Quote from jerryThe latest build has fixed the reset of the region position after a animation cycle.
Animations still reset after a :SetPoint() call. I have changed my glyph frame to hide animations when starting to drag and to restart them after the drag.
Overall, it's in a better shape, and definitely usable. I still use an XML template to get a translation animation, I haven't checked if it's possible to do so programmatically.
I'm going to add the Glow effect of the Glyph UI as an Animation too.
Do they also reset if you use :SetPoint with a parent frame?