Our guild actually uses this addon as a way for our healers to not "steal" HoT'd raid members. This allows all of us healers to make very quick decisions about "Who REALLY needs this heal" so we are able to spread "power heals" to those that are actually in dire need of it, rather than on someone who will do just fine being healed up to full via a HoT. It's tremendously effective on massive AoE fights where the healers have to make life-or-death decisions!
That said, we'd love to see Lifebloom included by default. I've made the change suggested here: http://www.wowace.com/forums/index.php?topic=4142.msg165440#msg165440 in the version of the addon that we distribute to our guild members. Would be nice to see it included by default!
GridStatusLifebloom only shows up for Druid/Priest players, so we've used GridStatusHoTs since it shows up for all classes. Thank you for a great addon, we couldn't raid without it!
At first, when you only have one person tracking points, yes, the ML has to ALWAYS be there.
However, talking to the author of this mod, multiple installations sync. I have 3 other people in guild with the mod and they are all syn'd with me automatically across the guild addon channel. It's VERY cool watching me make a change and all their FuriousRaid installations also update!
Make sure that one of those people is ML on the next raid you can't attend. I'll post an explanation of our multi-raid, multi-sets, multi-MasterLooter system. All sync'd with this simple addon.
I've been using FuriousRaid for a few months now and I must say that every one of our raiders LOVES it. It's simple, straightforward and wonderfully automated.
I actually have pretty good progress done on writing a simple lua parser to put points up to a website. Alas, it's not done.
Our raid doesn't really mind that the only time they see their points is when loot drops and you put out the "bid". All this system needs now is for me to finish my stupid parser to we can actually see what our points are :(
I really like the clickable FuBar icon idea. I've been making our rezzers all use this addon for our raids (HUGE increase in wipe recovery time, btw) and walking some of these people though the keybinding process ("press the key you want to bind, then hit enter" "but i don't want enter to be the button" "no, press the key then enter" "it doesn't work" "did you hit enter?" "no") has thwarted more than a few.
This is an EXTREMELY nitpicky issue, so feel free to ignore it...
This has nothing to do with my mod, but a bug with the wow graphics system. I believe it's a rounding error due to the way they display elements in their UI.
This inspired me to just add dimensions to a half decimal point and everything looks great! Thanks for the tip :)
This is an EXTREMELY nitpicky issue, so feel free to ignore it. I'm just putting it out there in case others are experiencing it :)
If I do the standard "Two eePanels to emulate a border" trick, I just set my outside box to be larger than the inside box to get the border effect. So far so good. However, I'm working on the level of one or 2 pixels.
Now, if I set one panel to 100px wide and the other to 100px wide, everything lines up just fine. As soon as I try to offset the border panel 2px to the left (and then extend it's length by FOUR, to get 2px to extend off the right), a THREE pixel border shows up on the right. I've done about 100 permutations of lining up boxes, but when I'm looking for a 2pixel border i ALWAYS end up with a 3pixel border on the right side. If I shorten the width by 1 to make up for this discrepancy, suddenly I have a ONE pixel border on the right side. It's like this width is just impossible to land on an even number or something.
Basically, if I line up to panels to be the exact same height and width, and then set one to INSET of 2 pixels, one side will show 3 pixels. See the image attached to this post for the magic 3 pixel right hand border.
This has been your regularly scheduled broadcast of "Really, really OCD UI designers".
Just a heads up: Be careful when using Visor2 around eePanels. I had accidentally set some settings in visor2 for an eePanel and had to backtrack like mad to figure it out. Know what frame you're using Visor2 on!!
PS, added question, probably asked already in this thread, forgive me!
I would like to frame a Pitbull unit frame. The most elegant way to do this seems to be setting a "background" eepanel with a parent of the pitbull frame. Then, setting a "border" eepanel with a parent frame of that bakground eepanel. Offset the border frame and extend it out a bit and we're all good, right?
However, it seems like this parenting hierarchy (PitbullUnitFrame1 has child eePanel1 has child eePanel2) causes the final child eePanel2 to whack out and set X,Y value to 0,0.
Am I missing something here? Edit: I'm using rev 44759 of eePanels.
So good to see you post it up here, Az. You saved and improved the best pally mod out there so long ago. I sincerely hope that we don't lose you on this addon.
My target frame will occasionally fill with the combat icon (the crossed swords) stretched across its entire area. I have icons disabled for target, ToT and ToTT. This can appear in all 3 of those frames, but only one at a time. The only situation I could possibly guess this happening in is me staying out of combat, someone runs into combat, I target them and then the combat icon fills their frame.
It happens only a handful of times per night in SSC and isn't really a big pain on trash. However, it did bug once on a boss fight and the frame for the MT was covered in the icon the duration of the fight.
0
OS: Ubuntu Linux Hardy
I cannot delete addons from WUU. I tell it to delete and nothing actually happens.
Update July 21: I tested 1.6.520 and deleting addons works great. I'll just roll back :)
0
That said, we'd love to see Lifebloom included by default. I've made the change suggested here: http://www.wowace.com/forums/index.php?topic=4142.msg165440#msg165440 in the version of the addon that we distribute to our guild members. Would be nice to see it included by default!
GridStatusLifebloom only shows up for Druid/Priest players, so we've used GridStatusHoTs since it shows up for all classes. Thank you for a great addon, we couldn't raid without it!
0
At first, when you only have one person tracking points, yes, the ML has to ALWAYS be there.
However, talking to the author of this mod, multiple installations sync. I have 3 other people in guild with the mod and they are all syn'd with me automatically across the guild addon channel. It's VERY cool watching me make a change and all their FuriousRaid installations also update!
Make sure that one of those people is ML on the next raid you can't attend. I'll post an explanation of our multi-raid, multi-sets, multi-MasterLooter system. All sync'd with this simple addon.
0
I actually have pretty good progress done on writing a simple lua parser to put points up to a website. Alas, it's not done.
Our raid doesn't really mind that the only time they see their points is when loot drops and you put out the "bid". All this system needs now is for me to finish my stupid parser to we can actually see what our points are :(
0
0
My UI is 100% laid-out by Visor2. However, do NOT use it to place eePanels. Learned that the hard way.
0
This inspired me to just add dimensions to a half decimal point and everything looks great! Thanks for the tip :)
0
This is an EXTREMELY nitpicky issue, so feel free to ignore it. I'm just putting it out there in case others are experiencing it :)
If I do the standard "Two eePanels to emulate a border" trick, I just set my outside box to be larger than the inside box to get the border effect. So far so good. However, I'm working on the level of one or 2 pixels.
Now, if I set one panel to 100px wide and the other to 100px wide, everything lines up just fine. As soon as I try to offset the border panel 2px to the left (and then extend it's length by FOUR, to get 2px to extend off the right), a THREE pixel border shows up on the right. I've done about 100 permutations of lining up boxes, but when I'm looking for a 2pixel border i ALWAYS end up with a 3pixel border on the right side. If I shorten the width by 1 to make up for this discrepancy, suddenly I have a ONE pixel border on the right side. It's like this width is just impossible to land on an even number or something.
Basically, if I line up to panels to be the exact same height and width, and then set one to INSET of 2 pixels, one side will show 3 pixels. See the image attached to this post for the magic 3 pixel right hand border.
This has been your regularly scheduled broadcast of "Really, really OCD UI designers".
0
PS, added question, probably asked already in this thread, forgive me!
I would like to frame a Pitbull unit frame. The most elegant way to do this seems to be setting a "background" eepanel with a parent of the pitbull frame. Then, setting a "border" eepanel with a parent frame of that bakground eepanel. Offset the border frame and extend it out a bit and we're all good, right?
However, it seems like this parenting hierarchy (PitbullUnitFrame1 has child eePanel1 has child eePanel2) causes the final child eePanel2 to whack out and set X,Y value to 0,0.
Am I missing something here? Edit: I'm using rev 44759 of eePanels.
0
0
My target frame will occasionally fill with the combat icon (the crossed swords) stretched across its entire area. I have icons disabled for target, ToT and ToTT. This can appear in all 3 of those frames, but only one at a time. The only situation I could possibly guess this happening in is me staying out of combat, someone runs into combat, I target them and then the combat icon fills their frame.
It happens only a handful of times per night in SSC and isn't really a big pain on trash. However, it did bug once on a boss fight and the frame for the MT was covered in the icon the duration of the fight.
0
0
0
I then just delete the other libs in that folder since I run externals like normal.
0
SharedMedia mod off the WoWAceUpdater. If you'd like to add your own, there is a file in that folder with instructions on what to do.