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May 18, 2007UPDATE:Posted in: Unit Frames
Moving to the latest Ag_uf as of 6pm, May 17th i am now able to show my target completely whether in combat or out. However, the ToT and ToT'sT frames still have the "If nothing selected when entering combat, then nothing shows" problem.
Not really a terribly big deal at this point. As usual, I salute you all on your hard work on this mod.
May 16, 2007Same here, aguf version 35469. Using the Nyrene layout, but was seeing this with the custom Buu layout as well.Posted in: Unit Frames
Once again to recap what happens:
If I have no target when entering combat, no target is visible until I leave combat, nor target of target (and ToT's Target)
I've been working around this by making sure I always have someone/something targeted when moving into combat, but it's tough sometimes :)
Apr 17, 2007If I have mis-posted this as it's own topic instead of a reply to the official BigWigs thread, please let me know and I will gladly repost. Thank you again, in advance, for all your help.Posted in: Raid AddOns
Apr 17, 2007Oh please go easy on me here. Yes, I know you guys have probably answered this a dozen times, but I've found some conflicting posts and just need a little clarification. My question is thus:Posted in: Raid AddOns
Do the authors of heavy load-on-demand mods like BigWigs want their individual component folders (ie BigWigs_AQ20) to sit at the root of the Addons folder? Like this
I have guildies who swear the WoWAceUpdater is "broken" by putting those folders to the root Addons directory, instead of to Interface/Addon/BigWigs. Though, this post (http://www.wowace.com/forums/index.php?topic=2419.msg84124#msg84124) does clarify quite a bit.
Essentially, should I keep all these BigWigs folders at the root Addons directly and will they be properly updated using the WoWAceUpdater?
Yes, I did quite a bit of forum research on this, don't shoot me!! :P
Mar 24, 2007_ForgeUser29064 posted a message on ag_unitframes: When unit is not selected, all 3d rendered screen goes BLUE!Disabled all mods, not a mod issue. Sorry to post before checking this!Posted in: Unit Frames
Mar 24, 2007_ForgeUser29064 posted a message on ag_unitframes: When unit is not selected, all 3d rendered screen goes BLUE!Only putting this in the ag_uf forum since it seems to have a direct effect on this issue:Posted in: Unit Frames
If i have a raid/party frame selected, everything is fine and normal.
If I have no one or myself selected, all non-UI screenspace becomes a lovely sky blue :)
Just wondering if this has been addressed and thank you for your time!
Jan 29, 2007Wonderful mod and I can't live without it!Posted in: General AddOns
Mr. Plow, however, doesn't understand my mining and gem bags and tries to put non-mining, non-gem stuff into them, resulting in a "The works" failure for my bank.
Thanks for an amazing mod!
Jan 16, 2007Just need the name of a lightweight mod to move the "That action is not ready yet" frame elsewhere.Posted in: Addon Ideas
I currently use ErrorMonster to hide most errors, but there are a few I like to pop up. Any quick and easy ones?
Jan 15, 2007_ForgeUser29064 posted a message on ag_unitframes custom layout: g_Buu. Need your feedback.Posted in: Unit FramesQuote from Nyrine »
Read my post at the end of this thread : http://www.wowace.com/forums/index.php?topic=3883.0
I posted the bare bones to get things to work as seperate addons, but as yet, I cant get the layout to show up in the fubar frame layout selection, BUT, if you alt+rightclick on the frame, it shows up in the Frame Layout selector there.
Thanks, Nyrine. I'll give this a go tonight :)
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