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    posted a message on RamRacingRecords
    I'm not exactly sure how the ram's "motivation" works when reaching the maximum. Clamping to [0,210] (or any fixed value) doesn't always work. Maybe they clamp it to [0,200] on the next fatigue tick or sth. Lag might also be an issue. Does anyone have a better idea what the formula might be?
    Posted in: General AddOns
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    posted a message on RamRacingRecords
    A small addon for people who like the ram racing quest as much as I do.
    • Records the number of delivered kegs and your lap times.
    • Bigwigs Flash/Shake when receiving and throwing a keg. (If Bigwigs is loaded.)
    • Displays your ram fatigue and your ram's motivation. (See screenshot)
    • /run rrr:PrintRecords() to see your records.
    • /run rrr:PrintStatus() to see when the quest will be ready for each char, assuming an 18h reset timer. (Works only after RamRacingRecords saw a char completing a run.)
    Posted in: General AddOns
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    posted a message on Grid
    HealBot 2.4.3.x uses LibHealComm-3.0. No pressuring needed.
    Posted in: Grid & Grid2
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    posted a message on QuickHealth
    Sorry about that. The problem occured when target or focus didn't change, but UNIT_PET, RAID_ROSTER_UPDATE or PARTY_MEMBERS_CHANGED fired. I assume your focus didn't change when you entered the arena, and RAID_ROSTER_UPDATE fired because you joined a raid. Should be fixed in the svn now.
    /tar partypet1
    /mourn
    Posted in: General AddOns
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    posted a message on QuickHealth
    Today I had the profiler running on our mother kill. LQH had it's own CBH, so it should include the CPU usage of CBH. One addon was listening to UnitHealthUpdated, one to HealthUpdated. CPU usage is ok in my book, I don't see a reason to bake our own CBH.

    There appears to be a problem with the focus health. I'm not exactly sure what's wrong. I remember the focus not getting updates sometimes, or showing just plain wrong values (50/100 for someone in the raid). Couldn't reproduce it so far. Did someone else notice that?

    Edit: The bug should be fixed now.
    Posted in: General AddOns
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    posted a message on QuickHealth
    Quote from mirimu »

    This seems to work for oUF (1.1+), however I'm unsure if it's all correct.

    http://pastey.net/96010

    It looks correct (didn't test), but also unnecessarily slow. When you receive an update for e.g. unitID=='raid3', can't you call UNIT_MAXHEALTH just for the frame showing raid3 instead of every visible unitframe?
    Posted in: General AddOns
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    posted a message on QuickHealth
    It would be a bit more accurate, but still not exact. To get exact OH values, you'd need to wait until the next UNIT_HEALTH event, then look at the combat log entries in retrospect, and analyze what exactly happened. I thought about adding that to LQH, but i won't since it's not necessary in wotlk.
    Posted in: General AddOns
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    posted a message on QuickHealth
    I updated Grid_QuickHealth to work with LibQuickHealth-2.0. Addon authors planning to use 2.0 (or just "upgrade" from 1.0) might want to take a look at it.
    Posted in: General AddOns
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    posted a message on AceGUI-3.0 TabGroup
    The TabGroup in AceGUITest doesn't work (in the frame spawned by TestFrame()). Since this addon is currently the only documentation of AceGUI (other than the source), I would really like to see this fixed.
    Posted in: Ace3
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    posted a message on Grid
    Ok Phanx, sounds reasonable. I'll update Grid_QuickHealth then.
    Posted in: Grid & Grid2
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    posted a message on QuickHealth
    Quote from Tifi »

    Bloodboil kill, my profiler resets when the combat starts. LibQuickHealth-2.0 includes it's own copy of CBH. 2ms CPU in 8 minutes is ok I guess.

    Those values are wrong because of a stupid addon called MTLove which resets the blizzard profiler. So I'll have to redo that test. LQH2 alone (w/o CBH) is at 0.1-0.2% CPU (80ms in 49s, 168ms in 132s, 375ms in 317s).
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Phanx »

    http://files.wowace.com/Grid_QuickHealth/

    The functionality you want is already provided by an existing plugin, and as it's only subjectively useful for a few specs of a few classes (i.e. healers who feel that 3 health updates per second isn't enough), and greatly increases the amount of CPU time consumed by any addon that uses it, it doesn't belong in the core addon.

    1. If LQH-2.0 is not installed, there's exactly 0 CPU overhead. The patch adds it as an optional dependency. It's totally up to the user. The feature added by the patch is "Auto-detects and uses LQH-2.0 if it is installed."
    2. Grid_QuickHealth uses LQH-1.0, and it was the reason I wanted to make LQH-2.0 easier to use than 1.0. The patch adds 8 lines per lua file. I'm just thinking that adding LQH2 support to Grid itself is the cleaner solution. But of course I can just update Grid_QuickHealth.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Would it be possible to add LibQuickHealth-2.0 as an optional dependency? If the library is not installed (or disabled), nothing is changed. I just tested it in Kara, and it appears to work just fine. The changes required are quite small, see the attached diff.
    Posted in: Grid & Grid2
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    posted a message on QuickHealth
    Nope, you need to wait until someone changes Pitbull_QuickHealth.
    Posted in: General AddOns
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    posted a message on QuickHealth
    Bloodboil kill, my profiler resets when the combat starts. LibQuickHealth-2.0 includes it's own copy of CBH. 2ms CPU in 8 minutes is ok I guess.
    Posted in: General AddOns
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