CurseForge Register Sign In

Our first step of the new Authors Portal is Live! Learn more or click here to check it out!

Authors CurseForge

  • Dashboard
  • Forums
  • Paste
  • Knowledge Base
  • Reward Store
Desktop View
  • Home
  • Member List
  • _ForgeUser292617's Profile
  • Send Private Message
  • View _ForgeUser292617's Profile
  • _ForgeUser292617
  • Registered User
  • Member for 15 years and 13 days
    Last active Fri, Oct, 4 2013 21:30:09
  • 0 Followers
  • 387 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Forum Posts
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 26
  • Next
  • View _ForgeUser292617's Profile

    0

    Jan 2, 2010
    _ForgeUser292617 posted a message on What editor do you use?
    Notepad++ and Gedit, because all I really want at the end of the day is highlighting.
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Dec 6, 2009
    _ForgeUser292617 posted a message on Ace-Addon + OnUpdate?
    Quote from gamer1224

    Edit: You cant os.clock in WoW. Thats pretty lame or im missing something.

    WoW doesn't give addons access to os because they don't want people writing stuff to a file.
    http://www.lua.org/demo.html
    http://luaforwindows.luaforge.net/
    http://www.lua.org/download.html
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Dec 5, 2009
    _ForgeUser292617 posted a message on Hiding Secure Frames?
    local securehandler = CreateFrame("Frame", nil, nil, "SecureHandlerBaseTemplate")
    securehandler:WrapScript(<frame>, "OnShow", [[self:Hide()]])


    good?
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Dec 2, 2009
    _ForgeUser292617 posted a message on Tuller's Holiday Pointgiving Extravaganza
    Best christmessy (think it's a word) random addon created?
    Posted in: General Chat
  • View _ForgeUser292617's Profile

    0

    Nov 28, 2009
    _ForgeUser292617 posted a message on What does the repair.exe actually do (ie is a Mac Version possible) ?
    reinstalling doesn't take very long if you keep hold of the patches.
    Posted in: General Chat
  • View _ForgeUser292617's Profile

    0

    Nov 20, 2009
    _ForgeUser292617 posted a message on problems with addon_loaded
    Instead of using an OnUpdate, you could try hooking CreateFrame(), i.e.

    do
    	local uframe
    	hooksecurefunc("CreateFrame", function(_, _, parent)
    		if parent == Minimap then
    			if not uframe then
    				uframe = CreateFrame("Frame")
    				uframe:SetScript("OnUpdate", function(self)
    					--hide frame children of Minimap
    					self:Hide()
    				end)
    			end
    			uframe:Show()
    		end
    	end)
    end
    
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Nov 17, 2009
    _ForgeUser292617 posted a message on Change texture color?
    Quote from Lombra
    While on the subject; in Adapt's code it says that circular masks cannot be applied to 3D models. I think this comment is quite old, but is it still true?


    I'm pretty sure that it's still impossible to apply a mask to 3D models.
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Nov 15, 2009
    _ForgeUser292617 posted a message on Change texture color?
    Quote from airscape
    So apparently SetVertexColor only adjusts the original color values of the texture rather than actually set them.
    I wanted to make the playerportrait texture black&white, is this even possible?


    You might be able to do it using :SetBlendMode() although I'm not certain.

    edit: nvm just use :SetDesaturated(1)
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Nov 9, 2009
    _ForgeUser292617 posted a message on Looping through a list of items?
    lua is case sensitive If ~= if .
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Nov 9, 2009
    _ForgeUser292617 posted a message on Looping through a list of items?
    if correctitem == currentitem then


    Also if you un-commented out your code, D("Test over.") will never run, as you will return out of the function before D("Test over.") would ever be called.
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Oct 19, 2009
    _ForgeUser292617 posted a message on Global Position?
    maybe take a look at astrolabe and more specifically http://wiki.esamynn.org/Astrolabe/API_GetDirectionToIcon
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Oct 19, 2009
    _ForgeUser292617 posted a message on Best way to create raid unit frames?
    Quote from bubblecannon
    I suspect slak is being a little disingenuous.

    Not at all, the original question was
    So, what's the best way to set up some really basic raid frames?

    and from oUFs description
    oUF is a unit frame framework. It attempts to simplify the process of writing unit frames for WoW by doing all the trivial and painfully boring parts for you. So you can focus more on experimenting with the look of the frames.

    I'm pretty sure oUF will help simplify or assist in creating raid frames.
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Oct 19, 2009
    _ForgeUser292617 posted a message on Best way to create raid unit frames?
    Some people swear by ouf to help simplify the unit frame addon creation process.
    Posted in: Lua Code Discussion
  • View _ForgeUser292617's Profile

    0

    Oct 12, 2009
    _ForgeUser292617 posted a message on Newbie needs help on callback for Who list and AceConfig Option tables
    Quote from Sandmahn
    Dear Slakah,

    what is your point in helping me solving my programming problems?


    Quickly looked over your code and you have some more pressing issues at hand, i.e.
    --- loops until a given time in seconds has passed
    -- @param seconds - Integer Amount of seconds to wait
    function GuildAdmin:WaitForSec(seconds)
        local timer = GetTime()+seconds
        while GetTime() <= timer
        do
            local i = 1
        end
    end
    Use OnUpdate/Animation/Ace-Timer stuff instead, your method will lock WoW for x seconds (unless your using coroutines iirc).

    finally Spam = Bad, and imo this "feature" should be removed in favour of the better built in opt in "Guild recruitment channel".
    Posted in: Ace3
  • View _ForgeUser292617's Profile

    0

    Oct 9, 2009
    _ForgeUser292617 posted a message on Looking for Edited Blizz Artwork
    With the default frames you could do:
    local EnumerateFrames = EnumerateFrames
    
    local lastframe -- the last frame we met.
    local otype
    local function DarkenUnitTex(f)
        local f = EnumerateFrames(f)
        while f do
            otype = f:GetObjectType()
            if otype ~= "Button" then
                if otype == "Texture" and f:GetTexture() == [[Interface\TargetingFrame\UI-TargetingFrame]] then
                    f:SetVertexColor(0.6, 0.6, 0.6)
                end
                lastframe = f
            end
            f = EnumerateFrames(f)
         end
    end
    
    local function DarkenNewUnitTex()
        DarkenUnitTex(lastframe)
    end
    
    hooksecurefunc("CreateFrame", DarkenNewUnitTex)
    DarkenNewUnitTex()


    Which will darken all Interface\TargetingFrame\UI-TargetingFrame textures.
    Posted in: General Chat
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 26
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021