CurseForge Register Sign In

Authors CurseForge

  • Dashboard
  • Forums
  • Paste
  • Knowledge Base
  • Reward Store
Desktop View
  • Home
  • Member List
  • _ForgeUser29064's Profile
  • Send Private Message
  • View _ForgeUser29064's Profile
  • _ForgeUser29064
  • Registered User
  • Member for 15 years, 6 months, and 27 days
    Last active Fri, Oct, 4 2013 21:29:42
  • 0 Followers
  • 124 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Forum Posts
  • Prev
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • Next
  • View _ForgeUser29064's Profile

    0

    May 25, 2007
    _ForgeUser29064 posted a message on Ag_UnitFrames: missing target
    Hearing talk in guild chat that it may have something to do with Autobar tainting ag_uf. Hopping over to that thread to confirm.
    Posted in: Unit Frames
  • View _ForgeUser29064's Profile

    0

    May 18, 2007
    _ForgeUser29064 posted a message on Ag_UnitFrames: missing target
    UPDATE:

    Moving to the latest Ag_uf as of 6pm, May 17th i am now able to show my target completely whether in combat or out. However, the ToT and ToT'sT frames still have the "If nothing selected when entering combat, then nothing shows" problem.

    Not really a terribly big deal at this point. As usual, I salute you all on your hard work on this mod.
    Posted in: Unit Frames
  • View _ForgeUser29064's Profile

    0

    May 16, 2007
    _ForgeUser29064 posted a message on Ag_UnitFrames: missing target
    Same here, aguf version 35469. Using the Nyrene layout, but was seeing this with the custom Buu layout as well.

    Once again to recap what happens:
    If I have no target when entering combat, no target is visible until I leave combat, nor target of target (and ToT's Target)

    I've been working around this by making sure I always have someone/something targeted when moving into combat, but it's tough sometimes :)
    Posted in: Unit Frames
  • View _ForgeUser29064's Profile

    0

    May 10, 2007
    _ForgeUser29064 posted a message on Idiot proof DKPMon/eqDKP guide (needed)
    Cosa, I'm in your exact same situation. I see these 25 man runs looming and fear the endless whispers of #dkp :P Eraslin, THANK YOU for your quick summary, I'll give it a shot stat :)
    Posted in: General AddOns
  • View _ForgeUser29064's Profile

    0

    Apr 17, 2007
    _ForgeUser29064 posted a message on BigWigs Folder Structure Question, Don't Shoot!
    Ooh! Didn't know that, thank you. And I apologize now for my hamster avatar overlapping the next post's posting name...because he's doing it on my screen. Bad hamster.
    Posted in: Raid AddOns
  • View _ForgeUser29064's Profile

    0

    Apr 17, 2007
    _ForgeUser29064 posted a message on BigWigs Folder Structure Question, Don't Shoot!
    Thank you very much :) I'll make sure the guildies know that everything is working as intended.
    Posted in: Raid AddOns
  • View _ForgeUser29064's Profile

    0

    Apr 17, 2007
    _ForgeUser29064 posted a message on BigWigs Folder Structure Question, Don't Shoot!
    If I have mis-posted this as it's own topic instead of a reply to the official BigWigs thread, please let me know and I will gladly repost. Thank you again, in advance, for all your help.
    Posted in: Raid AddOns
  • View _ForgeUser29064's Profile

    0

    Apr 17, 2007
    _ForgeUser29064 posted a message on BigWigs Folder Structure Question, Don't Shoot!
    Oh please go easy on me here. Yes, I know you guys have probably answered this a dozen times, but I've found some conflicting posts and just need a little clarification. My question is thus:

    Do the authors of heavy load-on-demand mods like BigWigs want their individual component folders (ie BigWigs_AQ20) to sit at the root of the Addons folder? Like this

    Interface
    --Addons
    ----BigWigs
    ----BigWigs_AQ20
    ----BigWigs_AQ40
    ----BigWigs_Azeroth
    ----etc

    I have guildies who swear the WoWAceUpdater is "broken" by putting those folders to the root Addons directory, instead of to Interface/Addon/BigWigs. Though, this post (http://www.wowace.com/forums/index.php?topic=2419.msg84124#msg84124) does clarify quite a bit.

    Essentially, should I keep all these BigWigs folders at the root Addons directly and will they be properly updated using the WoWAceUpdater?

    Yes, I did quite a bit of forum research on this, don't shoot me!! :P
    Posted in: Raid AddOns
  • View _ForgeUser29064's Profile

    0

    Apr 6, 2007
    _ForgeUser29064 posted a message on Aloft (unofficial thread)
    Is Aloft a custom layout for ag_unitframes?
    Posted in: General AddOns
  • View _ForgeUser29064's Profile

    0

    Mar 24, 2007
    _ForgeUser29064 posted a message on ag_unitframes: When unit is not selected, all 3d rendered screen goes BLUE!
    Disabled all mods, not a mod issue. Sorry to post before checking this!
    Posted in: Unit Frames
  • View _ForgeUser29064's Profile

    0

    Mar 24, 2007
    _ForgeUser29064 posted a message on ag_unitframes: When unit is not selected, all 3d rendered screen goes BLUE!
    Only putting this in the ag_uf forum since it seems to have a direct effect on this issue:

    If i have a raid/party frame selected, everything is fine and normal.
    If I have no one or myself selected, all non-UI screenspace becomes a lovely sky blue :)

    Just wondering if this has been addressed and thank you for your time!
    Posted in: Unit Frames
  • View _ForgeUser29064's Profile

    0

    Jan 29, 2007
    _ForgeUser29064 posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Wonderful mod and I can't live without it!

    Mr. Plow, however, doesn't understand my mining and gem bags and tries to put non-mining, non-gem stuff into them, resulting in a "The works" failure for my bank.

    Thanks for an amazing mod!
    Posted in: General AddOns
  • View _ForgeUser29064's Profile

    0

    Jan 22, 2007
    _ForgeUser29064 posted a message on Chronometer (Ace2'ed AceTimer)
    Can't live without this mod!

    New pally stacking dot I'd love to see included: Seal of Vengeance, starts stacking as you swing away.
    Posted in: General AddOns
  • View _ForgeUser29064's Profile

    0

    Jan 16, 2007
    _ForgeUser29064 posted a message on LF addon to move alert frame
    Just need the name of a lightweight mod to move the "That action is not ready yet" frame elsewhere.

    I currently use ErrorMonster to hide most errors, but there are a few I like to pop up. Any quick and easy ones?
    Posted in: Addon Ideas
  • View _ForgeUser29064's Profile

    0

    Jan 15, 2007
    _ForgeUser29064 posted a message on ag_unitframes custom layout: g_Buu. Need your feedback.
    Quote from Nyrine »

    Illepic,

    Read my post at the end of this thread : http://www.wowace.com/forums/index.php?topic=3883.0

    I posted the bare bones to get things to work as seperate addons, but as yet, I cant get the layout to show up in the fubar frame layout selection, BUT, if you alt+rightclick on the frame, it shows up in the Frame Layout selector there.


    Thanks, Nyrine. I'll give this a go tonight :)
    Posted in: Unit Frames
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • Next
  • Product
    • Overwolf platform
    • Appstore
    • Download Overwolf
  • Developers
    • Getting started
    • Documentation
    • Apply for funding
  • Partners
    • Advertise on Overwolf
    • Partner with us
    • Influencers
  • Company
    • About us
    • Our story
    • Commitment to gamers
    • Blog
    • Career
  • Resources
    • Help & support
    • Terms of service
    • Privacy policy
    • Brand guidelines