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    posted a message on Grid
    Quote from Cal »

    Option has been in for a day or 3.


    Sweet! Thank you :)
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Mellisande »

    Quote from Pastamancer »

    I decided that I like seeing my own in-progress heals, it makes testing much easier. It'll probably become a toggleable option.


    Heh. My poor tank died the first time after this change because I kept stopping my heals thinking that someone else was getting him! Oops! /blush Is there anyway to manually disable it?

    Anyway, this is a great addon you guys (if I had to pick only one addon, this would be it!). Many thanks and keep up the good work!

    Mellisande



    Been wondering about this lately as well, is that toggleable option comming in an upcoming release? While it's great for testing, it's really confusing during raids with multiple healers.
    Posted in: Grid & Grid2
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    posted a message on Help with GuildPositions
    I had the same problem and made my own thread about it, but received no replies. I'm wondering about this as well since even after disabling that module, I was still broadcasting my position.
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism sharing thread
    I didn't want to lose the nodes that I had already collected, so what I did was manually copy and paste my notes from my own lua file into yours for each zone. The problem though is that I now have many duplicate notes overlayed on top of each other.

    Is there any way to have cartographer filter out duplicate entries? I'd post my file but I want to first see if there's a way to clean it up. If I post it without doing so then the next person would probably do the same thing I did and end up with more duplicates.
    Posted in: Map/Minimap AddOns
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    posted a message on Guild Position Broadcast Option
    I've gone through the options menu and disabled the guild position module. Although I can no longer see other guild members who use cartographer on the world map, they can still see and track me. Is this option broken at the moment?

    edit: r28404
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    Quote from andash »

    any way to decode them?


    http://www.wowace.com/forums/index.php?topic=4210.0
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    I think it's the fact that people still haven't had the chance to get their own databases fleshed out yet. So no one has yet combined them into a single database. I remember seeing a post by the author of http://gather.reet.org/ fairly recently claiming he's planning to convert that database to cartographer, but it's still pre-Outland stuff.

    What's needed it for people to start posting their cartographer_mining.lua files so that they can be combined. Not sure if that's frowned upon here or not.
    Posted in: Map/Minimap AddOns
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    posted a message on Grid
    Quote from Lavis Knight »

    Has anyone been having trouble with Grid since the patch?


    Since patch 2.03, the incoming heals indicator has been picking up my own heals as well, which to my understanding it's not supposed to do.

    Release 23489
    Posted in: Grid & Grid2
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    posted a message on AGUF health color by class for enemy
    Forgive me if this has been answered already, but I looked back a couple of pages and haven't found anything similar.

    I've just started using AGUF and I'm loving it. I especially like the feature where I can color my target's health bar by class, so at a quick glance I can see what I'm up against.

    This was working fine when I first started using the mod, but after some tweaking trying to see all of the mod's features, it stopped working. The health bar now changes color based on what level it is (green for full, yellow for mid, red for low). And even if the "Color health by class" feature for Target is enabled, I still only see health bars change color based on how high or low it is. I should also mention that if I were to target a friendly target, health bar color remains by class no matter what level it is. If I target an enemy, that is when the problem arises.

    I tried reinstalling the mod and deleting the corresponding LUA file from my savedvariables directory to try and reset settings to no such luck. Any ideas?
    Posted in: Unit Frames
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