So the code that tell where the text goes is not in CandyBar.lua? Or is it just too much to handle for a lua-newb? =)
Other feature requests:
- On/off button for spark
- Option to change color of "bar background"
I think they might be available already, but haven't seen an addon use them.
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Oct 4, 2007_ForgeUser279065 posted a message on CandyBar - Changing position of text and timertextPosted in: Libraries
Oct 4, 2007_ForgeUser279065 posted a message on CandyBar - Changing position of text and timertextBeing used to Quartz' many many bar configuration possibilities I'd really like to do something about my CandyBars. I admittedly don't have much experience with LUA or how CandyBar is set up, so please enlighten me ;)Posted in: Libraries
Would it be possible to change the position of text and timertext to center, right or left? I've been through the .lua and couldn't find it anywhere. Example:
| Frostwolf Graveyard 3:24 |
Oct 4, 2007I usually use the macro you posted, moon, but getting this frame name required drastic measures(!): WheresMyCow saved the day ;pPosted in: General AddOns
For anyone interested the frame I was looking for actually turned out to be several frames:
up to 9.
Where 8 and 9 are arrow (yourself) and towers.
Oct 3, 2007Posted in: General AddOnsQuote from Evil Elvis »
Add the mod's name to the OptDep list in the eePanels2.toc, and make a panel script which changes the map's level to a higher number
I'm not sure what you mean. Should I make a mod or a panel script? Or both?
So far I've come up with this:
However it could very well be wrong =)
Oct 2, 2007After setting up my UI twice (once a long time ago and once after switching to eePanels2) I'm still confused with how eePanels choose what panel should be on top. Example: I create 3 new panels and place them on top of each other. Changing color of one of the panels will usually make it go on top - but not always. So both times I've built my UI I've had to randomly change color/create new panels till the right panel got on top.Posted in: General AddOns
Why not use levels you ask? BattleMap among others is on level 0, so they'd be hidden behind the pretty panels :*(
Sep 4, 2007Anyway to lock PB frames completely? I'd like to setup some casts with Click2Cast, but instead I get a menu everytime I Shift/Ctrl+Right-click the unitframes (eventhough they're locked!).Posted in: Unit Frames
Sep 4, 2007Posted in: General AddOnsQuote from akcrono »
Again all well and good for click casting, but this is in regards to targets.
Target has little to do with the guide itself. Just paste in whatever macro you want instead and it'll work. Example:
/use Trinket of the Alliance
If you follow the rest of the guide it'll always run that line of code every time you Shift+Right-click.
Aug 21, 2007Posted in: Unit FramesQuote from Aestil »I must be missing something, I couldn't find the option to put the aura's above my unit frames. I have a realtivly long unit frame which I show buffs/debuffs on my target frame. The alt-aura basically just didn't work at all for me. And although it was enabled, if the buffs were showing I could not get them to display attached to the top left corner of the target frame, growing up.
I think the 'Split' option is missing in AltAura.
Aug 17, 2007To people trying to bind right/left mouse buttons check this out:Posted in: General AddOns
It's a guide to binding shift+right-click to /petattack mouseover, but should also teach you how to bind macros and stuff to mouse-clicks.
Quote from Borsch »
no.. and i cant bind mousewheel too :(
Check your mouse software - perhaps you can change it's action to "generic" or something.
Jul 29, 2007Posted in: General ChatQuote from savantido »
Custom texture I made.The one here is called glamour4. Here is an upload. About 10 textures in the pack.
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