Moving to the latest Ag_uf as of 6pm, May 17th i am now able to show my target completely whether in combat or out. However, the ToT and ToT'sT frames still have the "If nothing selected when entering combat, then nothing shows" problem.
Not really a terribly big deal at this point. As usual, I salute you all on your hard work on this mod.
Same here, aguf version 35469. Using the Nyrene layout, but was seeing this with the custom Buu layout as well.
Once again to recap what happens:
If I have no target when entering combat, no target is visible until I leave combat, nor target of target (and ToT's Target)
I've been working around this by making sure I always have someone/something targeted when moving into combat, but it's tough sometimes :)
Cosa, I'm in your exact same situation. I see these 25 man runs looming and fear the endless whispers of #dkp :P Eraslin, THANK YOU for your quick summary, I'll give it a shot stat :)
Ooh! Didn't know that, thank you. And I apologize now for my hamster avatar overlapping the next post's posting name...because he's doing it on my screen. Bad hamster.
If I have mis-posted this as it's own topic instead of a reply to the official BigWigs thread, please let me know and I will gladly repost. Thank you again, in advance, for all your help.
Oh please go easy on me here. Yes, I know you guys have probably answered this a dozen times, but I've found some conflicting posts and just need a little clarification. My question is thus:
Do the authors of heavy load-on-demand mods like BigWigs want their individual component folders (ie BigWigs_AQ20) to sit at the root of the Addons folder? Like this
Only putting this in the ag_uf forum since it seems to have a direct effect on this issue:
If i have a raid/party frame selected, everything is fine and normal.
If I have no one or myself selected, all non-UI screenspace becomes a lovely sky blue :)
Just wondering if this has been addressed and thank you for your time!
Mr. Plow, however, doesn't understand my mining and gem bags and tries to put non-mining, non-gem stuff into them, resulting in a "The works" failure for my bank.
I posted the bare bones to get things to work as seperate addons, but as yet, I cant get the layout to show up in the fubar frame layout selection, BUT, if you alt+rightclick on the frame, it shows up in the Frame Layout selector there.
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Moving to the latest Ag_uf as of 6pm, May 17th i am now able to show my target completely whether in combat or out. However, the ToT and ToT'sT frames still have the "If nothing selected when entering combat, then nothing shows" problem.
Not really a terribly big deal at this point. As usual, I salute you all on your hard work on this mod.
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Once again to recap what happens:
If I have no target when entering combat, no target is visible until I leave combat, nor target of target (and ToT's Target)
I've been working around this by making sure I always have someone/something targeted when moving into combat, but it's tough sometimes :)
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Do the authors of heavy load-on-demand mods like BigWigs want their individual component folders (ie BigWigs_AQ20) to sit at the root of the Addons folder? Like this
Interface
--Addons
----BigWigs
----BigWigs_AQ20
----BigWigs_AQ40
----BigWigs_Azeroth
----etc
I have guildies who swear the WoWAceUpdater is "broken" by putting those folders to the root Addons directory, instead of to Interface/Addon/BigWigs. Though, this post (http://www.wowace.com/forums/index.php?topic=2419.msg84124#msg84124) does clarify quite a bit.
Essentially, should I keep all these BigWigs folders at the root Addons directly and will they be properly updated using the WoWAceUpdater?
Yes, I did quite a bit of forum research on this, don't shoot me!! :P
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If i have a raid/party frame selected, everything is fine and normal.
If I have no one or myself selected, all non-UI screenspace becomes a lovely sky blue :)
Just wondering if this has been addressed and thank you for your time!
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Mr. Plow, however, doesn't understand my mining and gem bags and tries to put non-mining, non-gem stuff into them, resulting in a "The works" failure for my bank.
Thanks for an amazing mod!
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New pally stacking dot I'd love to see included: Seal of Vengeance, starts stacking as you swing away.
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I currently use ErrorMonster to hide most errors, but there are a few I like to pop up. Any quick and easy ones?
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Thanks, Nyrine. I'll give this a go tonight :)