HellknightFA »

    Some questions to Violation:

    1. At the moment I have Omen & SWStats installed. Can I replace those two addons by using Violation (I need only basic things like damage / dps / healing / decurse / aggro

    2. How does Violation take it's data - I mean It's an ace-addon and some addons like Omen (everyone in our guild has omen) have some libs like parser or threatlib. Does Violation read those addon-channels to take synced data even if the other members don't have Violaton (they have addons like Omen or Recount which are both ace-addons).


    Any advice would be helpful :)


    Greetings

    Timo




    1. Yes, but I'm not certain how accurate Violation is in comparison to SW_Stats, also correct me if I'm wrong but all the threat module does is display the information gathered by the threat 1.0 library so the information in Omen/violation should be the same, but you may lose out on some feature/options.

    2. I don't believe Violation publishes data to SW_Stats/Recount users due to the data they gather being far grater than what Violation uses/handles, but it does record data from SW_stats/damage meters. As for threat all Omen is, is a front end to the library threat 1.0 so you could just use threat 1.0 with no way of displaying it and your raid members would still receive the amount of threat you cause.
    Posted in: General AddOns
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    posted a message on Recreating the Blizzard castbar frame around Quartz
    Quote from paard »

    Hi
    I am trying to get the look of the original blizzard castbar using Quartz.
    I have used the standard dialog border, but as you can see on the image below, it is way too small.
    I have tried to increase the edge size, but above 16 it starts to look wierd and messy.
    I have niether the tools or the ability to extract the texture from the MPQ archive, if it is indeed a full texture instead of a border.



    Best Regards

    Paard


    May I ask what functionality of Quartz do you want?
    Posted in: General Chat
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    posted a message on Rock GUI & Niagara GUI integration?
    Quote from Seki »

    Quote from Kyron »

    use Visor if u want to hide it


    Bah, I hate to download another mod just to hide a minimap button...


    Type /script <minimap Button Frame>:Hide()

    or make a addon and have a list of all the frames you wanna hide.
    Posted in: Libraries
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    posted a message on Bongos/Bartender & eePanels: Hide/Show Lua Events?
    Quote from Eveso »

    What is the frame name for Bartenders bars?

    Isn't it... BBar1:Hide()


    Use Where's my cowor look at the Bartender file to find out.
    Posted in: Lua Code Discussion
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    posted a message on Bongos/Bartender & eePanels: Hide/Show Lua Events?
    Quote from Eveso »

    Alright, so I want a bongos/bartender bar to show when I mouse over OR click an eePanel.

    The eePanel is like the size of a button, and I want to also put a small button graphic on it, to show there's something there.


    1. How do I create a button sized targa and import it to the eePanel? What program?
    2. What is the Lua command to hide/show a bar when moused over something else. Not the actually 'fade' feature of the bar.


    THANK YOU SO MUCH!!!
    -Eveso


    To hide and show a frame it's <FrameName>:Hide() or <FrameName>:Show().
    Posted in: Lua Code Discussion
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