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    posted a message on CandyBar - Changing position of text and timertext
    So the code that tell where the text goes is not in CandyBar.lua? Or is it just too much to handle for a lua-newb? =)

    Other feature requests:
    - On/off button for spark
    - Option to change color of "bar background"
    I think they might be available already, but haven't seen an addon use them.
    Posted in: Libraries
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    posted a message on CandyBar - Changing position of text and timertext
    Being used to Quartz' many many bar configuration possibilities I'd really like to do something about my CandyBars. I admittedly don't have much experience with LUA or how CandyBar is set up, so please enlighten me ;)

    Would it be possible to change the position of text and timertext to center, right or left? I've been through the .lua and couldn't find it anywhere. Example:

    ----------------------------------------------------
    | Frostwolf Graveyard 3:24 |
    ----------------------------------------------------

    Thanks.
    Posted in: Libraries
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    posted a message on eePanels2 - Official Thread
    I usually use the macro you posted, moon, but getting this frame name required drastic measures(!): WheresMyCow saved the day ;p

    For anyone interested the frame I was looking for actually turned out to be several frames:
    BattlefieldMinimapPOI1
    BattlefieldMinimapPOI2
    BattlefieldMinimapPOI3
    up to 9.
    Where 8 and 9 are arrow (yourself) and towers.
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Thanks EE, it works ;) However the frame with towers and stuff is now below the map. Can you point me in the direction of a list of all frames in WoW or just toss me the frame name? =)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    Add the mod's name to the OptDep list in the eePanels2.toc, and make a panel script which changes the map's level to a higher number


    I'm not sure what you mean. Should I make a mod or a panel script? Or both?

    So far I've come up with this:

    BattlefieldMinimap:SetLevel(3)

    However it could very well be wrong =)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    After setting up my UI twice (once a long time ago and once after switching to eePanels2) I'm still confused with how eePanels choose what panel should be on top. Example: I create 3 new panels and place them on top of each other. Changing color of one of the panels will usually make it go on top - but not always. So both times I've built my UI I've had to randomly change color/create new panels till the right panel got on top.

    Why not use levels you ask? BattleMap among others is on level 0, so they'd be hidden behind the pretty panels :*(
    Posted in: General AddOns
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    posted a message on [PitBull] Sound when shifting target is gone
    For anyone interested you can now find "function PitBull:PLAYER_TARGET_CHANGED()" at line 2896 instead of 2750.

    Also bumping hoping it'll be added to the addon ;)
    Posted in: Unit Frames
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    posted a message on [PitBull] Lock it completely (no ctrl+click menu)
    Thanks, Phanx =)
    Posted in: Unit Frames
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    posted a message on [PitBull] Lock it completely (no ctrl+click menu)
    Anyway to lock PB frames completely? I'd like to setup some casts with Click2Cast, but instead I get a menu everytime I Shift/Ctrl+Right-click the unitframes (eventhough they're locked!).

    Thanks
    Posted in: Unit Frames
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    posted a message on Click2Cast
    Quote from akcrono »

    Again all well and good for click casting, but this is in regards to targets.


    Target has little to do with the guide itself. Just paste in whatever macro you want instead and it'll work. Example:

    /use Trinket of the Alliance

    If you follow the rest of the guide it'll always run that line of code every time you Shift+Right-click.
    Posted in: General AddOns
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    posted a message on BattleMap?
    bump
    Posted in: Addon Ideas
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    posted a message on PitBull_AltAura
    Quote from Aestil »
    I must be missing something, I couldn't find the option to put the aura's above my unit frames. I have a realtivly long unit frame which I show buffs/debuffs on my target frame. The alt-aura basically just didn't work at all for me. And although it was enabled, if the buffs were showing I could not get them to display attached to the top left corner of the target frame, growing up.


    I think the 'Split' option is missing in AltAura.
    Posted in: Unit Frames
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    posted a message on Click2Cast
    To people trying to bind right/left mouse buttons check this out:
    http://forums.wow-europe.com/thread.html?topicId=288930563&postId=2885549766&sid=1#0
    It's a guide to binding shift+right-click to /petattack mouseover, but should also teach you how to bind macros and stuff to mouse-clicks.

    Quote from Borsch »

    no.. and i cant bind mousewheel too :(

    Check your mouse software - perhaps you can change it's action to "generic" or something.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    Custom texture I made.The one here is called glamour4. Here is an upload. About 10 textures in the pack.
    http://files.filefront.com/custom+texturesrar/;8175804;;/fileinfo.html


    Thanks!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    @savantido: Wanna share that lovely texture? It's kind of draenei-ish.. and I'm a draenei =)
    Posted in: General Chat
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